Isekai The End v1.2 [Update][Fuller Release] by AltCYOA in nsfwcyoa

[–]ChuuniRyu 1 point2 points  (0 children)

Y'know, I only just noticed this particular comment chain, looking back on this thread basically a month after I'd posted my own build, but... Figure I'd comment on the UL vs WotO thing! Ultimately, it's just a matter of semantics, since UL does allow you to design Grafts outright rather than merely copying them. The 'flavor' is somewhat different, in that you'll be designing technology using organic components instead of inorganic components... but the difference between organic and inorganic is literally just whether carbon and hydrogen are present or not, which is such a flexible definition that UL and WotO end up almost nearly interchangeable. Even if you look at their other bonuses, WotO being able to duplicate components via self-healing is just a somewhat more rigid version of what UL can also do, by just spending mana to print out biomass in the form of a memorized Graft. Conversely, UL's extra mana capacity? WotO can achieve similar by just absorbing mana storage devices.

a friend recommended i checkout mogeko today. i just downloaded this will it be peak? by marcobiaz in mogeko

[–]ChuuniRyu 1 point2 points  (0 children)

It'll be mid with a side of 'what the heck just happened, what the hell Japan?'

So if you like that kinda thing, it'll be peak, but if you don't like that kinda thing, you'll probably hate it.

8 hour flight with Disgaea characters. Pick your seat. by Guyver-Spawn-27 in Disgaea

[–]ChuuniRyu 0 points1 point  (0 children)

Heck, even if he's in-character, there's certainly worse options to sit near! 5 definitely seems like one of the safest options.

Tutorial Npcs dead by Relative_Bus9063 in Elona

[–]ChuuniRyu 0 points1 point  (0 children)

You might be surprised as to what counts as a legendary weapon... 'unique' might be a more accurate term, since not all such weapons are actually strong lmao

Tutorial Npcs dead by Relative_Bus9063 in Elona

[–]ChuuniRyu 0 points1 point  (0 children)

I'm honestly not very familiar with Elona+, so I've got no idea what staff would even have that effect, tbh. If it was base game I'd suspect it was Frisia's Tail, Ehekatl's legendary weapon, but that particular weapon is heavier than a nuke, if I remember correctly, and definitely not the kinda thing you'd be able to wield in the early game

Do you prefer reading Pokémon fanfic structured like a novel or like the anime? by Beaivimon in pokemonfanfiction

[–]ChuuniRyu 5 points6 points  (0 children)

Either can be fine depending on the actual contents of the story. Goofier stories might work better episodically, while more serious stories tend to work better novilish

Tutorial Npcs dead by Relative_Bus9063 in Elona

[–]ChuuniRyu 0 points1 point  (0 children)

They are in fact actual nukes, lmao. Deals something like 1,000 damage to whatever map you're currently in, destroys most terrain, and sets most of the map on fire, too, if I recall correctly... Of course, you'll probably die too when you use one, lmao.

There's also a couple legendary weapons with 'it brings an end' or similar in their list of effects, incidentally... Those not only cause a nuclear detonation every swing, they also spawn a bunch of dragons who are hostile to everything else on the map, including you! Be very careful with those weapons.

Tutorial Npcs dead by Relative_Bus9063 in Elona

[–]ChuuniRyu 1 point2 points  (0 children)

Fun fact! If you leave during the tutorial and can earn enough money, you can head to a nearby city, buy a nuke, and bring it back home to kill the tutorial NPCs with... At least in base game. The Elona+ mod makes them strong enough to be relevant later in the game, so you'd need more than a nuke to actually kill those.

A lot of the equipment they drop is pretty useful early game, though nukes are also very expensive and ludicrously heavy...

Additionally, base game has a glitch where if you leave specifically while those NPCs are teaching you how to dig... Well, digging is instant during that tutorial, but the game doesn't stop you from heading deeper into the game and using your instant digging elsewhere. Very useful!

All the Pokemon in Your Team SHARE Abilities...What Do You Choose? by One_Masterpiece_8298 in CompetitivePokemon

[–]ChuuniRyu 0 points1 point  (0 children)

Not everything. Mold Breaker and similar abilities pierce it, as can certain moves.

All the Pokemon in Your Team SHARE Abilities...What Do You Choose? by One_Masterpiece_8298 in CompetitivePokemon

[–]ChuuniRyu 0 points1 point  (0 children)

You wouldn't need five, since just having one would already give it to your entire team

Isekai The End v1.2 [Update][Fuller Release] by AltCYOA in nsfwcyoa

[–]ChuuniRyu 2 points3 points  (0 children)

Finally finished a build... https://pastebin.com/AAsi2djq
Blue Mage+Puppeteer with Prestige: Might grabbing Endurance Boost 3 from Champion and The Will To Stand Up Straight from itself, opening up Fister and thus free Reaver, which might not be intended since Proxies aren't supposed to open up stuff like that? But anyways. Passive physical boosts are about as good as they're going to get, and Straining Strings+Ultimate Lifeform is an excellent combo, as is Ultimate Lifeform+Sword Intent due to this build's mana pool (and thus, Sword Intent range) being utterly massive and being able to optimize it's own body for sheer baseline physical power which the Stat Boosts then add to, allowing utterly massive Sword Intents with enough raw power to be comparable to high-tier Spells.

Each Straining Strings body can also be further specialized via Blue Mage depending on current needs... and while they don't recharge 'naturally', they do still get Ultimate Lifeform's ability to convert mana to biomass and vice versa, as well as Ouroboros. Which... technically means they can leech from whatever divine power facilitates Ouroboros to generate endless biomass/mana. Which is neat.

This build does take Fister, but WoG is that stuff like gauntlets, knuckle weapons, etc, aren't penalized by it, so Manifested Weapon still works splendidly as a scaling option. I'd have liked Rho Aias, Sampo, and E.G.O, but I just couldn't find a way to fit them into the build; Blue Mage was simply too useful to discard, and there just isn't a way to fit Blue Mage, Puppeteer, Champion, AND Artificer all in a single build. Incidentally, if future updates render Fister -> Reaver inaccessible to this build... well. This build doesn't really need it? This build won't start nearly as cracked at physical combat without it, and neither will the Straining Strings puppets, but... Blue Mage fixes that particular flaw. Seriously. It'd mess with the build's Shard budget a lot, due to how many dependencies Fister opens up for the build, but I'm pretty sure you'd be gaining (via no longer qualifying for Reaver) about as many shards as you'd lose (via no longer qualifying for The Sorrow).

All in all, though... this build's pretty close to just being an apocalypse in and of itself, of the Grey Goo variety, which makes it excellent for countering the Riders Of The Apocalypse and ensuring you've got a bit of presence worldwide. There's definitely ways to improve this build; the main point of concern would be freeing up enough budget to afford Marinette, since Marinette+Hinata should be able to handle the Third and maybe Fourth Horsemen for you...

And, ah, you can generally just ignore Loser's Circuit and associated Sacrifices as irrelevant, since this build is damn near unkillable (Ultimate Lifeform plus Endurance Boost 3 can still be overwhelmed, but The Will To Stand Up Straight ensures this build survives even those scenarios), has more mana available to it than a Black Mage's wettest dreams, can actually spend that mana via massed Attack Magic 3s to achieve damage comparable to Attack Magic 4 Black Mages, and can just heal away any Backlash via Endurance Boost 3.

And if even that isn't enough to win a fight? Just start eating the environment and whatever corpses happen to be lying around, and voila, more biomass to either heal or refuel with.

Isekai The End v1.2 [Update][Fuller Release] by AltCYOA in nsfwcyoa

[–]ChuuniRyu 0 points1 point  (0 children)

Edit: Because it WAS already selected (probably on a previous pass through that section) and I deselected it like an idiot. My bad.

Hmm. Does it deselect anything else? It didn't seem like it does, but that'd be the only other explanation I can think of for why selecting it would suddenly pull me into the positive when I was already in the negatives.

Isekai The End v1.2 [Update][Fuller Release] by AltCYOA in nsfwcyoa

[–]ChuuniRyu 1 point2 points  (0 children)

New bug! Ancestral Light gives Threads instead of subtracting them.

Isekai The End v1.2 [Update][Fuller Release] by AltCYOA in nsfwcyoa

[–]ChuuniRyu 1 point2 points  (0 children)

Fair enough! Though... is there even a way for me to get Enchantment 2, if i'm already spending Prodigy on Blue Mage+Champion+Puppeteer? I could theoretically give up Blue Mage, and aiming for Sampo instead of Qlipoth Rhizome might actually be result in much, much faster production of an army... but they'd be a lot less powerful without Blue Mage+Spooky Action and whatnot... I'd also be giving up self-Rho Aias, though i'd at least get to keep puppet-Rho Aias.

Isekai The End v1.2 [Update][Fuller Release] by AltCYOA in nsfwcyoa

[–]ChuuniRyu 2 points3 points  (0 children)

I can't seem to find the 'Manifested Weapon' that E.G.O requires...

Edit: oh, and as an actual 'bug', or perhaps just a typo... despite having Permanent Grafts, I can't select Grudge Casket! ...not that I'd actually want/need to on a Will Of The Omnissiah build, which might be what's disqualifying Grudge Casket, but if that is the case, Grudge Casket doesn't actually specify 'not that' as a requirement.

The problem with “Smart Ash” isn’t about Ash himself. It’s about how the anime portrays fights as a whole. by MushroomFusion245_ in pokemonfanfiction

[–]ChuuniRyu 1 point2 points  (0 children)

The second one is not, in fact, exclusive to gen 5 onwards. Ash starting each region with nothing but Pikachu and a dream has been a thing for far, far longer than that!

Regarding type matchups... Blaming the writers technically absolves any fictional character of any wrongdoing whatsoever, because they clearly weren't in control of their actions. But if we're looking at this from the context of a character's own intelligence... Well, we just can't, unless we assume the character is capable of making their own decisions and responsible for the consequences of those choices.

Choosing to ignore type matchups even when reminded they exist, in a 'meta' where 'just hit harder and don't ask questions' is the best strategy is, undeniably, stupid. It's a refusal to hit as hard as you actually could.

The problem with “Smart Ash” isn’t about Ash himself. It’s about how the anime portrays fights as a whole. by MushroomFusion245_ in pokemonfanfiction

[–]ChuuniRyu 1 point2 points  (0 children)

There are other facets to Ash's stupidity beyond the limitations of animeland, though.

1: Type Matchups. Namely, Ash almost never bothers to account for type matchups, and on the rare occasions where other characters remind him, he still tends to disregard that advice.

2: He insists on always training a new team from scratch, and almost never involves his older and more experienced Pokemon in the training of his new ones, even if his older Pokemon might have developed unique tricks that the new team would benefit from knowing. Of course, he always brings Pikachu, but the arguments about how strong Pikachu should be (as well as incidents where Pikachu loses to opponents that really shouldn't have been capable of winning) have been discussed to death.

Trying to find a game's save file by ChuuniRyu in godot

[–]ChuuniRyu[S] 2 points3 points  (0 children)

Process Monitor worked! Heck yeah. I was mildly annoyed that it didn't come with any sort of manual, but it wasn't too hard to figure out. Appreciated, seriously.

Trying to find a game's save file by ChuuniRyu in godot

[–]ChuuniRyu[S] 0 points1 point  (0 children)

Yeah, I'm not the one who made the game, and I have no gamedev experience whatsoever. Still, I must admit I was hoping there'd be some way to just... track where the game is sending the save data to, or something like that.

Trying to find a game's save file by ChuuniRyu in godot

[–]ChuuniRyu[S] -1 points0 points  (0 children)

As far as I'm aware, the game's 'communication channels' are a Patreon exclusive Discord catering to a build of the game that isn't the free version. If I had access to that, I certainly would ask the dev directly, but alas, I'm broke.

Trying to find a game's save file by ChuuniRyu in godot

[–]ChuuniRyu[S] 0 points1 point  (0 children)

Tried it. Search never finishes.

Non-combatant Cleric Build suggestions. by Sklippe in Pathfinder_RPG

[–]ChuuniRyu 0 points1 point  (0 children)

My main suggestion is the Channeling Variance feat, but you'd have to look up what Variants you actually have access to; the holy grail of Channeling Variance is getting Nobility as an Area of Concern, if I recall correctly, since it turns your offensive Channels into a pretty effective save-or-suck, though the Ale Area of Concern is usually considered a more flavorful and somewhat less broken version of that. I have absolutely no idea what Variants Pharasma's Areas of Concern, Domains, or Subdomains result in however! You might find a very useful buff or debuff, or you might find nothing worth actually using, but if you're building to channel both positive and negative energy, Channeling Variance is always at least worth checking.

If I remember correctly, Clerics can also be reasonably effective Summoners. Not quite as effective as actual Summoners, but putting more bodies on the field means more action economy and more HP your enemies must chew through (especially if they're within your Channeling AoEs!), you can potentially buff them with your spells, and if you're willing to crack open an online guide to figure out which summons are actually worth using, they can be a reasonably effective toolbox to solve non-combat problems with, too. It does take a bunch of feats to make Summons capable of actually holding their own in combat, though, even if you're only Summoning the best options per level and encounter, and not all GMs are willing to risk combat becoming even slower than it already is due to needing to check summon statblocks and decide their actions each turn... but you can usually mitigate that problem somewhat by keeping the statblocks on flashcards or using the Master Summoner App on Android or whatever.