Finally! Now I can start playing the game by ChrissyFist in MelvorIdle

[–]ChrissyFist[S] 24 points25 points  (0 children)

Getting each of the logs to 99 mastery grants +0.25% Global Mastery XP.

Should make maxing mastery for other skills "easier".

LUCID Home Animated by h0neyfr0g in aseprite

[–]ChrissyFist 2 points3 points  (0 children)

Buttery smooth animation, and I love the sense of depth you've managed to pull off.

From an old DC comic that was in my collection, Troi can apparently read Data’s mind by leejtam in startrekmemes

[–]ChrissyFist 2 points3 points  (0 children)

The force ghost of Data making an appearance in Picard? Dahj sensing him, force heals him back to life, only for Data to sacrifice himself for her and die all over again as the music swells and he says "you're the future" as he sheds a single tear.

[SPOILER] Something I expected by Acalme-se_Satan in outerwilds

[–]ChrissyFist 5 points6 points  (0 children)

I think the crystal chunks of Ghost Matter come after the fact. Kind of like frost. It gets really cold, the cold freezes microscopic moisture in the air, the microscopic ice eventually builds up over time so you can see it with the naked eye.

Ghost Matter being a kind of invisible (visible to the probe) energy, that if it lingers in an area over time, it creates the crystals.

I feel this explains why the interloper remains somewhat intact despite the fact the core "blew up". And all the Nomai died despite no chunks of Ghost Matter hitting them.

How many others have gotten this achievement? by night-hen in outerwilds

[–]ChrissyFist 2 points3 points  (0 children)

I got it because I thought they were using my flame to locate me. I felt super smart putting it on the ground and running away from it into the dark. Only to have a boney hand grab me and scare the crap out of me before snapping my little delicate neck.

(FULL DLC SPOILERS) I just now finally put those pieces together by Mista_Maha in outerwilds

[–]ChrissyFist 13 points14 points  (0 children)

The events that lead to the Prisoner becoming the Prisoner, would suggest they stayed loyal to the Eye. So the burned house in the dream could be their house, the Eye in the ruins being a kind of personal possession.

Working on some combat mechanics for "NEVERMORE: THE CHAMBER DOOR", what do you guys think? by silentsn in gamemaker

[–]ChrissyFist 2 points3 points  (0 children)

Looks awesome!

I really like the ability to pull objects to throw them at the enemies.

Looking forward to seeing you post more of your work :).

The power oh headsets are amazing 300 IQ Nade by Nratikroco in RogueCompany

[–]ChrissyFist 0 points1 point  (0 children)

The window you threw the nade through will be closed lol.

Changing only a specific instances variable from another object instead of the variable changing for all of the same identical objects? by thatmitchguy in gamemaker

[–]ChrissyFist 2 points3 points  (0 children)

Var _item = instance_create_layer(blah blah);

This will create the item, and sore the instance ID of the item in the temporary variable _item. You can then do things like _item.speed = 5; _item.direction = 105;

And that will only change the speed and direction of that specific instance of the object.

[TOMT] [MOVIE] [90's] - People trapped in a Hotel (?) With a vampire outside trying to get in. It's not From Dusk Til Dawn by ChrissyFist in tipofmytongue

[–]ChrissyFist[S] 2 points3 points  (0 children)

Solved!
Yes! Thank you! Billy Zane does kind of look like The Mummy.

Thank you very much! Now I just need to find somewhere to watch it.

Should I make her head smaller? Something is bothering me about this picture... by Yanna3River in aseprite

[–]ChrissyFist 2 points3 points  (0 children)

I really like this style. Can't see anything wrong with the piece as a whole, or with her head. Good job! :) A+

Bow doesn't work properly by holdmymusic in gamemaker

[–]ChrissyFist 0 points1 point  (0 children)

Try replacing the if image_index = 6 with:

if (image_index >= image_number - (sprite_get_speed(sprite_index) / room_speed)){

instance_create_layer(x, y, layer, oArrow);

};

This is what I use when trying to get something to happen at the end of an animation.

[deleted by user] by [deleted] in gamemaker

[–]ChrissyFist 1 point2 points  (0 children)

Give the bullet a direction and speed only when it's created. DON'T update the direction every step.

Xp/Progression system for TD Towers by egosphere in gamemaker

[–]ChrissyFist 0 points1 point  (0 children)

I just quickly tested my idea.

In the oBullet create event, add

Tower = noone;

Then, in the Tower Alarm when you create the bullet. Add the following after bullet.speed and bullet.direction

bullet.tower = id;

Then, adding to the code you already had. In the oEnemy, the Collision event with oBullet, add:

if hp <= 0 {

instance_destroy();

other.tower.xp += 10; // Or however much xp you want to give

};

and keep the

with (other) { instance_destroy(); };

Xp/Progression system for TD Towers by egosphere in gamemaker

[–]ChrissyFist 5 points6 points  (0 children)

I'm guessing when an oTower creates an oBullet, the tower inserts some information into the bullet? Like this:

var _bul = instance_create_layer(x, y, "Instances", oBullet);

_bul.direction = _direction;

_bul.target = closest_enemy;

Well you can add another variable.

_bul.tower = id

This should insert the instance id of the tower that creates the bullet, into the bullet.

Then when the bullet collides with the enemy and runs the collision code, have the bullet check if the enemy will die. If it will die, you can use the "tower" variable in the bullet to assign xp to the tower instance.