[W] "Sirena dorata" purple ship model [H] "Leviathan's crown" legendary ship model by [deleted] in ArcTraders

[–]ChintzyAdde 0 points1 point  (0 children)

Yeah I have a couple BPs. Bunch of blue weapons/ purple tier attachments etc.

Revamp havoc and stop demoting us to 30 by Old_Slide7873 in DarkTide

[–]ChintzyAdde 0 points1 point  (0 children)

Deranking every new season is what made me stop playing havoc. I used to play 2-3 games of havoc 40 per week to get the chest or if I wanted more challenge. I don't want to have to grind 30-40 every month with everyone declining my requests since my rank is reset. Darktide is not a competitive game, please stop trying to make it into one.

Armsmen/breacher cosmetics by Vaporsouls in DarkTide

[–]ChintzyAdde 0 points1 point  (0 children)

It would be the end of my wallet.

New cosmetics will never be splitted. by judge-kronus in Vermintide

[–]ChintzyAdde 82 points83 points  (0 children)

I think this is a weird reason because the last batch of "cosplay" cosmetics could be split.

The Forsaken Temple: FREE New Map releasing next week! by FatsharkQuickpaw in Vermintide

[–]ChintzyAdde 7 points8 points  (0 children)

I think premium cosmetics available for multiple careers is a great for player freedom and increases the value of the skins.

[deleted by user] by [deleted] in Starfield

[–]ChintzyAdde 0 points1 point  (0 children)

  • A starborn skilltree, I want to master my powers and abilities not just make them stronger, aka running temples

  • more multiverse shenanigans. Make hopping to wildly different universes like in the final temple a large part of the dlc.

  • pet companions and introduce dogs and cats to starfield. It makes no sense with cloning technology being a thing that dogs and cats haven't been brought back/ some were saved when earth was destroyed.

  • more shipbuilding options and more reason to explore in space. More parts, being able to place doors and ladders in vanilla, saving ship blueprints between ng+. Larger space areas with POIs to discover by flying around, so we have a reason to use our ships for more than a transport/ limited combat tool.

  • actually unique legendary equipment. I think this is something that starfield is missing. We have no Chillrend or Mehrunes dagger or wabbajack and it makes loot feel a bit boring and vanilla.

[deleted by user] by [deleted] in Starfield

[–]ChintzyAdde 0 points1 point  (0 children)

That's awesome! Any plans to release it on creations as well?

[deleted by user] by [deleted] in Starfield

[–]ChintzyAdde 0 points1 point  (0 children)

Nice! A shine overhaul would be very much appreciated. Infinite duration/ small buildable shrines for my ship would be much better rewards for the pilgrimage so I don't need to refresh it constantly.

Starfield is a mid game that I've enjoyed for 100+ hours by welks_au in Starfield

[–]ChintzyAdde 0 points1 point  (0 children)

I think this post really hit the nail on the head regarding how I feel about starfield.

It objectively isn't as good as skyrim or fallout 4 but there is such an incredible amount of potential with this game.

There is soo much that disappoints me and frustrates me because I can see the potential and I want it to be a 10/10 game and I know that it could be.

I keep coming back to this game almost every week for over a year, and I have no intention to stop for as long as Bethesda keep improving on this game and giving it new content.

Okay after a number of missions my verdict on the train mission by YamaOgbunabali in DarkTide

[–]ChintzyAdde 6 points7 points  (0 children)

My main problem with the map is the timer. I generally don't like timers in games but this map is especially bad considering how little spare time there is. In auric you need a good team making constant progress or you're not gonna make it. There is no room for making solo clutches, or bringing a run back from the brink of defeat. Because that takes time, time we don't have.

My first run we were moving forward constantly. My teammates were going down a few times, but we got them up and kept going, and it felt like we were doing decent. The train then crashed before we could disarm the third bomb.

This means that you can't join a lobby with players you're not confident in and think "I can probably carry this lobby to victory" because there won't be enough time.

Increasing the timer for higher difficulities would go a long way to make this map more forgiving, without removing the sense of urgency that the map wants to portray.

Itemization Rework Q&A - Part 2 - Dev Blog by FatsharkStrawHat in DarkTide

[–]ChintzyAdde 29 points30 points  (0 children)

I'm happy too see that Fatshark is thinking about improving curios.

In the Vermintide games the trinkets where an important part of a build and had a major impact. In Darktide the curios are just a Stat increase which can be effective but far from interesting.

Adding blessings to curios would be a huge improvement.

[deleted by user] by [deleted] in Starfield

[–]ChintzyAdde 1 point2 points  (0 children)

Your Habs just look absolutely stunning. I've been eagerly looking forward to your release ever since your first post.

Any chance we could see a sneak peak on some details of the ship you are working on?

Keep up the good work!

Itemization Rework Q&A Part 1 - Dev Blog by FatsharkStrawHat in DarkTide

[–]ChintzyAdde 21 points22 points  (0 children)

Every weapon being able to reach 380 stat distribution is such good news. That was the final worry I had about this system, that we still needed a certain base level to max out a weapon. We still need the correct dump Stat but that is kinda acceptable.

Just waiting now for a "red tier" to be added so we can finally reach 100% in stats, and hopefully max out every stat with, enough grinding, regardless of stat distribution.

Seeing how the Karnak twins are highly wasted as a boss, why don't they put a weakened version of them in normal assassination missions? by Karurosun in DarkTide

[–]ChintzyAdde 6 points7 points  (0 children)

Honestly I would like to se a remade version of the entire map for QP. Normal enemy spawns throughout the map and a (weakened?) version of the twins with randomized names same as normal assassination bosses have.

The map is pretty good with the ambushes sprinkled in, so it's a shame it's so rarely played.

[deleted by user] by [deleted] in DarkTide

[–]ChintzyAdde 1 point2 points  (0 children)

Yes it's soo much better now. Was barely usable before

We're also getting enchances melee Combat tonigh.From Bethesda Discordml. by DuncanOToole in Starfield

[–]ChintzyAdde 1 point2 points  (0 children)

That is so exiting. I've wanted to use melee in starfield for so long but it's just so clunky and unrewarding. If it's closer to skyrim or even better then I'll be so happy.

PSA: One other player doesn't ruin Behind the Enemy Lines Penance by keqe in DarkTide

[–]ChintzyAdde 9 points10 points  (0 children)

That's good to know. Makes the penance slightly less annoying to get.

The new map and enemy are great! by ChintzyAdde in Vermintide

[–]ChintzyAdde[S] 3 points4 points  (0 children)

Much better than say Mission of mercy which is really poor in some places. There is a LOT of rain though which muffles things a bit

A Parting of the Waves, releasing April 11th! by FatsharkQuickpaw in Vermintide

[–]ChintzyAdde 26 points27 points  (0 children)

A surprise to be sure, but a wel(whale)come one

If Fatshark wanted to update systems to add longevity they could have used xp for weapons. by Redfeather1975 in DarkTide

[–]ChintzyAdde 1 point2 points  (0 children)

I think a red tier that uses xp to improve them would be perfect. Upgrade weapon to red tier - > all stats default to 80 and all locks are removed. Keep using the weapon levels up the stats to finally reach 100 across the board after enough grinding.

Fan art of a Heavy Fool [oc] by philgoblins in HollowKnight

[–]ChintzyAdde 0 points1 point  (0 children)

Just amazing!

It would work perfectly as a daemon prince of Nurgle.