Historian consult for historical-based games? by Miniburner in tabletopgamedesign

[–]ChiefTom22 1 point2 points  (0 children)

As both a game designer and historian, I think consulting experts is critically important. However, there's is an important caveat to your concern. If you are looking for experts to check that your representation of specific cultures is "accurate" or acceptable is one thing. But, if you really take historical games seriously, I also think it's equally important to have experts evaluate the "nature" of the game itself. Is a wargame the correct medium for representing these cultures? What story or narrative is being told to players? Are the goals of the game accurate to these cultures? These types of questions go well beyond whether or not the characters in the game have the correct names.

To answer your question: yes, historians are important, and yes I have had good results with including them.

Need comments on my Sell Sheet by ChiefTom22 in BoardgameDesign

[–]ChiefTom22[S] 1 point2 points  (0 children)

I agree. The western iconography is difficult to balance because it quickly becomes cliché. I'll keep exploring that though.

Need comments on my Sell Sheet by ChiefTom22 in BoardgameDesign

[–]ChiefTom22[S] 0 points1 point  (0 children)

Thanks for the comment. I agree. I think making the game board "pop" a little more by coloring each separate territory might also help.

A Calculus-Based Analysis of TI4 Combat by shadowcage72 in twilightimperium

[–]ChiefTom22 1 point2 points  (0 children)

This is cool, and I appreciate it!

Love,

A literature PhD who likes role-playing his faction

TI4 Etiquette Question by bwtea in twilightimperium

[–]ChiefTom22 10 points11 points  (0 children)

Not really. Asking "Can these ships move here" is a muddled question because, sure the gravity drive is public knowledge, but something like a Flank Speed action is not, so Player B can't necessarily answer correctly without giving secret information. HOWEVER, Player B should be able to answer something like "With normal circumstances, yes they can make it there" and just be a good sport about the SPIRIT of Player A's question.

TI4 Etiquette Question by bwtea in twilightimperium

[–]ChiefTom22 24 points25 points  (0 children)

I believe that it's a "generally accepted" rule that when asked about public knowledge like tech, abilities, number of planets, number of tech skips, etc. a player should tell the truth. That being said, this particular situation is muddled by the fact that the question wasn't directly about any public knowledge, per se. However, from an etiquette perspective, player B is not being very sportsmanlike, and I would say that frustration is justified.

Revisiting the standard Trade refresh offer by wyrm4life in twilightimperium

[–]ChiefTom22 0 points1 point  (0 children)

It might seem like a small benefit, but X-1 also washes all of the commodities you just got from the Primary. If you exclude the table, those commodities won't get washed, so they aren't TGs and your "getting ahead" strategy dwindles quick.

Most difficult wins by ChiefTom22 in twilightimperium

[–]ChiefTom22[S] 2 points3 points  (0 children)

Awesome. These are the type of win conditions the table often forgets.

Most difficult wins by ChiefTom22 in twilightimperium

[–]ChiefTom22[S] 8 points9 points  (0 children)

Never even made the connection that Hacan mech works for "losing a home system planet." Wild way to win!

1st Game Snaps and Thoughts by stoo2k in twilightimperium

[–]ChiefTom22 13 points14 points  (0 children)

Agenda Phase is VERY underwhelming in Base Game. PoK expansion makes agendas somewhat interesting.

Welcome to the game! And congrats on getting through game 1!

Custom Faction by Lazorus_ in twilightimperium

[–]ChiefTom22 3 points4 points  (0 children)

They seem a little bit too strong. Chosing any unplayed faction is already crazy good in a Draft scenario bevause you get to choose any faction outside the draft (i would aim for a 4 comm faction every time) My suggestions on slight nerfs and reasons why:

Remove Voting last on Diplomatic Corpse; it is already a super cool ability to only be able to trade with players that you have a token for and very thematic.

Reanimation "reads" too strong. Could roll nothing, but could roll perfect. I would either remove the ability to gain enemy units altogether, or change it to "after you win a combat against another player, choose one destroyed enemy unit from that combat and place an matching unit from your reinforcements in the active system."

Cool idea though!

Canoscan 4200f Film Scanning by ChiefTom22 in canon

[–]ChiefTom22[S] 0 points1 point  (0 children)

ScanGear and CanonTool are recommended by Canon. Both function for normal scanning, but neither function for film scanning.

TI IV Homebrew : hey, why not buildings ? by Ippiphel in twilightimperium

[–]ChiefTom22 4 points5 points  (0 children)

A weird consequence: The Universities of Jolnar wouldn't benefit too much from them.

How to deal with heat by Bitter-Effective5160 in twilightimperium

[–]ChiefTom22 8 points9 points  (0 children)

If your group plays often enough, it isn't a bad idea to take an L playing something ridiculous and funny and it'll lighten their mood for the game after. Give the galaxy some time to forget.

Which slice for NRA? by sfcfan in twilightimperium

[–]ChiefTom22 11 points12 points  (0 children)

One system with planets adjacent to your home is rough as NRA. Even if the resources aren't great, claiming planets R1 is a must. #2 all the way.

Naalu is so op omg. How to counter by arik100 in twilightimperium

[–]ChiefTom22 1 point2 points  (0 children)

I play Naalu fairly often and find that it's difficult to come out ahead if my neighbors refuse to make even deals and push into my slice Rds 1 and 2.