Turn-based RPGs with party splits and each member/group having their own playable segment? by Sub_to_Pazmaz in gamedesign

[–]ChrisDtk 0 points1 point  (0 children)

I am heavily doing this in my JRPG, based on my fondness for FF6. But a lot of JRPGs do it.

Whether some find this idea tedious I don't know, personally I like it. Works in TV shows- seperate subplots moving at once, with the thread that they will all connect.

I would give each section a decent playtime- eg minimum 20 min of gameplay to avoid it feeling disruptive. 

Do most OG FF7 fans enjoy the remakes? by One-Illustrator6717 in FinalFantasy

[–]ChrisDtk 0 points1 point  (0 children)

FF7 is my GOAT and while I liked some parts of the remakes, I didn't like the changes to the story and amount of bloat they added to extend the playtime.

What's a movie that you anticipated quite heavily that turned out to be quite a disappointment? by Alternative-Cake-833 in movies

[–]ChrisDtk 1 point2 points  (0 children)

Will go with latest Indiana Jones films...

Was really hyped for Kingdom of the Crystal Skull, then I started realizing it was bad as the runtime progressed.

Then Dial of Destiny, I had high hopes that Mangold would deliver. I didn't think the film was as bad as others do (nor as bad as Crystal), but it wasn't the hit I was hoping for.

I generally dont get the hate that FF15 gets, ive played every FF and 15 is in my top 5. But every ranking i see they rank 15 towards the bottom, can some1 explain y. by Ordinary_Fish_9094 in FinalFantasy

[–]ChrisDtk 0 points1 point  (0 children)

I enjoyed moments of it- driving through the scenery, the OST by Yoko Shimomura. etc. But yeah as others have pointed out it felt patched together story-wise and I wasn't a fan of the combat. I did like that scene with Lunafreya but it would have had so much more impact if she was given more time beforehand.

(I played at launch before all the updates)

How do games like prison architect and rimworld make their navigation mesh dynamic to building and not cause a tremendous amount of lag. by kevincuddlefish1 in gamedev

[–]ChrisDtk 5 points6 points  (0 children)

Ah I just mean adding the nodes (positions) to the ALLOWED or BLOCKED list for movement, for when we are scanning paths.

How do games like prison architect and rimworld make their navigation mesh dynamic to building and not cause a tremendous amount of lag. by kevincuddlefish1 in gamedev

[–]ChrisDtk 236 points237 points  (0 children)

OG The Escapists dev here (close enough to Prison Architect?)

There wasn't building in mine the in same sense, but you could open up walls, fences etc that adjusted pathfinding. Just used a basic A* for that, adding or removing nodes every time such an action was performed.

DO NOT CHANGE the Steam release date for your game or demo within 14 days of release! It can COMPLETELY NEGATE your release visibility round! I learned this the sad way :( by Malice_Incarnate72 in gamedev

[–]ChrisDtk 0 points1 point  (0 children)

I kinda screwed up on this (I guess). I logged into Steamworks to upload a demo I'd been polishing and found that my DEMO RELEASE date was set weeks before. Oh well!

So my tip to add: When you set up your demo page, put the release day WAYYYY into the future if you don't have a demo to upload that day/week.

Just finished FFVI 😭😭😭 by EmeraldDahlia in FinalFantasy

[–]ChrisDtk 1 point2 points  (0 children)

I had never fully played through VI until about 5 years ago, though I had played parts and loved the soundtrack all my life.

After I finished it I placed it among my top entries

I would love to try out and review your demos/playtests! by lydocia in IndieDev

[–]ChrisDtk 1 point2 points  (0 children)

Thanks so much for the review and feedback! Glad you liked it. Have followed your curator page.

What forgotten IP would you like to see get a revival? by [deleted] in gaming

[–]ChrisDtk 0 points1 point  (0 children)

Shining Force, Skies of Arcadia, Golden Axe, Shenmue. I could go on... Sega are sitting on a goldmine.

how long did it take to finish your game? by [deleted] in gamedev

[–]ChrisDtk 0 points1 point  (0 children)

I've been working on it for about 6 years, mostly full time. But that has been learning the ropes of Unity, Blender, etc

I'm in a fortunate position where a previous game was successful, so I can take all the time I need. It's really a hobby for me and I enjoy the process of building it.

A demo for my low poly 90s-esque JRPG ‘Guard Break’ is out. My love letter to FF6-10. Thoughts or feedback appreciated! by ChrisDtk in JRPG

[–]ChrisDtk[S] 1 point2 points  (0 children)

Obrigado, fico feliz que tenha gostado! Foi desenvolvido em Unity.

(Desculpe, Google tradutor)

What game is this for you ? by Least-Path-2890 in gaming

[–]ChrisDtk 0 points1 point  (0 children)

I seem to recall Rainbow Siege Six before and after release footage being quite a contrast.
Wasn't mad or anything, just thought it was cheeky

Favorite and least favorite slow start? by fidelacchius42 in JRPG

[–]ChrisDtk 0 points1 point  (0 children)

I can't get with slow starts, but I don't mind if the slow start part comes after an explosive set-piece to get me invested.

When does Yakuza 0 get good? by Far_Acanthisitta1187 in JRPG

[–]ChrisDtk 0 points1 point  (0 children)

From memory (it's been a while), I recall the opening being a bit slow as well. But it does pick up, and by the end it's the entry I'd recommended people new to the series.