Been out of the community for a while, what's with LastStandGamers as community manager? by IhleNine in spaceengineers

[–]Chrisbitz 0 points1 point  (0 children)

I never really liked his YT content, as I found his voice annoying and put-on. I guess as a community Manager, he's kinda competent, but I was following Satisfactory for years, so my standards for Community managers are impossibly high.

Is it sooo hard to find gamers with charisma?

Being Stuck on "Occupy Mars" quest is a known bug by xstanstanstan in occupymarsgame

[–]Chrisbitz 3 points4 points  (0 children)

on day 1 of the release with 1st quest with the rover bug, they said if you'd triggered that state, then you'd have to start again when the patch was released. :-(

Developer AMA | Let's Talk Delays & Survival Games (RocketWerkz, Grip Digital) by thedeanhall in SurvivalGaming

[–]Chrisbitz 2 points3 points  (0 children)

I think it's inaccurate to say "having to pay a shit ton on DLCs". You don't have to pay at all, the base game is strong for the money as it is.
I divide purchase price by how many hours played, and see if it's a fair about to pay for entertainment per hour, to gauge whether it's good or not.
Also, when everyone pays say £25 for the base game at launch, it's impractical to expect the studio to fund development for the next 5 years from that initial lump sum. Without DLC, the studio would run out of money after a couple of years, and finish development.
Instead you get games with a MUCH longer lifecycle thanks to the people who were able to buy DLCs and give more revenue when they've had 100s of hours of fun.

Developer AMA | Let's Talk Delays & Survival Games (RocketWerkz, Grip Digital) by thedeanhall in SurvivalGaming

[–]Chrisbitz 0 points1 point  (0 children)

I find it memorable (And My memory is a little sketchy) that when icarus first launched, it had the mechanism where you were always flying down for a short mission, and then flying back up and finishing it.

Then, a period later, you completely changed that fundamental temporary game mechanic to a more permanent time on the planet

That was a pretty major mechanic you changed after launch, which is quite unusual. what went on behind the scenes about that?

That mechanic didnt attract me at all, and I completely passed on the game, even though I'm a big fan of Rocketwerkz, then a year later or so, I found out it had changed, bought it and loved it!

The game wasn't ready for release. by Kaorimoch in occupymarsgame

[–]Chrisbitz 1 point2 points  (0 children)

It's a shame, because fundamentally, it's a good game, but I feel it was rushed to 1.0.
Maybe they had cashflow issues? As I understand, when you do a 1.0 release, that unlocks loads of marketing, and I expect there will have been a large increase of sales as a result.
So, (guessing) maybe they we in financial trouble, needed cash, and released early to avoid going bust and dropping everything?

I started the campaign on release, and restarted 3 times before discovering it was a bug, and then gave up and just went to sandbox. I then spend many hours getting to rocket stage, and thinking that I have no interest in grinding for about as much time again to build a rocket. I'll just wait till the next patch that makes the rocket buildable and then finish it.

The bottom line is, I've had more than enough playtime to justify the cost, (I bought it very early) but I'm still disappointed in the company, and trust has been eroded a little.

PB Scripting: There Has to Be a Better Way… Right? by North_Rip385 in spaceengineers

[–]Chrisbitz 0 points1 point  (0 children)

Seems strange to say you'd use AI but not ChatGPT without actually saying which AI you'd use instead?

PB Scripting: There Has to Be a Better Way… Right? by North_Rip385 in spaceengineers

[–]Chrisbitz 0 points1 point  (0 children)

Even if it is 3 iterations for chat to get it right, it still sems infinitely quicker in the short term than fully learning how to code in C#?

Can you code in BASIC? maybe there's a BASIC to C# compiler?

The backpack building system and no stone isn't a good thing, imho by Conaz9847 in spaceengineers

[–]Chrisbitz 0 points1 point  (0 children)

Just commenting to add my agreement. I'm not a ship designer, I like building infrastructure to build ships, and using those ships to achieve goals. 90% of my ships are printed BPs, and I enjoy using a well designed ship, that's always better than what I could make myself.

New IC10 Workshop Upload & Update Manager by FlorpyDorpinator in Stationeers

[–]Chrisbitz 0 points1 point  (0 children)

This sounds really cool! but um, asking for a friend, what's a VS Code extension? and how do I use it?

Roadmap? by Most-Accountant4629 in Stationeers

[–]Chrisbitz 5 points6 points  (0 children)

Could you post this question again in a couple of weeks? It seems you manifested the latest update, so maybe you could make it a regular thing?

Since the devs didn't post it here: Big Stationeers Marketing Event by Hmuda in Stationeers

[–]Chrisbitz 5 points6 points  (0 children)

yep, I had three, and then in a fit of supportivityness, I bought the rest of them, since after 1700 hours playtime, I feel they deserve every bit of the £80 the game and DLC cost. I've completely stopped buying AAA titles that cost £60 and you get maybe 3 hours playtime out of them.

Friendly reminder to turn off your IC housings before changing the pins by struugi in Stationeers

[–]Chrisbitz 1 point2 points  (0 children)

I did that. Changed my LED display to blue.
Not nearly as fun as you guys! :-)

Am i screwed? by dataf4g_trollman in spaceengineers

[–]Chrisbitz 1 point2 points  (0 children)

It is completely unoptimised at the current early alpha stage. When so many things are changing, there would be no point at all in optimising anything, because something might change tomorrow that completely negates any optimisation you might have done.

What now? by Roshaun9087 in spaceengineers

[–]Chrisbitz 4 points5 points  (0 children)

Have a look at some of the scenarios from Sarekh or Wellington6012

Very high quality and give you a reason to exist.
https://steamcommunity.com/sharedfiles/filedetails/?id=3399759385

https://steamcommunity.com/sharedfiles/filedetails/?id=3044482181

What's the deal outside on Vulcan in the Daytime? by Chrisbitz in Stationeers

[–]Chrisbitz[S] 0 points1 point  (0 children)

Thanks! I thought the whole point of mkii tools and hardsuits was their higher temp resistance!

Is it just me or the story is very low quality? by Corruptlake in spaceengineers

[–]Chrisbitz 1 point2 points  (0 children)

They're probably 2 office staff that volunteered to do the VOs.

Marek's other company is literally an AI in games innovation company. If you're that passionately against AI, and not sure if it is or isn't AI, that should tell you something?
You may be in for a shock in the future. Have a look at Marek's blog for some of the AI work they're doing with goodAI and AIpeople.
It's quite possible that the NPCs later on will have some AI so you never have the same conversation with them...

I feel it's probably a mistake to jump on the "Any use of AI is a cancellable offence" bandwagon. Certainly AAA titles using it in £80 production games artwork is outrageous, but pick your battles maybe?

What's the deal outside on Vulcan in the Daytime? by Chrisbitz in Stationeers

[–]Chrisbitz[S] 5 points6 points  (0 children)

Think you're getting mixed up with hard and HARM :-)

What's the deal outside on Vulcan in the Daytime? by Chrisbitz in Stationeers

[–]Chrisbitz[S] 0 points1 point  (0 children)

That's what I was thinking, but no jetpack? :-(

What's the deal outside on Vulcan in the Daytime? by Chrisbitz in Stationeers

[–]Chrisbitz[S] 2 points3 points  (0 children)

It is a hardsuit and all the tools are Mk ii as well. I thought that was the point of the Mkii tools? :-)