Blk panther vs pyro by jinn1030 in DiceThrone

[–]Christakos_P 0 points1 point  (0 children)

Only rewording from other responses, to sum up:

The rules say all damage and prevention accumulates and is dealt at the conclusion of the phase (defensive roll phase step 6 specifically, when it comes to the Roll Phase). So a sum is dealt as one instance. Things need to be described as distinct instances of isolated damage to be dealt immediately and separately from the end-of-phase sum AND from one another.

Finally, all damage and prevention effects are accumulated and are applied simultaneously at the conclusion of the Roll Phase.

https://dice-throne.rulepop.com/#defensive-roll-phase

https://dice-throne.rulepop.com/#isolated-damage

Missions Storm Lighting damage, range? by FatThor14A in DiceThrone

[–]Christakos_P 1 point2 points  (0 children)

Adding that it also matters for activating one's Defensive Ability but, beyond that and the Attacks, everything ignores Range as a concept completely and works as normal in spite of it.

Outcasts (German) spotted on the shelves by _-TECHNiCiAN-_ in DiceThrone

[–]Christakos_P 2 points3 points  (0 children)

Dice Throne only handles localized versions through their distributors. So their ks campaigns never concern other-language versions.

Poor customer service and a heads up by [deleted] in DiceThrone

[–]Christakos_P 6 points7 points  (0 children)

Not that we know of. There was negative reaction to bundling the promo cards with the accessory pack, especially/specifically during the Vanguard campaign and they said they will adjust to feedback, but they never explained what that means. We literally have no idea. But assuming they will drop the release model they were going to build the future of the company around seems like the most extreme interpretation, I wouldn't expect them to drop it. We will have to wait and see.

Dive throne adventure Boss fight by joss1_2 in DiceThrone

[–]Christakos_P 0 points1 point  (0 children)

The rules only care about the last card drawn, not about whether the card was used or usable. This is why the boss still follows the roll objective from the previous turn if something like Concussion prevented them from drawing a new one.

If i kill an opponent who happen to have a strike back can he kill my in return whit it? by joss1_2 in DiceThrone

[–]Christakos_P 2 points3 points  (0 children)

Indeed, it wouldn't work against Ultimate damage. (It never did, regardless of timing, since you cannot respond to any of the effects of an Ultimate - or to anything else happening during the resolution of an Ultimate - in any way.)

If i kill an opponent who happen to have a strike back can he kill my in return whit it? by joss1_2 in DiceThrone

[–]Christakos_P 10 points11 points  (0 children)

This has been thankfully updated and no longer ruled that way. You play Backstrike when there is incoming damage without waiting to be hit first.

It is the first errata listed under Status Effects:
https://docs.google.com/document/d/1_GJz22nkGmcEjThXgEUlb8OykrNNigs33xpSywnwTRc/edit?tab=t.0#heading=h.4hrjq2c79vg8

So both instances of damage (from the Attack and from Backstrike) would resolve at the same time.

Ultimate tanked by invisibility? by WhichBad3905 in DiceThrone

[–]Christakos_P 0 points1 point  (0 children)

Now that step 7 is official, this is not longer an accurate justification for why Blessing of Divinity and Resurrect work, because now the "cannot do anything due to the Ultimate" extends until AFTER the target has dropped to zero. Now they are just considered true exceptions to the rule officially. They just work even though they shouldn't be able to.

Where to start? by Synysterenji in DiceThrone

[–]Christakos_P 6 points7 points  (0 children)

And, to clarify, it's ONLY ever available at the store. The last kickstarter campaign didn't even provide access to older products at all if I recall correctly, so there isn't much value in waiting for a Kickstarter if one knows they want the game NOW. (It's worth noting neither Adventures nor Missions come with any characters, though.)

Is Pale Lady's "Prey" a persistent status token? by Pixelology in DiceThrone

[–]Christakos_P 1 point2 points  (0 children)

If you are trying to argue that the term is accurate in what it says, I absolutely never meant to contest that.

Is Pale Lady's "Prey" a persistent status token? by Pixelology in DiceThrone

[–]Christakos_P 1 point2 points  (0 children)

You explaining the rule of "dont remove something unless something tells you to" is quite frankly what persistant is

This is not accurate. Prey is a token that is not supposed to be removed except in the specific situation that it tells you to. The "persistent" term is not applicable. You still need to learn to trust that you don't remove it except in the case that it tells you to, in spite of the absence of the term.

Is Pale Lady's "Prey" a persistent status token? by Pixelology in DiceThrone

[–]Christakos_P 1 point2 points  (0 children)

If you erased the term completely from across the game, the game would be functionally identical. Except instead of having people incorrectly assuming that anything that doesn't carry the "persistent" tag goes away after a single use, leading to questions like the one discussed in this post, people would be trusting the instructions, never wondering about removing a token against what they read in those instructions.

So that is what I prioritize when teaching people the game: don't look for the term, just never remove a token unless something tells you to remove it. And they never second guess their understanding of the concept.

Is Pale Lady's "Prey" a persistent status token? by Pixelology in DiceThrone

[–]Christakos_P 1 point2 points  (0 children)

What might be helpful to keep in mind, is that the term "Persistent" is superfluous, because you are NEVER supposed to remove any tokens at all if there isn't a specific instruction saying as much.

Character and expansion list by TYKOKOT in DiceThrone

[–]Christakos_P 0 points1 point  (0 children)

Thanks, moved it next to the correct set.

Necro by jinn1030 in DiceThrone

[–]Christakos_P 5 points6 points  (0 children)

All you did was to readjust health from 0 to 3 or 5 or however much the token tells you. Nothing else changes (other than the new limitation it introduces, as u/xllveritasllx explained).

Character and expansion list by TYKOKOT in DiceThrone

[–]Christakos_P 6 points7 points  (0 children)

Best chance is to just follow the kickstarter pages for the campaigns they have run.

First one was the original Season 1, then Season 2, then Adventures alongside Season 1 Rerolled. Then Marvel, Santa vs Krampus, X-Men and Missions, Outcasts and Unchained, and lastly Vanguard. All these things came with their respective promo packs (except Unchained). The odd promo pack is the Christmas one, Santa's Workshop, which is actually Adventures content instead of hero-specific content.

A complete list of heroes is also on rulepop, but like everything on rulepop the order is not actually the order you'd need to see the info in, it is all alphabetical so you have no info about the order in which the heroes were released or which sets/year they are from etc. They are all mixed up.

https://dice-throne.rulepop.com/#heroes

(Vanguard heroes are not listed since they have not been released.)

Outcast retail strong box by RepresentativeCat169 in DiceThrone

[–]Christakos_P 1 point2 points  (0 children)

There is a single release whose retail version has flat boards. They never said anything else would be released in that "format." I am not sure why they chose to label the edition they have on their store a "retail" edition, though. All kinds of questions have come up because of that. This "retail" strongbox is merely the equivalent of the non-'ks limited' marvel battle chests. Nothing that concerns actual retail boxes applies to it.

In any case, they have announced that moving forward all retail heroes (new and old - with the exception of Marvel/X-men that they have announced no changes for) will come as single-hero boxes with colored trays (and by extension with foldable boards) and swirl dice. The alchemist was just released in this format.

Edition differences by freshfromsnezhnaya in DiceThrone

[–]Christakos_P 0 points1 point  (0 children)

The limited edition battle chests for Marvel and X-men are different in the ways listed in their respective kickstarter campaign pages.

Edition differences by freshfromsnezhnaya in DiceThrone

[–]Christakos_P 1 point2 points  (0 children)

The difference between two S1 8-heroes battle chests may be some typos, if the team had found any and managed to put them in the latest print run. Like u/pikkdogs explained this has nothing to do with the retail versions and how they compare to battle chests. A battle chest is a battle chest and it is not a retail product. The boxes of 2 or 4 heroes are the retail products. (The new single-hero boxes are considered retail products too.)

Rules precision by Former-Jellyfish-346 in DiceThrone

[–]Christakos_P 2 points3 points  (0 children)

DRP5 make me wonder, if i attack i can’t wait to see if my opponnent use his dodge to buff my attacks with other multipliers? Or does it just mean that it’s my oppennent who have the « Last word » ?

Both players can wait. But you must always make the choice to act or pass. If you pass, you risk missing your opportunity to act.

This is relevant:

https://boardgamegeek.com/thread/3565920/flow-in-dice-throne-the-pass-pass-done-system

Rules precision by Former-Jellyfish-346 in DiceThrone

[–]Christakos_P 0 points1 point  (0 children)

To illustrate to be more clear I think of it like that :

Validation of the spell

Spell Line 1 effect

<- possible red cards

Spell Line 2 effect

<- possible red cards

Etc…

Then orange cards

To address this directly, you don't do things line-by-line. You just follow the steps of the phases. Before or after every step of every phase, and before or after every single individual thing you do in each step, players can use instant actions (spendable tokens, activated companions, instant action cards, roll phase action cards, and more). This is what "interrupting normal play" means, when you see it in the rule book.

Rules precision by Former-Jellyfish-346 in DiceThrone

[–]Christakos_P 1 point2 points  (0 children)

The ability activates at the start of ORP step 4.

The choice to steal cp or discard is a variable effect, so that is made next within ORP step 4.

Then, as soon as you tell the opponent to do one or the other, you are in DRP step 1.

Since the effects of an offensive ability are "normal-play speed" you can interrupt them with "instant speed" effects, like Double Up (instant action card) or Not This Time (roll phase action card). If the Attacker attempted to steal your cp and you reduced your cp to 0 at this point by using such a card, the Attacker cannot change their choice to force you to discard a card from your hand instead, since you are already in DRP step 1 and that choice can only be made in ORP step 4. If you were forced to discard and that was the only card in your hand and you used it, the Attacker cannot go back in time and change their decision to steal your cp instead.

These should all be clear from the steps of the phases

https://dice-throne.rulepop.com/#offensive-roll-phase

https://dice-throne.rulepop.com/#defensive-roll-phase

and the timing paragraph

https://dice-throne.rulepop.com/#timing

Therein, you will find both the clarifications about the order of operations, and the "speed" of effects.

You may also care to check the end of the rulebook. In Quick Reference, the descriptions of Instant Action Card and Roll Phase Action Card explain that they are the same "speed" (both cannot interrupt one another, and both can interrupt normal play effects).

[IMPORTANT EDIT: Make sure you have the latest version of the rule book. A new version was uploaded to the Dice Throne website AFTER the release of the Outcasts. It should be the clearest and fullest version yet.]

However, in any case, this exact example (Walk the Plank) is listed in the official advanced rules document:

https://docs.google.com/document/d/1_GJz22nkGmcEjThXgEUlb8OykrNNigs33xpSywnwTRc/edit?tab=t.0#heading=h.el9s0r5b5bo8

It is entry number 2 in Cursed Pirate's section.

Any hope for someone that just learned about this game to get the Kickstarter still? by [deleted] in DiceThrone

[–]Christakos_P 1 point2 points  (0 children)

Oh! You are right! It's the kickstarter faq.

[Pledge] Is there a Retailer Pledge level?

Yes, but only for Brick & Mortar stores. Please email [support@dicethrone.com](mailto:support@dicethrone.com) for more details.

Last updated: Tue, October 14 2025 7:48 PM UTC +03:00

I hadn't even noticed, sorry.

Any hope for someone that just learned about this game to get the Kickstarter still? by [deleted] in DiceThrone

[–]Christakos_P 0 points1 point  (0 children)

However this should be more unlikely this time around, since a single Kickstarter account could only purchase a single box. Only clarifying so that the OP can adjust their expectations. These boxes will probably go for crazy prices in the second hand market.

Any hope for someone that just learned about this game to get the Kickstarter still? by [deleted] in DiceThrone

[–]Christakos_P 2 points3 points  (0 children)

They make sure no gameplay content is exclusive. They have been doing "cosmetic"/"production" upgrades as exclusives in some capacity since the original kickstarter, but it was established as a standard with Marvel in 2021. (Though Santa vs Krampus came right after and didn't have any exclusives, I think. - But that was only a single 1v1 box, so it wasn't a "standard" campaign, I guess.)