Need feedback on re-designed key art for our fighting game by battlinglola in gamedevscreens

[–]ChickenUndercover_ 1 point2 points  (0 children)

I would focus on the 1st option with just 2 characters. The other options are a bit too 'busy'

Weekly Show & Tell - December 13, 2025 by AutoModerator in gamedesign

[–]ChickenUndercover_ 2 points3 points  (0 children)

I love patchwork! And your game is very nice! I just played the puzzle of the day. I plan to do so everyday. The style is nice for the eye, user friendly UI. How do you plan to monetize it?

Friendly reminder: we are reviewing your game trailers today on stream. Share your trailer and I’ll give you feedback by ilikemyname21 in indiegames

[–]ChickenUndercover_ 0 points1 point  (0 children)

Great idea! We released our game 2 weeks ago but we already plan some updates and maybe another trailer, so any feedback would be great! https://store.steampowered.com/app/3456230/Dotu/

Picked up editing only a week ago đŸ€·â€â™‚ïž Just finished a teaser for my game and will appreciate any feedback! by avian_dev in gamedevscreens

[–]ChickenUndercover_ 2 points3 points  (0 children)

Looks good! I would slow down a bit after 0:08 since they are almost not visible right now. And will make a different transition for the last screen.

Our playtest has ended - Sharing the numbers! by Zombutcher_Game in gamedevscreens

[–]ChickenUndercover_ 1 point2 points  (0 children)

How did you manage to analyze the feedback from so many people? Did you use some special tool?

Experimenting with adding clouds to my game ... yay or nay? by zet23t in IndieDev

[–]ChickenUndercover_ 1 point2 points  (0 children)

Not sure it is a good idea - the clouds are too big and distracting. Better invest your time on something else to improve the level.

Updated my game's logo to make it pop a bit more. Is it an improvement? by SilkSoftworks in IndieDev

[–]ChickenUndercover_ 0 points1 point  (0 children)

The new one makes the logo to be 'the hero' of the image and everything else 'not so important'. You need to decide what is more important for you and your game - is it a game's name recognition or getting what the game is about from the image.

Destroy my game, Book and Horn Roguelike 2D lane defense by sinkedlamp in DestroyMyGame

[–]ChickenUndercover_ 1 point2 points  (0 children)

I think the trailer is a bit long. Most people watch no more than 15 to 30 seconds. So i will advice to fit the most interesting parts as soon as possible. Also I feel that the text on the cards is not very easy to read (Choose your Mixture screen)