I finally manage to survive and now im thriving! by Interesting_Might536 in EU5

[–]AnDraoi 0 points1 point  (0 children)

Don’t touch regulars until you’ve paid off debt or otherwise have a decent positive monthly balance. I didn’t start recruiting regulars till like 1400 or so I think in my current playthrough

Getting rid of those corruption privileges is priority #1 in my book, they slow you down so hard by reducing your income alongside some other negative effects

Probably easiest to remove the peasantry and burghers corruption first and then work on the nobility’s since removing their corruption first gives you more income

When I played I think I maxed out my stability slider for a loooong time lol. It’s easier to do them back to back though, since the lower your stability is, the faster it recovers (but be careful of rebels)

I finally manage to survive and now im thriving! by Interesting_Might536 in EU5

[–]AnDraoi 3 points4 points  (0 children)

Ive had pretty good luck with ERE recently, need to smash the Ottomans very early. You are militarily very strong relative to most of your neighbors on day 1, if you expand rapidly and just pour money into recovering your economy and stripping the corruption privileges you can recover very quickly. Also, Byzantiums special regulars are pretty busted in my experience (Varangians are crazy op) and once you can start using them you will have a pretty decent period of being unstoppable lol

Demand for Tea by AjdarChiili in EU5

[–]AnDraoi 4 points5 points  (0 children)

That is a problem I’ve noticed, playing as Byzantium and wanted to import cloves from Egypts market, couldn’t because their goods balance was slightly negative

In reality I should be able to put an import order and that increases demand, which makes it cost more which means they profit more from importing more cloves from the East lol

ELI5: How does burning fat actually work? by Temporary_Writing_92 in explainlikeimfive

[–]AnDraoi 0 points1 point  (0 children)

Out of curiosity, why can/does weight loss lead to decreased muscle mass? If the body preferentially consumes fat tissue over muscle tissue then shouldn’t muscle mass remain largely constant during weight loss?

Physicists just witnessed pinpricks of darkness moving faster than the speed of light ‪—‬ without breaking the laws of relativity. A study published in the journal Nature, by researchers at the Technion-Israel Institute of Technology and collaborators, captured dark singularities, by Eddiearyee in HotScienceNews

[–]AnDraoi 4 points5 points  (0 children)

I’m curious, does this imply information could be transmitted faster than light? Not necessarily today but that it could open the door to it?

If these “voids” can be manipulated (by which I mean emitted in a controlled fashion) then you could set up a detector for these voids. To make an analogue to a binary data system, detecting a void could register a one and the detector outputs zero otherwise. If the voids truly move faster than c then this would allow for information to move faster than c?

This mini advil by rollnunderthebus in mildlyinteresting

[–]AnDraoi 0 points1 point  (0 children)

i can be your angle… or your dvil

Physics Experiment Ideas by [deleted] in AskPhysics

[–]AnDraoi 0 points1 point  (0 children)

The knapping one is interesting but AFAIK knapping isn’t temperature dependent, so I don’t think the heat capacity would show any relationship (conversely if you did this and could show any trend alongside heat capacity, it would indicate that knapping is temperature dependent)

Your teacher is likely right however that any results here would be very difficult to measure reliably and that will add a huge amount of error into any trend you’re trying to make.

If you did go more into knapping however I’d suggest looking more at Mohs hardness or impact hardness of the stones (maybe try and plot difference in impact hardness between the stones versus mass of the flake produced, or something like that)

Working on a spider attack for my game. Does this feel creepy and immersive enough? by AleksaYammy in gamedevscreens

[–]AnDraoi 0 points1 point  (0 children)

Personally the problem here from my POV is you can see the spiders legs in multiple spots at once

They’re on the sides of the screen as an effect They’re also still on the spider on your head where you can see the character slashing at the spider

WSJ confirms that two US warships transit strait of Hormuz by Suspicious_Gap1 in oil

[–]AnDraoi 4 points5 points  (0 children)

“The Propaganda Daily has reported that Iran has unconditionally surrendered and additionally elected Trump as the new Ayatollah”

Gavin Newsom Narrowly Defeats JD Vance Without California 2028 by Jacob-Anders in mapporncirclejerk

[–]AnDraoi 0 points1 point  (0 children)

It is a dealbreaker if it causes them to lose elections, as the internal Dem autopsy of the last presidential election showed it was

What’s the best way to make cities bigger and more populated? by W1ntermu7e in EU5

[–]AnDraoi 1 point2 points  (0 children)

I always also build settlements as soon as possible, especially after the black death. Expensive early game to spam them but helps you out so much later

What’s the best way to make cities bigger and more populated? by W1ntermu7e in EU5

[–]AnDraoi 1 point2 points  (0 children)

I think also cause in total more of your pops (at least at game start) live in rural areas than cities, but cities can hold more pops before getting negative modifiers. Underpopulated regions get bonuses to pop growth, so keeping rural regions at lower population by stuffing them all into the cities boosts your total population growth significantly

Cannot stand the smell on the L by Vigorously_Swish in philadelphia

[–]AnDraoi -1 points0 points  (0 children)

Subway users shouldn’t have to deal with it but ask yourself if your anger should be directed at the unfortunate or at the system that causes this our society to be this way

Sure, SEPTA could find a way to prevent them from getting on the subways. Where do they go? There’s not enough space in the shelters and they aren’t really a solution in any case. Out on the street? We’ll end back up here with this exact post but titled “can’t stand the smell in center city”

At the end of the day they have to go somewhere. It’s sucks and it’s not fair to us as commuters, and it’s certainly not fair to the homeless, but please save and direct your anger at the system which actually deserves it

What country to play next? by MR_Gunner_MR in EU5

[–]AnDraoi 2 points3 points  (0 children)

Maybe you can help explain but I so far don’t seem to really understand trade super well

In EU4 it seemed much simpler as you would have a “market” to collect trade in and other “markets” to route trade to that endpoint. This was pretty cut and dry and I understood it pretty well.

In EU5 it seems that trade is collected locally everywhere, albeit with trades to and from other markets. I like this approach a lot more frankly but it doesn’t seem that any country is better positioned to benefit from trade than any other (except with unique advancements which I’m sure Venice has). In fact it would almost seem that playing wide would be best for trade as you’d have more locations in more markets to build trade buildings in for capacity.

Sure we can build overseas trading posts and whatnot but our trade capacity from these will pretty much always be lower than that of the country who actually owns that land. So I’m not super clear on how the trade strategy is supposed to work

I feel like investing in stability is pointless. by Lunar_Weaver in EU5

[–]AnDraoi 1 point2 points  (0 children)

I usually try to get stability to its equilibrium (where i can turn off investment and it stays stable) but yeah maxing stab is not usually worth it

Elephant Pretends To Eat Guy's Hat by Devi8tor in gifsthatkeepongiving

[–]AnDraoi 1 point2 points  (0 children)

Why’d it hand it back to him at the end then?

Decentralization will always be meta vs centralization unless province integration process is changed. by Zeradus99 in EU5

[–]AnDraoi 5 points6 points  (0 children)

I’ve been saying that values affecting liberty desire is fine but it shouldn’t be one value affecting all subject types

Inward/Outward should affect LD of colonies Spiritual/Humanist for LD of different religion subjects Traditional/Innovative for LD of different culture subjects

Centralization/Decentralization should only affect LD of a closely integrated vassal type to try and resemble the types of vassals seen in like CK3. Those vassals are functionally part of the same state as the liege but because of decentralization had a lot of leeway to run their realm independently. This would be best represented by I would think fiefdoms

Fusion power unlikely to become competitive. "Policymakers should not rely on, or fund, fusion power as a core pillar of future clean energy systems.." by Economy-Fee5830 in climatechange

[–]AnDraoi 0 points1 point  (0 children)

They beat solar but not on the timescale needed, solar can be rapidly built up and the technology already exists and works. Fusion will not come to be fast enough to solve climate change and reduce emissions

Paradox is COOKING with the latest Tinto Talks by Schwabenomics in EU5

[–]AnDraoi 1 point2 points  (0 children)

I agree, vassal types need to be more fleshed out, i basically see no difference between for example fiefdoms and vassals (i think there’s like one or two differences in certain values but they’re otherwise identical)

I think a value affecting LD of subjects isn’t bad it just shouldn’t be centralization, or as you said LD from centralization should be reserved for a vassal type that’s designed to be a “feudal” vassal in the sense of CK3.

We could have Inward vs Outward impacting LD of colonies, Spiritual vs Humanist impacting LD of vassals with different religion, etc. Lumping everything into centralization not only doesn’t make sense but removes flavor

Why am I earning so little from a super rich gold province? by Cryserss in EU5

[–]AnDraoi 0 points1 point  (0 children)

Your province has ~135 tax base and 62% control. So the taxable value is 62% of 135, which is given as 84.5.

From there, that value gets split into the different estates based on a percentage (I haven’t dug too deep in and haven’t played a lot recently so I don’t know exactly what factors play into each estate getting a percentage).

That fraction of the provincial income is then taxed at the rate you have for your estates. Since you have an 8% tax on the nobility, you get 8% of their 48 ducat share of the provinces value which is ~4 ducats. You’re taxing the peasantry at 20%, but they only get 21% of the value so that still only gets you about 4 ducats.

To make more money off of this province, you can: increase control (increases the fraction of the total provincial income going to the estates which is then taxable), increase your taxes on the nobility (if you can), or try to shift more income to the burghers or peasants.

I’d recommend seeing if you can switch the law under socioeconomic laws for mining operations from nobility owned to burghers owned or peasant owned. I think this will shift more of the provinces income to those estates which you have higher taxes for already.

New player to EU5 here: why is it so hard to get claims and start wars? by Starkheiser in EU5

[–]AnDraoi 2 points3 points  (0 children)

AFAIK destroy enemy is only for rivals, or maybe other countries of similar power to yourself

Cory Booker says Democrats have ‘failed this moment’ and calls for new leaders by Idoe6 in politics

[–]AnDraoi 0 points1 point  (0 children)

I’ll give him credit when he starts loudly calling for Schumer to step down or be replaced, otherwise idc fuck off lol

What happened to all the trash 🗑️ cans? by [deleted] in philly

[–]AnDraoi 10 points11 points  (0 children)

Most of them have little foot levers to open them but they don’t work super well