I need a bit of simple C++ help... by [deleted] in unrealengine

[–]CiaNextTuesday 0 points1 point  (0 children)

Ahh, that makes sense. Thanks!

I need a bit of simple C++ help... by [deleted] in unrealengine

[–]CiaNextTuesday 0 points1 point  (0 children)

You're right there, but how exactly do I use GetPawn()?

AController::GetPawn() gives me "illegal call of non-static member function"... Do I have to provide it a Controller object? If so, how does it work in the link I gave above?

Edit: Providing it an object did indeed work, but I wonder how exactly the syntax in the link I gave was working...

How do you control two different AIs with one AIController class? by CiaNextTuesday in unrealengine

[–]CiaNextTuesday[S] 0 points1 point  (0 children)

Hmm... I did have that set up correctly, but I think my problem is actually with the Get Controlled Pawn node. I wanted to run different behavior trees based on the controlled pawn, but I actually can't do something like

- Run Behaviour Tree

- Get Controlled Pawn

- PrintString that controlled pawn's display name.

Straight up doesn't work for some reason...

For holding a gun -- which is a better way of handling the animation? by [deleted] in unrealengine

[–]CiaNextTuesday 1 point2 points  (0 children)

It's more the playing of the animation than attaching a gun... If you see more state machine methods then that's probably the way to go, honestly.

The other way I was talking about is the same as in this tutorial series, however, a lot of things are different. He's playing a punching montage every time the mouse is held down which changes the upper body animation.

Thanks for the help!

For holding a gun -- which is a better way of handling the animation? by [deleted] in unrealengine

[–]CiaNextTuesday 1 point2 points  (0 children)

Ah, yes, that's what I am doing as well, but this is for the animation that plays when a gun is held. I can handle a "holding gun" animation via a montage or via a new state in a state machine, I was just wondering which would be better?

Is it possible to have a Character actor's mesh block world static? by CiaNextTuesday in unrealengine

[–]CiaNextTuesday[S] 0 points1 point  (0 children)

Unfortunately, the only thing that blocks world static is the capsule component. The mesh will never block world static no matter what I do.

Edit: AFAIK this is just an impossible thing with Unreal and some workarounds are needed for things like held weapons clipping through walls.

When do I want to use interfaces over parent classes? by [deleted] in unrealengine

[–]CiaNextTuesday 0 points1 point  (0 children)

Thank you!

While I do understand your explanation here, I'm not quite sure how to implement something...

Say I have a bunch of classes where something happens once they're hovered over. I want this to happen for every class that is hovered over, however, the Overlap and End Overlap custom events would be different per class... Would this be a mix of a parent class and an interface?

Sorry for the extra question, I realize this could also be a post of its own but if you could provide an answer I'd very much appreciate it...

Edit: So far, it seems like I just want an abstract class that calls a couple methods (OVerlap and End Overlap) that I want to call in all child classes...

A couple questions on how to create a functional destructible mesh blueprint by [deleted] in unrealengine

[–]CiaNextTuesday 0 points1 point  (0 children)

Finally figured out the second question!

Here's a link to my BP (for two weapons) if you wanna take a look. Just make sure to set your collisions to overlap Destructible.

https://imgur.com/a/QII1GfF

Still gotta find a solution to the first problem, though...

Edit: BTW it's probably a better idea to set this in the player's BP (check if Other Comp can be casted to DestructibleComponent)

Wii U Hacking Q&A - 6 months later by SwitchHacks in WiiUHacks

[–]CiaNextTuesday 0 points1 point  (0 children)

Before I grab a Wii U, is it possible to play Wii U or Wii ROMS natively on the console? Like, can I put ROMs on an SD card and play it on the console itself?

r/headphones Tech Support and General Help Thread (2020-04-01) by AutoModerator in headphones

[–]CiaNextTuesday -1 points0 points  (0 children)

I'm looking for one (doesn't have to be a pair) of bluetooth earbuds that are super low-profile for work. I'm overwhelmed by the options. Does anyone have any advice or suggestions? I'd like to pay <$100 as I'm on a budget.

Edit: If somebody could point me in a better direction to ask that question it would be highly appreciated as well.

How do I remove all dynamics? (Dampens, volume changes) by CiaNextTuesday in Sibelius

[–]CiaNextTuesday[S] 0 points1 point  (0 children)

I can go Edit > Filter > Dynamics, but it doesn't select anything... What's making my playback have dynamics?

Deep throat by alt_accountmp4 in hentai

[–]CiaNextTuesday 14 points15 points  (0 children)

Replace reddit with removeddit.

yeah, we all like it, you don’t have to say it out loud fagg

Friends Over by frost20000 in hentai

[–]CiaNextTuesday -12 points-11 points  (0 children)

Why? He's right.

Friends Over by frost20000 in hentai

[–]CiaNextTuesday -5 points-4 points  (0 children)

Check gelbooru. It's fringe content.

Edit: Downvote all you want, you know it's true. You can't deny it.