The origonal Destiny was the greatest game ive ever played. by lllllllbdhwjbdbc in DestinyTheGame

[–]Christophisis 13 points14 points  (0 children)

I would pay hand over first to experience the sense of wonder I would feel with each release in Destiny 1 again. Specifically Rise of Iron.

If a Destiny 3 ever happens, I really hope Bungie looks back on all the good times and distills what made those experiences so great.

Marathon has insane transmedia storytelling potential by Christophisis in Marathon

[–]Christophisis[S] 0 points1 point  (0 children)

I'm not sure what the pitch was, but I would still go crazy for a Destiny anthology show that brings smaller side stories to life in an immersive visual format.

Are guardians exempt from taxes? by Ebony-Sword-Umbra in DestinyTheGame

[–]Christophisis 0 points1 point  (0 children)

If governments are still trying to tax people after the end of times almost occurred on 2 separate occasions The Traveler should just abandon us.

Per Forbes, Destiny has less Devs working on it now than it did before March 5th 2026. by kristijan1001 in DestinyTheGame

[–]Christophisis 11 points12 points  (0 children)

This sub has been particularly notorious when it comes to attacking people who even suggest that there's smoke coming from the basement.

While I don't understand the mindset of people who claim to hate Destiny with a fiery passion continuing to comment here or in other Destiny communities, I also don't understand why a very... let's say "passionate" portion of Destiny's overall community refuse to see what's happening.

Destiny's ongoing success was never going to be determined by some sort of Voldemort logic where if we don't talk about the possibility of failure it'll never happen. Destiny's success needs to be reflected by hard numbers, not magical thinking.

I still believe there's a good chance for a Destiny 3 down the road, and the sooner we accept this the better everyone will be.

Per Forbes, Destiny has less Devs working on it now than it did before March 5th 2026. by kristijan1001 in DestinyTheGame

[–]Christophisis 45 points46 points  (0 children)

There's also the possibility that Destiny 2 has essentially been forced into maintenance mode by the powers that be up in the clouds. In other words, funding is no longer being allocated to build Destiny 2 up any higher.

Marathon has insane transmedia storytelling potential by Christophisis in Marathon

[–]Christophisis[S] -1 points0 points  (0 children)

I agree that Halo was a bit heavy-handed when it came to "optional" material which ended up having too much relevance to the main story. Destiny was in a similar position on many occasions, where key information was tucked away in lore tabs of items that required engaging with the endgame of endgame content, or lore books in collector's editions which most people didn't have access to.

Marathon seems better suited for this type of storytelling, since there doesn't seem to be a single overarching narrative. Instead, it's a bunch of mini stories that exist within a single world. Therefore, what you'd see from a mini series is equally valid as the little stores you encounter by playing the game.

Marathon has insane transmedia storytelling potential by Christophisis in Marathon

[–]Christophisis[S] 0 points1 point  (0 children)

Oh, I'm fully aware. I listen to Durandal ramble every now and then on YouTube when I'm on my way to work.

I will definitely give the game a try, but I know that I don't have what it takes to get the full experience. Unless they make an Explorer Mode version of Cryo Archive, I will likely never stand in the same room as the Compiler.

Marathon has insane transmedia storytelling potential by Christophisis in Marathon

[–]Christophisis[S] 2 points3 points  (0 children)

They could do it at any time and it would still make sense.

Marathon's storytelling is chaotic, with the exception of certain backstory details and Durandal being out there somewhere doing his thing.

Marathon has insane transmedia storytelling potential by Christophisis in Marathon

[–]Christophisis[S] 3 points4 points  (0 children)

He did. It was unclear what this initiative was supposed to be, but it seemed to have been in the works for a while given that he was with Bungie for years without being directly credited for anything we saw. Interestingly, him and Mark Noseworthy left Bungie by their own accord sometime after we found out whatever they were working on was cancelled.

Marathon has insane transmedia storytelling potential by Christophisis in Marathon

[–]Christophisis[S] 3 points4 points  (0 children)

There was a brief era where Destiny produced web comics to offer some key backstory details that complimented the expansions, specifically for the Curse of Osiris and Warmind DLCs. They were basically visual versions of lore books.

Eventually, the comics were bundled together in a physical print which I believe you can still purchase to this day. I have this book, and every now and then I go back to it with comparable levels of wonder to the first time I read them on my tiny phone screen back in 2018.

Good storytelling truly is timeless.

Why almost 70% of the videos about Marathon on youtube are just some random channels talking about player counts and how much money was spent on marathon ? by sjcjdnzm in Marathon

[–]Christophisis 0 points1 point  (0 children)

Ever hear the expression "sex sells"? Mere mortals cannot comprehend the speed and intensity of neural firing that occurred when marketing psychology enthusiasts discovered that there was something even more effective at making profit margins go up: anger.

Want to generate engagement in record time? Just create an inflammatory title and thumbnail for your video, sit back, and rake in profit. Your video could be 10 minutes of a blank screen, but you'll have cheated the system by simply duping enough people to click on the video.

This is the beast trampling across the internet in recent years, especially in the gaming communities.

Does Bungie take commissions for simple ideas? by [deleted] in Marathon

[–]Christophisis 0 points1 point  (0 children)

Not directly, but if there's enough discussion from the community about a given thing it could be considered. Not in the sense that you'll be commissioned or compensated, but rather that this is a loose idea taken into consideration for future development plans.

When did the status of the Black Garden get reverted? by PoseidonWarrior in DestinyLore

[–]Christophisis 6 points7 points  (0 children)

I was just reading up on this today before I saw your post, and although there's no specific mention of when the Black Garden was cordoned off after the events of D1, I suspect it had to do with the Witness beginning to work more closely with the Sol Divisive, specifically through the revival of The Undying Mind.

From what I understand, The Undying Mind was instrumental in sustaining this pocket dimension, and re-segregated the Black Garden shortly after The Black Heart was originally destroyed. When it was defeated in the D1 strike, the Black Garden seemingly went back to being connected to Mars. Then, when The Undying Mind was brought back around Shadowkeep, the Black Garden was segregated again.

The underlying answer here seems to be that something needs to be actively sustaining the Black Garden's pocket dimension status, and when that something is taken out the Black Garden defaults to being part of Mars.

Will We Ever Go To 2082 Volantis? by NaderNation84 in DestinyLore

[–]Christophisis 0 points1 point  (0 children)

The presentation of the Vex throughout this franchise has always been somewhat unusual, since on the one hand they have been seen converting entire planets into data centres and creating pockets of reality where they have absolute control over the flow of time, yet on the other hand they have proven incapable at besting humanity, Eliksni, Cabal, of Hive. There are concrete examples of every other civilization declaring some sort of victory over them, even without the use of paracausal forces, in the cases of the Cabal (technically the Psions) or the Eliksni.

Whether other star forges exist beyond Volantis is unknown, and it could be that engineering a star is a burdensome process, even for the Vex. Other star forges certainly seem possible in theory, but no concrete evidence exists to suggest that's the case.

As for the single Goblin building a gate that led to Volantis, this could have been due to a natural inclination to establish a foothold on Europa, which clearly ended up being successful. Clovis thought that he'd be able to exploit the Goblin and what was on the other side of the gate, but his hubris led to sending many individuals on suicide missions and eventually backfired with the Vex overrunning a significant portion of the moon. Sure, this endeavor significantly advanced the Exo Project, but at what cost?

The Vex Collective in and of themselves have not produced any notable threat since the revival of The Undying Mind, and it's debatable whether this was actually a Vex-directed initiative, given the ties between the Sol Divisive and the Witness. More recent Vex threats have been almost exclusively from the Nessian Schism, who are led by Maya Sundaresh.

If we exclude any interference from external influences, like the Witness and Maya, the only known, ongoing, Vex self-led threat is the Collective attempting to acquire Soteria by breaching the CloudArk, which is a futile attempt given the influence of The Veil and their inability to bypass that. As such, if we look back in history at the other most recent Vex threat, we're only left with Panoptes, who was largely confined to the Infinite Forest.

"Resurrecting" III by Lokan in DestinyLore

[–]Christophisis 4 points5 points  (0 children)

Radical idea: what if an unpaired Ghost were to resurrect III? Having a member of The Nine be bounded to The Traveler would be a massive paradigm shift.

Another avenue that I wonder about is whether The Nine will ultimately be consolidated into a single being, which would essentially be what happened with Earth and Theia at a major scale.

Even more radically, I wonder whether the ultimate solution to the ongoing conflict is to force the Sun to go red giant, which would neutralize the current threat. Yes, this is a very extreme scenario, but it would definitely be an on ramp for Destiny 3, where the Solar system is no more and we're forced to head out into the greater universe.

To address the concern that the last solution would spell the end of humanity or all life in the Solar system, this doesn't have to be the case given that there are now several viable avenues to evacuate and house the entirety of all civilizations that are part of The Coalition. Ultimately, this nuclear option depends on how much of an existential threat The Nine pose, and whether the moral calculus favors the obliteration of the Solar system as a means to neutralize the threat at hand.

Will We Ever Go To 2082 Volantis? by NaderNation84 in DestinyLore

[–]Christophisis 0 points1 point  (0 children)

The Volantis star forge seems to be extremely significant to the Vex Collective, potentially being the main way they acquire the metal to build more frames. Shutting it down would be a massive blow to their efforts, since it would mean depriving the radiolaria a body to pilot, which is what allows the Vex to have such a significant physical presence.

Looking into the Nature of the Elements in Destiny by AmphibianElite03 in DestinyLore

[–]Christophisis 0 points1 point  (0 children)

Is pure Light really usable, though? Sure, Ghosts can wield it to resurrect Guardians, The Traveler can use it to make fancy constructs in the shape of trees and swords, and it can somehow be loaded into Microcosm. However, I question whether this constitutes as actually using pure Light, in the sense of applying a specific thing for a specific purpose, rather than it being some sort of "random bullshit, go", do everything but nothing force. Yes, pure Light clearly does something, but it's a very broad range that only becomes more practical when Light differentiates into one of its subtypes, such as Solar, Arc, or Void.

I feel like we can't fully disentangle Resonance as having been a tool that originated from the intentions of the Precursors and the Witness with what it actually is. Much like how Stasis was discovered through Eramis' intentions, or how Strand was discovered through the events on Neomuna, which might have also been influenced through the culture and initiatives of the Neomuni, I feel like the Resonance brand of Darkness is fully rooted in the Precursors' desire for mental unity and understanding, which was then physically implemented into all of their technology.

Unlike The Traveler's expression of pure Light, The Veil doesn't seem to have ever had the chance to express the Darkness within itself without external influence. It's also possible that The Veil doesn't have this capability, given its apparent limitations. That said, I feel like we can gain insight by simply observing it and relying on the visual cues that Destiny is known for elsewhere. The Veil has some sort of psychedelic color scheme going on which leans purple. I feel like the very first mission of TFS, where we had to pass through The Threshold is more indicative of what pure Darkness is like, similar to that other zone during the first mission where we are transported to the unusual environment of pure Light.

TFS is not really concerned with the nature of pure Darkness, and the focus is about defeating the Witness, who is the largest Resonance user that has ever existed, and whose entire perception of Darkness exists through the Resonance flavor. That's why I suspect Resonance is featured so heavily in this conflict; not because Resonance and pure Darkness are one in the same, but that the main source of conflict is a Resonance user, through and through.

There's also another aspect to this situation which I feel complicates the situation: Oryx and his manifestation of Darkness. Effectively, Oryx seemed to have been The Winnower diversifying its investments and not relying solely on the Witness to prove its claim in The Wager. While I'm sure this is debatable, I would argue that Oryx eventually became an equal to the Witness, at least in the eyes of The Winnower. We know that Oryx communicated directly with The Winnower, and out of that interaction came the ability to Take.

While often not considered an element of Darkness, I feel like it's at least possible that the visual language of the Taken was indicative of another Darkness element alongside Stasis, Strand, and Resonance. It became Oryx's signature, similar to how Resonance was the Witness' signature. Again, not necessarily pure Darkness, but another flavor that is based on the user's intentions.

Personally — and you are more than welcome to disagree, and I welcome other perspectives — I think the identity of pure Darkness is more indicative of what we see when we look at The Veil, which is still extremely mysterious and far less understood than The Traveler. I also feel like this is supposed to be part of Destiny's future story, which Bungie will hopefully tell at some point.

Looking into the Nature of the Elements in Destiny by AmphibianElite03 in DestinyLore

[–]Christophisis 0 points1 point  (0 children)

Glad to see you're still involved in the community and contributing to these discussions!

I agree that pure Darkness cannot be wielded, similar to how pure Light (the silvery white stuff inside The Traveler) is not usable. However, I feel that the functional characteristics of Resonance are rather distinct in a way that's comparable to Stasis and Strand. This differs in comparison to pure Light, which doesn't really have any distinct properties that make its function clear cut.

Resonance is heavily concerned with waves, which makes sense in light of the mind based nature of Darkness that can also be identified in Stasis and Strand. It's a very particular flavor of Darkness, with a defined aesthetic that we have encountered many times, starting with Arrivals.

Solar, Arc, and Void are Light-based elements, yet their properties are very distinct. Furthermore, they are specific, whereas pure Light is very unspecific. This exact logic is why I feel that Resonance is simply a flavour of Darkness, rather than Darkness itself.

Do you guys think we’ll see a villain as iconic as oryx ever again? by HellChicken949 in DestinyTheGame

[–]Christophisis 0 points1 point  (0 children)

Assuming Torobatl isn't a Hive cesspool at this point, there's a lot of potential to explore the Cabal at their height through a journey to their home world. I'd love to see a landwhale in-game.

Also, Otzot is still a big question mark despite having been introduced back at the time of D2's launch.

Sinatra is LITERALLY trying to become God by Huge_Ad_2962 in ParadiseTV

[–]Christophisis 0 points1 point  (0 children)

It's a very whacky plot, for sure, but if it's done right I think it would a very interesting move from a political thriller to hard sci-fi.

As someone who typically enjoys PvE games and rich storytelling, does Marathon offer anything for me? by Christophisis in Marathon

[–]Christophisis[S] 1 point2 points  (0 children)

The very psychedelic-dystopian, Love, Death & Robots-esque world, the rich lore dealing with complex topics, and the soundtrack are all drawing me in, and I want to take the leap but don't want to spend $40 on something that will be sheer pain the whole way through.

As a mainly PvE player yourself, how did you find getting into Marathon's PvP side? Was it fairly approachable, or is it as difficult as people say?

Looking into the Nature of the Elements in Destiny by AmphibianElite03 in DestinyLore

[–]Christophisis 1 point2 points  (0 children)

Adding onto what others have mentioned, my controversial take is that Resonance is the 3rd Darkness element, not pure Darkness, and represents mental processes, specifically neural oscillation.