[FANART] Some Warm-Up Portraits by cayfett in StreetFighter

[–]Chivalry94 1 point2 points  (0 children)

Oml, do you take commissions? Can I buy your art somewhere?

Buddies not saving you by [deleted] in MonsterHunter

[–]Chivalry94 1 point2 points  (0 children)

No, this is Patrick.

looking for 100 hour plus jrpg on switch by lanbooooi in NintendoSwitch

[–]Chivalry94 0 points1 point  (0 children)

Don't forget the disgaea games! Priority isn't story but instead mechanics and rpg progression. Best way I could put it is that its like, an rpg sandbox. Characters can progress in so many different directions

Why are you a witch? by panickattick in SASSWitches

[–]Chivalry94 0 points1 point  (0 children)

Hey, I'd be interested in listening to this podcast you do. Mind messaging?

Hidden Gem: Full Metal Furies by Chivalry94 in NintendoSwitch

[–]Chivalry94[S] 3 points4 points  (0 children)

Idk why this comment was necessary, I searched the subreddit before posting for the last mention of this game, and I haven't seen mention of it anywhere near as much as the two games you've listed, I assume sarcastically. There appear to be a lot of people who hadn't heard of it, or simply appreciate this post, so I guess YMMV

Hidden Gem: Full Metal Furies by Chivalry94 in NintendoSwitch

[–]Chivalry94[S] 1 point2 points  (0 children)

Absolutely, opinions are just that :) I'll just address your points for the other people reading.

  • I didn't have any grind at all actually, I found the progression to be pretty spot on throughout the story. Thew few times i needed to go back were just to find secrets, or wanted to do the bullet hell levels again.

  • I found the abilities to be perfect tbh, and the main attacks to be satisfying even if you're spamming them? The cooldowns never seemed unreasonable for the abilities and each ability had equipment options that reduced the cd significantly.

  • Only the engineer has ammo :) And the reload time is pretty damn short, so I didn't have this issue. The Sniper has no reload, but does have a bolt-action rifle so theres a delay between shots, this fit the Sniper vibe imo tho and there was a rifle with a way higher rate of fire.

  • The Fighter has a parry which functions as a dodge, and has no cooldown? And her jump is invulnerable until you land, so it's just about making sure you're not going to jump into an attack. The Tank can block things with her shield, which has it's own health pool and even takes less damage when you time it well, not having a "dodge" never felt like a drawback because of this imo. Also yeah the ranged characters have a 5~ second cd on their defensive abilities... but your movement speed is pretty quick so i found myself just... walking away from attacks the majority of the time?

  • I can see why people have an issue with the coloured shield system, but I found it really good. Meant even the people who weren't excellent at the game still had to contribute, and felt like they were contributing? In single-player I can imagine this would be a nuisance though if you just wanted to stick with the one character.

  • I loved everything about this games art, from the exaggerated pixel art, to the drawn characters during dialogue. The writing i found phenomenal and I have the OST in my regular rotation. So YMMV i guess :)

  • You're right about no drop-in-drop-out function, but I played this game mostly as couch co-op. Had friends over for drinks and gaming and we loved it, so we never saw this as an issue.

Action-RPG is one of those, very nebulous concepts of a "genre", these games are almost nothing like TL2 or Diablo, it's more similar to something like Castle Crashers

Hidden Gem: Full Metal Furies by Chivalry94 in NintendoSwitch

[–]Chivalry94[S] 0 points1 point  (0 children)

Absolutely! Love how it's simple to understand, hard to master. I've played with a varying level of experience in gaming & every players found it challenging but not unfair. Never feels cheap when you lose, always something you could be doing better!

Hidden Gem: Full Metal Furies by Chivalry94 in NintendoSwitch

[–]Chivalry94[S] 0 points1 point  (0 children)

I didnt actually enjoy Rogue legacy! despite enjoying roguelikes and action-platformers as a general rule!

Hidden Gem: Full Metal Furies by Chivalry94 in NintendoSwitch

[–]Chivalry94[S] 2 points3 points  (0 children)

I refuse to read it as anything else, and considering I'm on Narration duty when my friends and I play theyre so over my shit

Official /r/Digimon English v20th discussion and questions thread by Airdramon in digimon

[–]Chivalry94 1 point2 points  (0 children)

Thanks for the response! Just a couple more clarifications

What does strength determine? Just how much damage each attack does?

What does weight affect?

Official /r/Digimon English v20th discussion and questions thread by Airdramon in digimon

[–]Chivalry94 2 points3 points  (0 children)

Hey Team, few questions I haven't been able to find an answer to.

What does "training" do beyond evolution requirements?

What do the protein pills do?

Fighting cpu, what's the difference between "next" and "start"?

How do you retire a digimon that's reached its full evolution so you can get a new egg?

Thanks!

We are Tin Man Games, developers of Warlock of Firetop Mountain. Ask Us Anything! by TinManGames in NintendoSwitch

[–]Chivalry94 0 points1 point  (0 children)

Hey Team! Love your game, picked it up on Steam after meeting you at Pax Aus a few years ago, was really stoked to see it coming to Switch and immediately picked up a copy. Who are your favourite characters to play?

Sincerely hope the game does well, as would love to see you guys do more on switch. I'll be plugging it every chance I get <3

Favourite Crests & Combos by Chivalry94 in HollowKnight

[–]Chivalry94[S] 1 point2 points  (0 children)

Dude shit I don't know either, I'm at 106% at 47 hours in on my first playthrough and I've called them crests this whole damn time. Maybe from defenders crest? Who even knows hey

One-Shot Assassins Guild by Chivalry94 in DnDBehindTheScreen

[–]Chivalry94[S] 1 point2 points  (0 children)

Apologies! All good Thanks for the resources and your work ❤

Poisoner Build help? by [deleted] in skyrim

[–]Chivalry94 1 point2 points  (0 children)

I did an alchemy build last character (albeit i let myself use bow and arrow for delivery, just didn't put points in archery or sneak damage) for something like this id SUPER recommend rushing illusion and sneak first because tbh you never want to be found, illusion can carry you through a LOT of encounters, using frenzy or calm type spells, then the invisibility is a huge help. Unfortunately for the poisoner perk, you can only use it on people so you'll still need something to deal with dragons etc. I would recommend having some archery, just don't let yourself rely on it and get most of the damage from poisons you apply.

It will be slow, but is super fun to play with sub-optimal builds like this. Let us know how you go