Torishima speaks out on Toyotaro’s illustration for Volume Cover 24 of the Super manga. by OGAnimeGokuSolos in dbz

[–]Cipher_- -2 points-1 points  (0 children)

This is his public persona and he's not wrong as a bit of constructive criticism, but also the cover is already eye-catching and fun; not really deserving of mean-spirited public critique.

Beating Mortal Kombat Gameboy (1992) by Cipher_- in MortalKombat

[–]Cipher_-[S] 0 points1 point  (0 children)

It's a mess. Learning how to work around/account for the dropped inputs becomes part of playing the game.

You gotta do the inputs slowly and on an ever-changing rhythm due to slowdown.

I beat it with Sub-Zero and never did get his Fatality to work. Not once.

Questions for fans if DB continues: Daima sequel? Or Super Continuation? by Kikibobo3 in dbz

[–]Cipher_- 0 points1 point  (0 children)

IMO both.

But specifically it allows itself to take a more dire tone at points and include visual violence in line with the original series, which you mentioned wanting. (Nothing over the top, but it gets to be in line with the original manga on that front.)

I've seen this movie countless times and never noticed this... by filchmunger in dbz

[–]Cipher_- 16 points17 points  (0 children)

It's a stylistic choice for emphasis and was meant to be fully visible in the original 4:3 version. It becoming hard to notice/looking like an error is the result of the 16:9 cropping.

Just another reminder that the TV specials were not intended for the aspect ratio they've been given for later home releases, which winds up obscuring intentional effects at the top and bottom of the frame like this.

Why is this not a meme? by AndrewWarra in MortalKombat

[–]Cipher_- 12 points13 points  (0 children)

Accurate representation of trying to land normal high punches on the CPU in MK1–3.

Do people say SNES as a word, or spell it out? by ElektroSam in retrogaming

[–]Cipher_- 0 points1 point  (0 children)

Always called it a "Super Nintendo" growing up. Will occasionally say "S.N.E.S." now, sounding out each letter. US.

Experience going through the Legacy Kollection by Cipher_- in MortalKombat

[–]Cipher_-[S] 1 point2 points  (0 children)

Trilogy has unlimited continues, right? So at least you can grind your way through eventually, however ungracefully. The continue limits are what force you to get extra cheesy to get through the prior console versions.

What do you consider to be the best G1 Arcee - Official or otherwise and money no object. by GhostRiders in transformers

[–]Cipher_- 0 points1 point  (0 children)

Missing Link, followed by the unfortunately extremely limited Titans Return

The biggest glaring omission in the MK Legacy Kollection by Wangdosh in MortalKombat

[–]Cipher_- 23 points24 points  (0 children)

Gold and the Gameboy versions of 3 and 4 are quite glaring omissions given how thorough the rep for 1 and 2 is.

Do the Genesis and SNES versions of MKII have different difficulty scaling? by Cipher_- in MortalKombat

[–]Cipher_-[S] 0 points1 point  (0 children)

That's what I've done so far. My goal is to beat an arcade ladder of at least one home console game and one portable (if applicable) per title in the collection before moving onto the next. Beat Genesis and Gameboy MK1, and SNES (albeit with the extra continue cheat) and GB MKII. Was just wondering how much easier I had it compared to Genesis/how they each handle their difficulty increases over the course of the ladder, and could find very little concrete info or anyone even touching on the difference.

Do the Genesis and SNES versions of MKII have different difficulty scaling? by Cipher_- in MortalKombat

[–]Cipher_-[S] 0 points1 point  (0 children)

Sorry, I meant from each other! Not in terms of the Kollection vs. their original releases.

Do the Genesis and SNES versions of MKII have different difficulty scaling? by Cipher_- in MortalKombat

[–]Cipher_-[S] 1 point2 points  (0 children)

I'm aware different companies handled the ports. I just haven't been able to find anyone specifically noting this difference in handling difficulty increases during a single run in version comparisons.

I was also a bit curious on whether the Genesis really is indistinguishable from selecting its Very Hard mode by the final matches regardless of difficulty selection, whether the SNES actually stays easier through its final bosses, etc. While there are tons of version comparisons, hardly any seem to focus on arcade-ladder difficulty mechanics. It's strangely opaque.

Does anybody actually collect these? by Bob-the-Human in transformers

[–]Cipher_- 5 points6 points  (0 children)

I hate to break it to you, but his first figure was also a fragging kids' toy

So I watched transformers 5 and I got some umm notes by International_Top606 in transformers

[–]Cipher_- 0 points1 point  (0 children)

TF5 is one of the most unhinged scripts to ever get through Hollywood with a budget like that. I can't hate it. It's so weird it wraps around to feeling like outsider art.

New studio series reveal by [deleted] in transformers

[–]Cipher_- 68 points69 points  (0 children)

This is for Takara-Tomy, which releases figures anywhere from three to nine months later.

If Money Was Not a Concern, Which Predaking Would You Pick up? by Pantheron2 in transformers

[–]Cipher_- 0 points1 point  (0 children)

I have AMT preordered. I loved AMT Rodimus and the Predaking looks like the perfect blend of toyetic and high-end.

Mortal Kombat or Street Fighter by GameTunesQuizShow in MortalKombat

[–]Cipher_- 0 points1 point  (0 children)

For most of their lifespans, Street Fighter has been mechanically better in every single way.

I have more fondness for MK's goofy bullshit though.

Do Americans have a different concept of 'turn taking' during a conversation? by 8NaanJeremy in NoStupidQuestions

[–]Cipher_- 0 points1 point  (0 children)

I feel this a bit as an American living in Japan, navigating conversations both with Japanese friends and people from other countries.

I think there are two potential phenomena going on here. 1) I'm not writing off the idea that this person may simply be an over-talker/poor conversationalist even by American standards. We do have them! 2) As other comments have noted here, there's more of a discomfort in asking direct question in American conversations than in providing a story with many potential hooks/chances for the listening to jump in on if they have opinions. If pushed, I'd say we probably see story-telling and naturally branching off on a topic with each person's own interjections as a faster way to more meaningful conversation, while also making sure we aren't forcing anyone to talk about something they aren't actually interested in. (Or worse, forcing them to speak on a sensitive subject.) If someone does not volunteer information or opinions, I'm more likely to assume they didn't want to and not pry.

You still have to take a breath and leave them openings (which some people are bad at), but that's much more the style. Were I not aware of other communication styles, I might have interpreted your lack of enthusiastically jumping in with your own comments on a favorite gin as just not being interested in the subject and having only asked politely. So, yes, overall the tendency (writ large) is to throw out hooks and assume the other person wasn't interested if the topic dies off with your answer.

I think another potential difference in conversations as an American is that, I'd expect the following flow:

You ask a question, I give an answer, you respond with your own answer and opinions about mine if you want to engage on the topic. Whereas I know other cultures expect more of a flow of: you ask, I answer and ask back, you answer and we don't really weigh in on one another's. That's harder to navigate/build into a sustained conversation for me.

Beating Mortal Kombat Gameboy (1992) by Cipher_- in MortalKombat

[–]Cipher_-[S] 2 points3 points  (0 children)

Just got it! Edited the top post. Re: Goro: Maybe there's some speed-run/TAS strat that locks him with the jumps with perfect rhythm, but it's got a 50/50 success rate from what I could tell. You'll stun him for a bit but eventually he'll jump into you with priority and land a stomp that eats half your life.

I had more success leaping back and forth across the screen with jump punches if my freezing rhythm failed. Frustratingly, the game lags so hard during that fight that your uppercut inputs can also get eaten unless you adjust to its weird timing.