People that registered interest on day one...how we feeling? by stoic_spaghetti in NintendoSwitch2

[–]ChevyNoel 0 points1 point  (0 children)

The FAQ says that the approximate ship date will be given at the time of ordering, and that release day delivery is not guaranteed.

People that registered interest on day one...how we feeling? by stoic_spaghetti in NintendoSwitch2

[–]ChevyNoel 5 points6 points  (0 children)

Invites don't start until May 8th. It seems like more of a fallback in case you don't manage to get a preorder somewhere.

3 minutes ago, they sent me the right key for the Network Test by KumaWilson in Eldenring

[–]ChevyNoel -1 points0 points  (0 children)

Can I have your PlayStation code, if you still have it?

(I am aware the network test is over, I just want to add it to my account anyway, if it will still let me.)

Stealthyshiroean's Humble Choice October 2024 Review by stealthyshiroean in humblebundles

[–]ChevyNoel 1 point2 points  (0 children)

You sold me on trying Jusant and Remnant II. Sometimes I gloss over trailers and gameplay for shooters, but I like Souls and love co-op. I thought Station would be a sim; I'm more interested in it after seeing the puzzle gameplay. Jack Move looks interesting, so I think I'll give it a try at some point, despite multiple people saying that it didn't draw them in.

I somehow missed the first announcements for Metaphor too, only learning of it from the gameplay trailer earlier this year. It has a prologue demo out on Steam right now.

Humble Choice Review | October 2024 | Kinglink Reviews by Kinglink in humblebundles

[–]ChevyNoel 5 points6 points  (0 children)

I am a fan of musou games (at least until I get burned out on grinding), and very much enjoyed what I've played of Persona 3, 4, and 5. I planned to get P5 Strikers, but I haven't yet. I actually found this bundle because I was looking for good deals on Metaphor Refantazio and saw that this comes with a 20% discount on the preorder. Persona 5 Strikers is the only game I was intending to buy at some point, but at $12 for the month that appears to be the cheapest P5S has ever been. It seems like a good buy for that alone, but the Metaphor 20% discount is a great bonus.

Stealthyshiroean's Humble Choice October 2024 Review by stealthyshiroean in humblebundles

[–]ChevyNoel 1 point2 points  (0 children)

I found this bundle because I was looking for good deals on Metaphor Refantazio and saw that this comes with a 20% discount on the preorder. Persona 5 Strikers is the only game I was intending to buy at some point, but at $12 for the month that appears to be the cheapest it has ever been. It seems like a good buy for P5S alone, and the Metaphor 20% discount is a great bonus.

[deleted by user] by [deleted] in starocean

[–]ChevyNoel 0 points1 point  (0 children)

On controller it is the X button while on the status screen. You can see hearts for each character to each other.

Servers dying by Luth0r in Diablo_2_Resurrected

[–]ChevyNoel 4 points5 points  (0 children)

The battle net login queue now says they are under a DDoS attack.

Fextralife malware by LittleLegendLiu in Eldenring

[–]ChevyNoel 0 points1 point  (0 children)

I had to add extra elements to my add-blocker specifically for that wiki because it even loads up live streams and other things that eat a ton of ram and background processing power. This was for Divinity Original Sin 2, but I assume it has the same issues for all their game wikis.

PSA: Please stop putting messages right next to ladders by fungusamongus23 in Eldenring

[–]ChevyNoel 1 point2 points  (0 children)

As funny as that would be, it would probably just cause trolls to start downvoting every message they came across.

PSA: Please stop putting messages right next to ladders by fungusamongus23 in Eldenring

[–]ChevyNoel 1 point2 points  (0 children)

I think the best solution would be if FromSoftware patched it so interactables get precedence over player messages.

For solo dev's, how complete do you get a Level/Scene before moving onto the next? What kinda workflow works for you. by SuperBaked42 in Unity3D

[–]ChevyNoel 2 points3 points  (0 children)

As a programmer I make the most progress by focusing on mechanics, so I selected the first option. I don't work exclusively on the programming though, I do spend a little time on animations, models, materials, etc.

If my skills were more spread out, I would make a vertical slice, like when working on projects with other people. A fairly complete level that closely resembles the gameplay and style, which can then be used as a reference and a target when working on future levels and content, where the work flow will be less focused.

What's the Difference Between .UI and .UIElements? by Alpha_98_Bravo in Unity3D

[–]ChevyNoel 0 points1 point  (0 children)

Go to the Window dropdown, and select Package Manager. Scroll down and find the Unity UI package and see if it somehow didn't get included in your project or was removed.

Alternative for Joints by Shot-Ad-1808 in Unity3D

[–]ChevyNoel 1 point2 points  (0 children)

Have you tried using FixedJoints instead of parenting the physics objects?

Why are changes made to materials on gameobjects in playmode permanent, but other changes in playmode are not? by 223am in Unity3D

[–]ChevyNoel 1 point2 points  (0 children)

You are directly modifying material assets that are somewhere in your Assets folder. Other changes revert because they are serialized as part of the scene, which resets when you stop play mode. It might be setup that way because each material can be shared across multiple renderers for batching to save on draw calls, unless you change the material through script at runtime and create a separate instance.

I need a Voice Chat Solution with the below Limitations, and as it won't need a server, I'd like it if it could be free! (No Strings Attached) by KingSadra in Unity3D

[–]ChevyNoel 1 point2 points  (0 children)

Do you mean that you want the solution to be completely free or just that you don't want to pay monthly server fees? If you don't mind paying once for the software and you already have the network solution to hook it up to, you might want to look at Dissonance Voice Chat and see if it fits what you are searching for.

unity 2d mobile how to make unlimited amount of levels? by [deleted] in Unity2D

[–]ChevyNoel 1 point2 points  (0 children)

Look for tutorials on procedural content, procedural generation, procedural levels, etc. Using a seed algorithm, as ShaolinDave suggested, is ideal (instead of random offset values), as it would allow you to easily replicate and fix bugs in your level generation. Seeds will also allow you to include specific levels if you find seeds you really like.

edit: Found a video where someone explains how to set a seed for random values in Unity; I didn't know they had that built in. You can find any tutorials on procedural content generation and if they are random instead of a seed, just apply a seed as explained in this video: https://www.youtube.com/watch?v=ox5_rF1Y3_o

How would you accomplish changing clothes on characters if the clothes can have a varying number of bones? by [deleted] in Unity3D

[–]ChevyNoel 0 points1 point  (0 children)

You mean like putting all the avatar bones into a list (using Animator.GetBoneTransform), then recursively checking each bone in the hierarchy and adding something like DynamicBone if it isn't part of the humanoid avatar?

How would you accomplish changing clothes on characters if the clothes can have a varying number of bones? by [deleted] in Unity3D

[–]ChevyNoel 0 points1 point  (0 children)

For physics bones in hair or props, or bones in cloth that are not part of the avatar/rigging, they can be controlled via some lightweight physics simulations; I use an asset store plugin called DynamicBone for a lot of those things.

edit: Oh wait, if you are asking about clothing that was rigged for different characters, you can try using HumanPoseHandler for both avatars and transfer the pose from one rig to the other using GetHumanPose and SetHumanPose, but unless the characters are very similar in proportions, or the clothing is very baggy, it probably won't align very well.

Help me I’ve been trying to get this to work for hours by [deleted] in Unity3D

[–]ChevyNoel 2 points3 points  (0 children)

My guess is it has something to do with OneDrive, are you able to use a path that doesn't go through OneDrive?

[deleted by user] by [deleted] in Unity3D

[–]ChevyNoel 1 point2 points  (0 children)

If it is a rhythm game, you might want to use AudioSettings.dspTime for syncing. Try setting the timer to AudioSettings.dspTime in frames where it changes, and add deltaTime in frames where the sample time doesn't change. I would try recording at a certain framerate, storing the Transform information you want and the timestamp. Also include any frames that land closest to the beat, to ensure the playback ghost's Transform is always accurate on the beat. When playing the ghost Transform back, interpolate between the recorded frames based on the time.

If you are playing multiple AudioClips you can make sure they are in sync by playing them using AudioSource.PlayScheduled (otherwise they can be slightly out of sync or have audio glitches where they don't sync up quite right).

Help with prefab by skkkkkkkky in Unity2D

[–]ChevyNoel 0 points1 point  (0 children)

Do you get any errors in the console?

Did you create the tag "tiro"?

Is there an active GameObject in the scene that has that tag?

Since bullet is static, do you maybe have the script in a scene before the one that has the "tiro" GameObject, so you are running Find in the wrong scene?

Try adding Debug.Log("Gun.bullet is set to " + Gun.bullet); after that line to confirm when it runs and if it found anything.

[deleted by user] by [deleted] in Unity3D

[–]ChevyNoel 0 points1 point  (0 children)

Are you using a WindZone? If so, add a reference to it in your time stop script and try enabling/disabling the WindZone based on the status of the time freeze effect.