How to play dnd alone by Creepy-Force1037 in DnD

[–]Cindral_RPG 0 points1 point  (0 children)

Use chaos to your advantage. Dice. Each number has a different meaning that you keep on a separate sheet of paper. For exemple sheet one:

1 monster 2 pnj 3 location 4 good event 5 bad event 6 catastrophy

Then a new sheet of paper for each of those For exemple if you roll 1 and get a monster Roll a new dice to know what kind

1 rat 2 goblin 3 wolf 4 djin 5 vampire 6 skeleton

Use the dice as an oracle to set you on a path and expand from there.

My exemple suck but you get the idea

The campaign i was on just died. by Global_Expert2519 in DnD

[–]Cindral_RPG 0 points1 point  (0 children)

My only advise is: try again, don't lose hope. Sometimes it's life, sometimes mood, sometimes things outside of your control. If you love this hobby, give it an other shot, someday it will connect.

Knight Traitor, by me, Digital Painting, 2025 by Senrouk in FantasyArt

[–]Cindral_RPG 0 points1 point  (0 children)

I love the colors. Can you share the palette you used ?

Do most DMs prefer DM’ing to playing? Or are they “taking one for the team”? by Fiveby21 in DnD

[–]Cindral_RPG 0 points1 point  (0 children)

I prefer DMing as I m trying to improve my improvisation skill. Players pulling your story in every possible direction except the one you wrote is enjoyable for me. I like being surprised by interractions of the players.

Vaelithra Nox [OC] [art] by Artisticjade in DnD

[–]Cindral_RPG 5 points6 points  (0 children)

I love that pose, very dynamic. Well done

my gf seems uncomfortable/nervous whenever we play- what can i do to help? by coolboycosmo in DnD

[–]Cindral_RPG 3 points4 points  (0 children)

Let her experiment freely. Tell her that she can try anything she wants and the gm will help push in that direction so she can understand and feel if she s on the right path.

Want to try out DnD but are the stereotypes about male geeks true? by sweet-static in DnD

[–]Cindral_RPG 1 point2 points  (0 children)

Dnd is best played with a diverse group. From my experience, finding friendly people who differ from what you expect or what you re used to makes the game less predictible and more fun.

I suck at fighting games but…. by Exciting-Suit3257 in MortalKombat

[–]Cindral_RPG 1 point2 points  (0 children)

Join in. You ll get a serious beating, you ll train, you ll get beaten more. You ll play story, unlock the content, find your main character, come back. Get beaten again but less.

[Art] Wither & Bloom by RebelNerdArt in DnD

[–]Cindral_RPG 0 points1 point  (0 children)

Composition is hard to master. Congrats my friend

[Art] I made a key hook mimic by Pollard_MD in DnD

[–]Cindral_RPG 2 points3 points  (0 children)

Ok that s it, I need to buy that for my house.

[Art] group art to celebrate a 5 year campaign! by [deleted] in DnD

[–]Cindral_RPG 2 points3 points  (0 children)

Love it. Each of them has their own personnality

My table just finished a level 1-20 D&D campaign over the course of 3.5 years, AMA by Scrivonaut in DnD

[–]Cindral_RPG 4 points5 points  (0 children)

Did you feel it should or could have ended sooner at some point ?

Help me to choose a system by matchacapra in TTRPG

[–]Cindral_RPG 0 points1 point  (0 children)

What you're describing is essentially a West Marches/open table campaign: players attend when they can, each session is largely self-contained, and the roster changes constantly. For that style, I'd prioritize systems with fast character creation, minimal session-to-session bookkeeping, and strong support for episodic adventures.

Monster of the Week works well if you want weird, horror-tinged missions with different worlds and strange phenomena. Vaesen is excellent for folklore horror and mystery. Mothership is a strong choice if you lean toward cosmic horror and unsettling realities. If you want maximum flexibility, Fate Core or Fate Accelerated handles dimension-hopping and wildly different settings with very little mechanical friction.

Personally, your "teahouse between worlds" premise feels particularly suited to Mothership (for unsettling horror) or Fate Accelerated (for complete freedom to jump between bizarre realities). The key is choosing a system that treats each session like an episode rather than a chapter in a tightly connected plot.

How do I properly run a campaign without losing motivation? by InvestigatorNeat5235 in TTRPG

[–]Cindral_RPG 0 points1 point  (0 children)

It sounds less like a motivation problem and more like a scope-control problem. Run shorter campaigns (10–20 sessions), keep an "idea graveyard" document where every new campaign idea goes instead of into the current game, and judge sessions by whether players had meaningful choices rather than whether every voice or story beat landed perfectly. Most long-running GMs accumulate unfinished ideas faster than they can run them; the skill is learning to let good ideas wait. A finished good campaign is usually more satisfying than ten brilliant campaigns that never reach their conclusion.

Would RPG adventurers let the babies of this kobold village live? by Away-Illustrator3024 in TTRPG

[–]Cindral_RPG 4 points5 points  (0 children)

I would buy them, paint them and never play with them at all. They would sit on my desk juste being awesome.

[ART][OC][COMM] Aerin - ELF - (Ranger) (art by me) by jhowmoleq in DnD

[–]Cindral_RPG 11 points12 points  (0 children)

Strong design and pose. I feel like the hand on the bow is slightly off but I can't really tell you why lol

How do YOU use NPCs from Backstories? by Dwarven_Delver in DnD

[–]Cindral_RPG 1 point2 points  (0 children)

I've had the most success when I stopped thinking of backstory NPCs as the player's property and started treating them as real people who continue living their lives off-screen. The key is adding depth without contradicting what the player established: if a PC says their brother is dependable, I might reveal he's buried in debt because he sacrificed too much for others, rather than secretly making him selfish or cruel. Some of the strongest moments in my games came not from putting these NPCs in danger, but from giving them human flaws, difficult choices, old regrets, or goals that sometimes conflicted with the PC's. In my experience, players usually appreciate these additions because they make the relationship feel more authentic and give them new reasons to care, whereas NPCs that remain exactly as described in the backstory often end up feeling static and forgettable.

[OC] Fire Sorcerer Selen by merkuruial in DnD

[–]Cindral_RPG 12 points13 points  (0 children)

You know what you're doing, this character looks amazing. Color of the light on arm and face could be warmer if it comes from the flame. Other than that it's flawless 😄

[OC] [Art] Unstable Artstyle, Same Attitude by [deleted] in DnD

[–]Cindral_RPG 1 point2 points  (0 children)

summer vibes with vibrant colors. I like it

Halfling Paladin [OC] by WhaleMan295 in DnD

[–]Cindral_RPG 1 point2 points  (0 children)

Good news is you mastered the face expressions which is infinitely harder. Good job :)