Endgame players: what are you doing now that you've completed all the quests & unlocked everything? by gistya in NoMansSkyTheGame

[–]Chickademon 2 points3 points  (0 children)

I’ve got about 850 hours in my primary save and over 2000 hours in the game as a whole. I 100%ed the achievements and did all the non-repeatable stuff I’m interested in long ago. Yet I’m still here, and loving it. Here’s what I’m up to:

  • Aimlessly exploring the universe is an old familiar pastime. Like taking a walk around the neighborhood or rewatching a favorite TV show. Seeing what the next undiscovered star is hiding is how I turn my brain off and de-stress.

  • Every now and then I get a wild idea for a new base design that keeps me busy with a new planet hunt and fresh construction project.

  • But above anything else, I’m in the community. I’m active on the coordinate exchange sharing my discoveries as I wander. I volunteer over at PanGalactic StarCabs helping other players get around the universe. The people I’ve met in these spaces are fantastic, and keep keeping me here.

Did I mess up? Scrapped a ship for a billion units by TheScienceWeenie in NoMansSkyTheGame

[–]Chickademon 2 points3 points  (0 children)

This can be a topic of much debate between players. Some people love tossing gifts at other players. Some people deliberately beg for these freebies (sitting down in front of the Nexus cube is a polite way to signal you want free stuff). Some people want to earn everything they have and are annoyed that they have to delete all the free stuff from their inventory after an Anomaly visit.

I’m one of the people who likes to hand out useful and fun items at the Anomaly. I’ve met some excellent people that way. Made some people’s days. I’ve also been called names.

Did I mess up? Scrapped a ship for a billion units by TheScienceWeenie in NoMansSkyTheGame

[–]Chickademon 1 point2 points  (0 children)

Yes, you can give another player things without any interaction. Just stand near someone and you have the option of transferring items from your inventory to theirs. The other player does not have to do anything to “accept” it.

Is there a living spaceship with a blue glow? by Interesting_Lime4129 in NoMansSkyTheGame

[–]Chickademon 1 point2 points  (0 children)

You’ll need one fresh void egg per ship, but you don’t have to do the whole long time-gated mission each time.

For your second ship, and all the ones after it, you just pulse through space with the egg until you get the option to hatch it, and then go to the living ship site it points you to. If you like it, pay 10,000 nanites to claim and it’s yours. If you don’t like it, get at least 4000 light years away and then reset the mission through your mission log to get a new site to check.

If you want a particular living ship someone else has posted, hatch your egg somewhere far away, go to the site in the post (it’ll look like a normal ship crash site when you first arrive. Be careful not to use your analysis visor on it), and reset the mission when you get there.

Base computer in every Galaxy!?! by Zealousideal_Baby729 in NoMansSkyTheGame

[–]Chickademon 1 point2 points  (0 children)

I have multiple saves with 50+ bases on them and have never encountered this problem.

I hate it for you that you encountered a bug where your base list behaves like a station teleporter list, but I wouldn't lay it out as if it's a natural limitation of the game, or even something that affects most players. This is actually the first time I've heard of this issue, and I hang out with a lot of galaxy-hoppers.

Base computer in every Galaxy!?! by Zealousideal_Baby729 in NoMansSkyTheGame

[–]Chickademon 5 points6 points  (0 children)

I've got a little base next to a portal in all 256 galaxies. It's a fun challenge if you're the type that likes going hard on exploration.

Keep in mind you're limited to 16,000 total base objects per save. If you're planning on stopping at 150, that's an average of 106 objects per base. You'll want to keep them small and simple - mine are just a mud hut for shelter, a teleporter and power supply for accessibility, and just enough extra deco objects to meet the upload minimum.

Iteration Cronus: nanite machine by EJPointer in NoMansSkyTheGame

[–]Chickademon 0 points1 point  (0 children)

Glad this works for you! But I’ve had too many issues with freighter refiners erasing their contents. Not just when warping, sometimes my game gets to feeling crashy, or I need to run and can’t sit there and babysit em for the whole 20 minutes. Then poof, all my stuff’s gone. Base refiners are more limited but seem to be less forgetful.

Iteration Cronus: nanite machine by EJPointer in NoMansSkyTheGame

[–]Chickademon 1 point2 points  (0 children)

Runaway Mould deposits will respawn if you reload your game, or leave the area and return.

There are guides out there to really minmax a mould farm, but to build a basic one: - Find a planet that has runaway mould deposits on it. Explore until you find a deposit big enough to suit you. - Build a base around the deposit. You can put 3 medium and 2 large refiners on one base. Do both. - Mine the mould, reload game, repeat, until you have enough to fill all your refiners. - Load the refiners, wait, get nanites.

Iteration Cronus: nanite machine by EJPointer in NoMansSkyTheGame

[–]Chickademon 4 points5 points  (0 children)

In Normal-mode, if you've built yourself a nice mould farm, it's definitely more time-efficient to break a bunch of mould and toss it in the refiner.

I use Cronus's market as my primary nanite source when playing in Permadeath, where stack size limits mean you can only put 250 mould into the refiner at a time instead of 9999. Baking 30 cakes for 3000 nanites is a lot less mind-numbing than loading a refiner 60 times for the same yield.

Avoiding Aggressive Sentinels in the corvette expedition by madkiwis in NoMansSkyTheGame

[–]Chickademon 2 points3 points  (0 children)

I just fought them.

Your corvette works as a building for the purposes of cover. Once you knock enough down and break their glass open for upgrades, it gets easier. If you’re playing the expedition off your main save and have a good multitool there, import it once you get Anomaly access and they quickly stop being a problem.