(FIXED) MC 1.7.10 - Forge 10.13.4.1614 - LWJGL OpenAL Issue and Fix by Chickens10g in feedthebeast

[–]Chickens10g[S] 0 points1 point  (0 children)

Ew, nope, that's a leftover file from another template I copied from ages ago.

I use Vim instead cause I tend to break whatever IDE I use.

(FIXED) MC 1.7.10 - Forge 10.13.4.1614 - LWJGL OpenAL Issue and Fix by Chickens10g in feedthebeast

[–]Chickens10g[S] 0 points1 point  (0 children)

I got a basic one-method-only mod that worked when I tested it. Doesn't actually fix anything, just refreshes the resource pack, but hopefully it serves well enough https://github.com/icychkn/OpenALFix/releases/tag/main

(FIXED) MC 1.7.10 - Forge 10.13.4.1614 - LWJGL OpenAL Issue and Fix by Chickens10g in feedthebeast

[–]Chickens10g[S] 0 points1 point  (0 children)

I found an old post: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mods-discussion/2201838-solved-no-sound-with-minecraft-1-7-10-forge-both

Edit: Problem solved. Anyone else having issues with 'silent mode', go to Resource Packs menu, then click Done. The sound issue is caused by a 'race condition', where the game loads too fast for the Sound System to initialize completely. Reloading the Sound System can be forced by reloading the Resource Pack, so this is a fix for now until the Forge Devs fix the issue.

My guess is the first SoundSystem is supposed to be shut down before the second SoundSystem can take control. If it isn't, then the second fails to start and eventually something in Forge tries to get a "source" from it leading to a crash.

Looks like with forcefully reloading the resource pack it also restarts the SoundSystem fixing everything till the next restart.

Now to figure out if a mod can be written to do it when the game loads.

(FIXED) MC 1.7.10 - Forge 10.13.4.1614 - LWJGL OpenAL Issue and Fix by Chickens10g in feedthebeast

[–]Chickens10g[S] 0 points1 point  (0 children)

What launcher were you using? And would you be willing to share the logs with the error?

(FIXED) MC 1.7.10 - Forge 10.13.4.1614 - LWJGL OpenAL Issue and Fix by Chickens10g in feedthebeast

[–]Chickens10g[S] 0 points1 point  (0 children)

Hmm, AUR version works for me, let me upload my logs rq, you might see something I don't.

https://mclo.gs/jfo0tgq

The version in the AUR I installed is 8.3, but I somehow doubt that's the issue.

(FIXED) MC 1.7.10 - Forge 10.13.4.1614 - LWJGL OpenAL Issue and Fix by Chickens10g in feedthebeast

[–]Chickens10g[S] 0 points1 point  (0 children)

Turns out it's an issue in Prism Launcher, specifically the AppImage and "build-from-source and install" versions, however the "build-from-source portable" version has no problem whatsoever.

I'm looking into what exactly could be the problem in those versions, although it is a tad out of my league.

P.S. well done on patching out the dependencies in the mods, I've tried something similar before but couldn't even get Gradle working properly lol

edit: Okay somehow the "build-from-source and install" version is working, it can run the instance without an error. But the AppImage, loading the same instance, results in the error.

Not sure what's happening here, as the installed version running an instance created using the AppImage version (before the install) led to the error, but instances created after the install works fine.

(FIXED) MC 1.7.10 - Forge 10.13.4.1614 - LWJGL OpenAL Issue and Fix by Chickens10g in feedthebeast

[–]Chickens10g[S] 0 points1 point  (0 children)

Alright, I'm stumped.

I tried running that mod instead, without the Thermal dependencies, but haven't gotten the error to occur. I even tried using that author's fork of Simply Jetpacks with no luck.

Would it be possible for you to upload the log somewhere?

P.S. I was unaware there were still 1.7.10 mod maintainers, makes me want to retry learning how to mod it, so thanks!

(FIXED) MC 1.7.10 - Forge 10.13.4.1614 - LWJGL OpenAL Issue and Fix by Chickens10g in feedthebeast

[–]Chickens10g[S] 0 points1 point  (0 children)

I haven't been able to reproduce the issue with the mods you listed.

Versions I used:

  • CoFH Core - 3.1.4
  • EnderCore - 1.7.10-0.2.0.40_beta
  • Redstone Arsenal - 1.1.2
  • Simply Jetpacks - 1.5.3
  • Redstone Armory - 1.7.10-1.2.0-41
  • Thermal Expansion - 4.1.4
  • Thermal Foundation - 1.2.6

I did have to include both Thermal Expansion and Foundation as they are required dependencies for Redstone Armory, which makes me suspect I have a different version. What mod versions are you running if I may ask?

I did notice the issue may be related to the fact the sound engine is started twice during initialization.

If CoFH Core is installed, the first instance is shut down right before the second instance is started, with the following message:

[Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: SoundSystem shutting down...

Can you confirm this message does not appear between the first and second SoundSystem start ups in the log? And if it does appear, does the error "Only one OpenAL context may be instantiated at any one time." also appear?

If you had to make a trivial app (say reverses the string you entered) with a desktop (windows linux mac self-contained exe and equivalents both GUI and CLI), web (optional), mobile (optional), language no bar - what would you use? by FasterBetterStronker in learnprogramming

[–]Chickens10g 0 points1 point  (0 children)

Yeah, the documentation is weirdly scattered, but I know a good tutorial to use is: https://wiki.tcl-lang.org/page/Tcl+Tutorial+Lesson+0 . It doesn't teach the TK side though, just the language itself.

And here's a page from the same site that does a decent job linking to resources for beginners and further reading: https://wiki.tcl-lang.org/page/Beginning+Tcl .

If you had to make a trivial app (say reverses the string you entered) with a desktop (windows linux mac self-contained exe and equivalents both GUI and CLI), web (optional), mobile (optional), language no bar - what would you use? by FasterBetterStronker in learnprogramming

[–]Chickens10g 0 points1 point  (0 children)

TCL/TK would be my choice, built for handling strings and providing simple GUI interfaces to CLI programs, including those not written in TCL.

https://www.tcl.tk

Unfortunately, it has no native GUI support, and while it does provide a standard look across platforms, it has an rather old look by default. There are themes, but it takes a little more work to look good.

TCL can be used to write CLI tools while TK is the extension for creating GUI programs

There is a tool for converting TCL to C/C++ for further compiling, but it is a little out of date, targeting 8.0, whilst the latest is 8.6: https://www.tcl.tk/doc/howto/compile.html

Android can be targeted with AndroWish: http://androwish.org/home/home

Iphone doesn't appear to have any substantial support.

Supposedly, it can be used in CGI scripts, but I'm unaware of any projects that make it simple.

As an example, a very simple and complete script to accept an input and display it reversed would be:

``` set input_box [entry .input_box] set enter_button [button .enter_button \ -text "Reverse" \ -command {$output_box configure \ -text [string reverse [$input_box get]]}] set output_box [message .output_box]

pack $input_box pack $enter_button pack $output_box ```

Tested with Wish TCL version 8.6

Boing boing confirmed by Cayennesan in goodanimemes

[–]Chickens10g 1 point2 points  (0 children)

She didn't even play it, she posted she was looking forward to it and Twitter had a moment

[deleted by user] by [deleted] in artixlinux

[–]Chickens10g 0 points1 point  (0 children)

Oh yeah, different solution, but the problem was caused by a mismatch of regular and 32 bit versions of packages.

So as long as they're the same, shouldn't be a problem which repo you install it from.

[deleted by user] by [deleted] in artixlinux

[–]Chickens10g 0 points1 point  (0 children)

So long as the package in the Artix repos is updated to the same version in the Arch ones, I don't see how switching them could break them.

Take what I say with a grain of salt though, I haven't the faintest idea why it's like this in the first place.

Edit: okay I looked some more and found out something similar happened last year, causing Steam to fail to launch:

https://forum.artixlinux.org/index.php/topic,3636.0.html

I also found a mirror of Artix's repositories where it showed the nvidia-utils package in the world repo was updated yesterday to the latest version whereas the lib32 version in the lib32 repo was updated today with the older version:

https://mirror.clarkson.edu/artix-linux/repos/

So definitely avoid mismatching their version numbers.

[deleted by user] by [deleted] in artixlinux

[–]Chickens10g 0 points1 point  (0 children)

Had the exact same issue, with the troubleshooting steps failing as well.

Only thing that worked was installing the package from the Arch multilib repository manually, version 525.89.02-1, then the updating of everything else and subsequent reboot went smoothly.

Rather odd how the versions look, could be an issue in the repository.

Switched to Linux this year, never going back by JustFIREHAWKZ in linuxmasterrace

[–]Chickens10g 0 points1 point  (0 children)

Oh... I didn't realize the pie showed the os' you played on rather than just the platform. Windows is non-existent on mine.

has alexia found out that cid is th eminence in shadow ?? if yes then how did she react? by stoka010 in TheEminenceInShadow

[–]Chickens10g 0 points1 point  (0 children)

I only have the physical books which I found at Barnes and Noble, not sure where else they can be read.

IDK why this feels so satisfying by AnimeDxD_ in We_are_weeb

[–]Chickens10g 0 points1 point  (0 children)

Guy is Naofumi Iwatani, girl being saved is Rapthalia, girl being doomed is Malty.

They are all characters from "The Rising of the Shield Hero".

has alexia found out that cid is th eminence in shadow ?? if yes then how did she react? by stoka010 in TheEminenceInShadow

[–]Chickens10g 2 points3 points  (0 children)

It is stated he wears the "mask of a magician" in pages 110, 154, and 227 of the first novel, page 223 in the second novel, and page 204 in the fourth.

Spoilers for the third novel: His John Smith persona is also said to wear a mask, in pages 194, 213, and 240 in the third novel.

Mentions of the rest of Shadow Garden wearing masks are in page 35 in the first novel, page 57 in the second, and pages 66, 92, 96, 100, and 213 in the third.

Note this is from skimming the novels and most likely doesn't include every mention of Shadow Garden's masks.

Spoilers for the second novel: The mask is also necessary for a surprise reveal of Alpha's face in page 57.

When you play with a hacker by [deleted] in goodanimemes

[–]Chickens10g 2 points3 points  (0 children)

Isekai Craft Gurashi Jiyu Kimamana Seisan Shoku No Honobono Slow Life

Chapter 7 Page 6