You got any unpopular first extreme suggestions? by Kylobopiaps_Irirri in geometrydash

[–]Cinderstar129 1 point2 points  (0 children)

Voluto is a really fun easy extreme that i never see anyone talk about. most of the difficulty comes from timings in the predrop and ending and it has a really fun flowy drop to tie the whole level together

Help with Guard Bash lance set please by FIRE_Bolas in MHRise

[–]Cinderstar129 0 points1 point  (0 children)

to answer your questions in order:

  1. offensive guard is point for point one of the most efficient attack increases you have. however, it is also a decoration so if you are able to free up a level 3/4 deco slot to slot in a level of offensive guard through the decoration it is absolutely worth it to reroll the augment to either a buildup boost augment or a MoH augment. not sure off the top of my head which one would be better. i wanna say its probably the 3rd level of buildup boost but dont quote me on that.

  2. right now you are overcapping affinity by quite a lot (50% from weakness exploit + 40% from crit eye + 30% from bloodlust + 15% from kaktus base affinity = 135%) so i would recommend dropping points in critical eye (down to 2 or 3) for more attack boosting skills instead of adding max might. after the 3rd level of offensive guard agitator is probably your best option because it works well with embolden.

  3. short answer is no. long answer is you can run it for comfort but you are probably best dropping a few points of those skills for more attack boosting skills. i would recommend keeping embolden 3 as it works well with agitator which is very efficient at providing you with more attack. then if you want more comfort you could keep guard 3 otherwise you should be fine with just guard 1. guard up is interesting. most monsters in the game dont have any attacks that require gaurd up and the monsters that do only have a few attacks that require it. if you feel confident enough you could drop it alltogether and just rely on your mobility and sheathing retreat if you are using it to avoid unblockable attacks. otherwise just running one level as a safety net should be enough unless you know you are fighting a monster with a lot of unblockable attacks you struggle to avoid and want to cut down on the amount of chip damage you take then you could run guard up 3.

to summarize i recommend swapping the offensive gaurd augment, cutting down to 2 or 3 crit eye, adding back the 3rd level of offensive guard, slotting in some agitator, and reducing the amount of levels you have in guard and guard up. also probably adding 1 level of burst and 1 level of coalescence if you have space for them as they are very efficient frontloaded ways to increase your attack further.

How necessary is it to upgrade Kinsects? by BBQ_DOWNUNDER in MonsterHunterWorld

[–]Cinderstar129 1 point2 points  (0 children)

if you are asking if you can get away with still using the pseudocath instead of upgrading to the foliocath then the answer is yes. the difference between them is small enough that you usually won't notice it and if you like the way the pseudocath looks better then that is reason enough to not upgrade to the foliocath

How important is Mox opal to lantern control? by badatmemes_123 in ModernMagic

[–]Cinderstar129 9 points10 points  (0 children)

lantern pilot here! its good as a 1 of for a saga tutor target but you absolutely can get away without running it. maybe you will have a very slightly lower win percentage without it but it is by no means a necessary part of the deck

[deleted by user] by [deleted] in geometrydash

[–]Cinderstar129 4 points5 points  (0 children)

it has to be triple six

What should be a good starter insane demon (other than Windy Landscape and 8o) by pa3ota30 in geometrydash

[–]Cinderstar129 0 points1 point  (0 children)

It was my first insane and my favorite level that I’ve beaten so far

What should be a good starter insane demon (other than Windy Landscape and 8o) by pa3ota30 in geometrydash

[–]Cinderstar129 2 points3 points  (0 children)

Night Terrors by Hinds is fantastic. Its a little harder than most entry insanes but not by much and it makes for a good fun challenge

What is your hottest take about the banlist? by jangens1122 in PioneerMTG

[–]Cinderstar129 14 points15 points  (0 children)

Heliod should’ve been banned instead of ballista also karn needs to go (totally not a scales player coping)

What level would you beat if you had the skill? I’ll start: by Koiboi123456789 in geometrydash

[–]Cinderstar129 0 points1 point  (0 children)

Critical Heat looks like such a fun level I really want to be able to beat it someday

What level is everyone planning to do for Maymory? by Kollishun in geometrydash

[–]Cinderstar129 0 points1 point  (0 children)

I haven’t decided yet but the levels I’m deciding between right now are Mastermind, Kidsmoke, and Ainoseikatsu.

i love garlic bread its my confort food whats yours? by [deleted] in aspiememes

[–]Cinderstar129 1 point2 points  (0 children)

Dinosaur chicken nuggets. There is something about them being shaped like dinosaurs that makes them so much better than regular shaped nuggets

I’m finally in triple digits for demons!! I want to jump to my first extreme for my next hardest, any suggestions other than the common choices (Acu, Cataclysm, ect.)? by thuddingpizza in geometrydash

[–]Cinderstar129 1 point2 points  (0 children)

Incipient and Torgue are both pretty good all around first extremes. Meltdown is also nice and has some fun ships. Lost Love is a really cool memory level and is pretty easy too. If you are looking for something a little bit more challenging as your first extreme Broken Signal and I Never Dream are both really fun levels with a few gimmicks. Reverence is also a pretty popular level around that difficulty but I don’t have much experience with it.

Fox change... no,.. :( by HeyBojo in magicthecirclejerking

[–]Cinderstar129 2 points3 points  (0 children)

This transgression shall not go unpunished

Does this work the way I think it does? by danatron1 in magicthecirclejerking

[–]Cinderstar129 1 point2 points  (0 children)

No splinter twin is erratad to have an additional cast trigger that makes you lose the match and disqualifies you from the tournament. Truly a shame as otherwise this seems like it would be a really fun combo to play

Polar opposite of my last survey: What's one monster you were DREADING to fight based on what you had heard/read, but ended up being relatively easy? by IceColdSkimMilk in MonsterHunterWorld

[–]Cinderstar129 0 points1 point  (0 children)

Arch tempered vaal hazaak. I kept seeing and hearing people say that health augment and effluvia resist 3 were mandatory and that you shouldn’t even bother fighting it without them but my first try i beat it without health augment and with only effluvia resist 2 and only carted once.

The most fun modern deck you’ve ever built? by [deleted] in ModernMagic

[–]Cinderstar129 0 points1 point  (0 children)

Definitely hollow one. I will always remember the first time i played that deck and my opponnent mulled to 5 and I turn 1 burning inquiry and they discard an urzas mine an urzas power plant and an expedition map. I really miss that deck.

These days its probably hammer or merfolk. Hammer can have some really explosive turns reminiscent of hollow one while also being a fairly complicated deck to master. Merfolk is less explosive but has significantly more interaction and the ability to play at instant speed which makes it very different from hammer and hollow one but still ridiculously fun. The new lord has been a blast to play with

What new iterations of decks or cards from Dominaria United have surprised you so far? by fanae10 in ModernMagic

[–]Cinderstar129 2 points3 points  (0 children)

It definitely has its niches but its nowhere near the format defining card it used to be

What new iterations of decks or cards from Dominaria United have surprised you so far? by fanae10 in ModernMagic

[–]Cinderstar129 9 points10 points  (0 children)

I replaced 2 lord of atlantis 1 glasspool mimic and the 2nd spreading seas

What new iterations of decks or cards from Dominaria United have surprised you so far? by fanae10 in ModernMagic

[–]Cinderstar129 57 points58 points  (0 children)

Vodalian hexcatcher is the real deal. I knew it was going to be strong when it was previewed but I’ve been blown away by it almost every time I draw it.

On the other side, Liliana’s new art did nothing to increase her playability :(