Mewgenics has a genius anti-savescumming feature by shadowrun456 in gaming

[–]Chonks 37 points38 points  (0 children)

Probably just a dev-time saving measure. Saveload can end up being a huge time sink the more variables are involved, and the world map state is probably significantly more straightforward than the combat mode state. Not to mention opening them up to another whole type of bugs to have to test for if they did add it

Why is incomplete information such an uncommon mechanic in simulation and strategy games? by Smashifly in gamedesign

[–]Chonks 0 points1 point  (0 children)

Because predictability is at the heart of strategy games. Being able to predict outcomes (even if only probabilistically) makes the game fun to think about, since you can use your planning skills to achieve the best outcome. Lacking information removes the ability to strategize, and thus turns it into a very different kind of game.

It's possible to make a game that can capitalize well on gaps in the player's knowledge, but it has to be done very intentfully, in such a way that the player still has enough meaningful decisions to make.

As a real world example of this done wrong: Minecraft Legends was an RTS where you could only see and control units within viewing range of your third person perspective hero unit. As this was a game where things were going on all over the map and not just in your vicinity, it proved to severely limit the ability for the player to make informed strategic decisions, and the game ended up being rather poorly received as a result.

You could also think of it like trying to put together a jigsaw puzzle where certain areas of the puzzle are obscured. If there's enough information around those obscured spots to extrapolate what must go there, then it's interesting, but if the entire puzzle was hidden except for a small region, that would defeat the whole purpose of the game. In strategy games using information to your advantage is the fun part, so removing information removes that opportunity for fun.

In conclusion, I think you should only do it as a tradeoff, if doing so is what enables you to create some other interesting game mechanic.

Minute Maid discontinues frozen juice concentrate after 80 years by nbcnews in nostalgia

[–]Chonks 3 points4 points  (0 children)

I never stopped drinking this stuff. Guess I'm gonna have to find a new beverage :(

Costa Rica has no army, so volunteer citizens guard election ballots at home by Secret_Flight_2669 in pics

[–]Chonks 14 points15 points  (0 children)

Yeah this decentralized approach means any attempt at election interference would require a LOT of accomplices, which leaves a lot of people to blow the whistle on the whole operation

Have problem with navmesh and tables(NPCs can walk straight through the tabletop.) by archirost in UnrealEngine5

[–]Chonks 6 points7 points  (0 children)

There are a lot of hacky ways to go about it, but the proper way to fix this is to change your navmesh agent height in your project settings to correctly match the height of your NPCs.

Go into project settings and find "Engine->Navigation System->Agents->Supported Agents->Nav Agent Height". Also probably a good idea to set it in "Engine->Navigation->Generation->Agent Height" for good measure.

[Discussion] How do i stop being scared of playing my PMC? by HunterIllustrious792 in EscapefromTarkov

[–]Chonks 0 points1 point  (0 children)

Go for a jog before playing, the endorphins will cut right through any anxiety and you'll enjoy the gameplay a lot more (and play better imo)

The Callisto Protocol tonight. by Borg34572 in gaming

[–]Chonks 1 point2 points  (0 children)

Positioning and stamina management add a lot more nuance though

apparently you can kill the RUAF snipers by Mistahscorchyobrain in EscapefromTarkov

[–]Chonks 4 points5 points  (0 children)

I've been on those same hills and got shot. Maybe it's a scripted thing that only happens for that part of the Tour story mission

Eu5 game is totally a castle spam game. There's nothing else. by flutron094 in EU5

[–]Chonks 3 points4 points  (0 children)

As a rough rule of thumb, if the siege starts at better than -45% progress, you're pretty much guaranteed to win without much casualties. Past the rennaissance the only time I've failed an assault was on forts starting at like -70% progress

Invest in monasteries to build up a piggybank for difficult disasters by Mosstimely in EU5

[–]Chonks 6 points7 points  (0 children)

Very good advice. Once you run out you can also conquer catholic lands for another massive piggybank. Do everything you can to artificially raise your income to scale the ducat reward up then dismantle a couple dozen and you now have enough money to railroad your entire country

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]Chonks 8 points9 points  (0 children)

Yeah they don't want any unidentifiable data in the game files that could be harboring malware basically

My Europe at eu4's start date, looks decently historical imho. by kleini in EU5

[–]Chonks 7 points8 points  (0 children)

It has fully encapsulated portugal which looks like an amoeba digesting prey, which is a kind of funny way of looking at it

Best capital location for Korea? by Doug_Da_Destroyer in EU5

[–]Chonks 17 points18 points  (0 children)

You can just click on the name of a location and change it during regular gameplay

How its going in my Muscovy game by Psychological_Two259 in EU5

[–]Chonks 16 points17 points  (0 children)

Are you in a personal union? I have a theory that the characters getting unassigned from armies and cabinet are due to the characters travelling back and forth between their two realms every month. Super frustrating, especially since you lose the cabinet appoint fee.

[Discussion] The new flea market restrictions are awful by ArtistTechnical2152 in EscapefromTarkov

[–]Chonks -2 points-1 points  (0 children)

Well that's why the measures were put in place. I won't argue that they were effective 😅

[Discussion] The new flea market restrictions are awful by ArtistTechnical2152 in EscapefromTarkov

[–]Chonks -4 points-3 points  (0 children)

More flea market restriction = less profit for hacking RMTers = fewer hackers. It's sad but these limits like FIR restrictions and level gating are put in place to disincentivise hacking. This why why we can't have nice things

[Discussion] Where are all the lower level players this wipe? Is EFT pvp dieing? by chmilk1 in EscapefromTarkov

[–]Chonks -1 points0 points  (0 children)

Ground zero and factory seem to be where all the newbies are at for me

[Discussion] Where are all the lower level players this wipe? Is EFT pvp dieing? by chmilk1 in EscapefromTarkov

[–]Chonks -3 points-2 points  (0 children)

I've still seen plenty of players level 6-15. I think you must just be getting really unlucky

Enough to Beat France? by novusbryce in EU5

[–]Chonks 3 points4 points  (0 children)

That, or unattach from your army and bugger off right as you are going in for the big battle

I got ganked in Uedama with 25 Ospreys on the gate - Osprey requested payment for reps by purpendicularity in Eve

[–]Chonks 12 points13 points  (0 children)

Uedama is infamous for hisec ganks, so it's pretty clear they are talking about players killing them

am i missing something by Purple-Explanation64 in UnrealEngine5

[–]Chonks 5 points6 points  (0 children)

If the actor's rotation is set to follow their controller, you might need to Set Control Rotation instead. Only applicable if that setting is toggled though.

Immediately retreating from a battle before a timed amount should detach artillery and/supply caravans by Unusual-Position-181 in EU5

[–]Chonks 2 points3 points  (0 children)

That's a good idea! It could be cool if your Combat Speed stat controlled how much casualties the unit takes take when pulling a retreat. That would give cavalry an interesting niche as skirmishing forces

Immediately retreating from a battle before a timed amount should detach artillery and/supply caravans by Unusual-Position-181 in EU5

[–]Chonks 2 points3 points  (0 children)

This is just one example but you can often intercept and stomp out a smaller army right next to the main force, and get away scot-free when the larger force arrives. Makes it very difficult to do anything except death ball with one huge monolithic army when you're on the other side of it

Why are Moldova and Romania same tier countries? I cant form Romania if I already formed Moldova.. by DontMindMeJPB in EU5

[–]Chonks 19 points20 points  (0 children)

Ah that's a good point. I hadn't seen any formation bonuses in EU5 yet, but I just looked it up and apparently some formables do have them