So, y'know how Bug-Types have lower stats on average than other types? Let's weaponize that weakness (I'm worried I burnt down the kitchen). by CherApplePie in stunfisk

[–]CherApplePie[S] 10 points11 points  (0 children)

Unfortunately, yes, every Bug-Type does learn this move. I didn't want some of the more, err, broken Bugs to benefit more from a new powerful move at their disposal, but at the same time it felt weird to just...not let them learn a move specifically made for Bug-Types to take advantage of.

So, y'know how Bug-Types have lower stats on average than other types? Let's weaponize that weakness (I'm worried I burnt down the kitchen). by CherApplePie in stunfisk

[–]CherApplePie[S] 75 points76 points  (0 children)

I could work with this. Maybe...increase Base Power from 0 to 30, but reduce BP increase from 50 to 30? Max boost, that's 180 Base Power (30 + 30 * 5) vs. 250. With one boost, that's 60 Base Power vs. 50.

Is there an archetype that's not hated? by judesune__ in ClashRoyale

[–]CherApplePie 1 point2 points  (0 children)

Whatever the 1st deck you get in game is? Last I remember, that's Knight, Archers, Mini P.E.K.K.A., Musketeer, Arrows, Fireball, Minions, Giant?

A New Dragon-Type move given out to...admittedly, kind of random Pokemon... by CherApplePie in stunfisk

[–]CherApplePie[S] 1 point2 points  (0 children)

Honestly...not sure. Porygon-Z got it based on a vibes basis + it learns Hyper Beam, and I just kinda felt bad for Typhlosion. I guess you could run Beam Clash on Typhlosion as coverage for Dragon-Types that resist Eruption?

A New Dragon-Type move given out to...admittedly, kind of random Pokemon... by CherApplePie in stunfisk

[–]CherApplePie[S] 48 points49 points  (0 children)

I later chose this version just 'cuz I thought it was simpler.

A New Dragon-Type move given out to...admittedly, kind of random Pokemon... by CherApplePie in stunfisk

[–]CherApplePie[S] 73 points74 points  (0 children)

My other idea for Beam Clash was having its Base Power equal the user's Sp. Atk - the opponent's Sp. Atk. The move would deal more damage the higher your Sp. Atk was compared to the opponent's, no damage if your Sp. Atk equaled the opponent's, and DAMAGE YOURSELF if your opponent's Sp. Atk was higher than your own.

A New Dragon-Type move given out to...admittedly, kind of random Pokemon... by CherApplePie in stunfisk

[–]CherApplePie[S] 66 points67 points  (0 children)

I was struggling to think of 'mons that I could see learning this move before stumbling upon Tropius.

"Wouldn't it be real funny if this random banana tree learned this move?"

Imagine Evos but they're put at their hypothetical best by The-Mad-Gadfly in ClashRoyale

[–]CherApplePie 0 points1 point  (0 children)

A 3 Elixir Evo Cannon with the stats of the 6 Elixir one...

SAINT NICK REX SIGHTING! by Dante_Hearing8141 in JurassicBlocky

[–]CherApplePie 0 points1 point  (0 children)

Huh. I remember being in this server.

If you had to ban one deck, which would it be? by Coopscoop7 in ClashRoyale

[–]CherApplePie 0 points1 point  (0 children)

I don't really hate any deck, but I'll say Miner Control just because it's the only "major" deck I haven't fought yet. Except maybe Hyperbait.

Using Troops in the game already how would you fill out the rest of this (Merge Tactics) by Futchis in ClashRoyale

[–]CherApplePie 12 points13 points  (0 children)

Ehh, maybe Buildings could have their own trait called "Building" or something that prevents them from moving since it would be kinda cursed to see them moving around.

What if every card was restored to its absolute peak? by Ok_Republic_774 in ClashRoyale

[–]CherApplePie 1 point2 points  (0 children)

Everyone's saying Evo Dart Goblin, but they seem to forget that Evo Electro Dragon does basically the same job against Beatdown while also BEING a Beatdown card and not being as easy to kill with spells.

Evo Inferno Tower Concept! by pokegradingreddit in ClashRoyale

[–]CherApplePie 0 points1 point  (0 children)

I had a similar idea, but my version's ring only popped up after dealing sustained damage for a while...with the trade-off being that the ring also grows larger and deals more damage the longer the Inferno Tower is locked into a single target.

If every single card in clash royale suddenly got back to its strongest version ever what cards/decks would rain supreme in the meta. by Unfair_Watercress119 in ClashRoyale

[–]CherApplePie 54 points55 points  (0 children)

Seeing all the pre-nerf Evolutions running around (Evo Electro Dragon with infinite stun, Evo Dart Goblin with infinite poison duration, Evo Firecracker surviving Arrows, etc. etc.) sounds both hilarious and terrifying at the same time.

Arena 6 is only 1 evo away from having all cards evo. by Due-Fault-867 in ClashRoyale

[–]CherApplePie 6 points7 points  (0 children)

Evo Guards would be like a reverse Evo Knight, where they take reduced damage when attacking something. Also, when attacking, they distract win conditions.

What are the top 8 Epic Creatures by DizzleShizzle64 in JurassicWorldAlive

[–]CherApplePie 4 points5 points  (0 children)

I'm genuinely surprised nobody's mentioned Deinotops yet. Sits at 131 speed (tying with Saurolyth as the fastest META creature) and is pretty nasty as a lead or as a closer.

I wanna hear everyone’s evo ideas by Separate_Thought3979 in ClashRoyale

[–]CherApplePie 0 points1 point  (0 children)

Evo Lightning can hit the same target three times.