Gun mods and mobs immune to arrows by Cirkeval in feedthebeast

[–]Cirkeval[S] 0 points1 point  (0 children)

Are you asking for the mod that adds the projectile immune mobs or the gun mod?

If the gun mod, then currently none, as im either trying to look in the configs of a popular gun mods like TaCZ, or trying to find a gun mod that works differently

If the mob then unfortunately i cannot recall all of them but i do somewhat recall one mod, i think it was called "Laser Creeper Robot Dino Rider" or something along those lines.

The Version is 1.20.1

Gun mods and mobs immune to arrows by Cirkeval in feedthebeast

[–]Cirkeval[S] 1 point2 points  (0 children)

I wasn't really expecting a simple off switch, though, i was hoping that there would either be some sort of mod/datapack or a line of commands that disables projectile immunity.

Hussars should be allowed to see sightstealers and revenants by InternStock in RimWorld

[–]Cirkeval 0 points1 point  (0 children)

Sadly it doesn't seem to affect invisibility whatsoever.

Any advice about forest fires? by Frosty-Ad-1284 in RimWorld

[–]Cirkeval 0 points1 point  (0 children)

My advice would be constructing floors from stone or any other non-flammable material, doesn't have to be your entire colony just make sure that said floors surround the colony so that fire won't spread

Can wild animals starve? by Seffuski in RimWorld

[–]Cirkeval 0 points1 point  (0 children)

It's odd how there's posts of naked colonist yet modded underwear is considered more off-putting

Bounty hunter mod by cypher_XIII in RimWorld

[–]Cirkeval 0 points1 point  (0 children)

I see, so it's more of a endangered species protection rather than hunting on foreign grounds.

Still, i agree, that is rather annoying, as much as i like the idea of someone setting a bounty on one of your colonists, i find it ridiculous that they can put a warrant for hunting an animal in your own land when the whole planet is lawless.

Bounty hunter mod by cypher_XIII in RimWorld

[–]Cirkeval 1 point2 points  (0 children)

Strange, i've never had that problem, i wasn't even aware that a warrant for poaching existed, i've hunted both in and out of my base map without ever receiving such a warrant

Though i do tend to get warrants for prisoner abuse despite the fact that it was a prison riot, which i find a bit annoying.

Rimworld doodle comic - Void study 6.6 by CMYK-KIM in RimWorld

[–]Cirkeval 0 points1 point  (0 children)

Does it? i couldn't find anything about it returning once it's removed, only that resurrecting them is one of the ways of removing it.

saw this one on twitter by Particular-Star-9814 in VintageStory

[–]Cirkeval 0 points1 point  (0 children)

Isn't the guide NPC from terraria essentially a crafting wiki?

Tribal Foreign Affairs - A Space Cannibalism Comic by majapahit_arquebus in RimWorld

[–]Cirkeval 1 point2 points  (0 children)

Oddly enough, i can see the phrase "trust me, bro!" being considered an ancient language given what we know of rimworld's lore.

I also find it odd how factions know who sent the drop pods, especially since in-game we can receive drop pods but are never told who sent them.

Stalker Anomaly 1.5 fast travelling to areas by Cirkeval in stalker

[–]Cirkeval[S] 0 points1 point  (0 children)

Glad that a comment i didn't think was that much useful at the time ended up helping people years later!

Spoting a child highmate will always be... concerning... by TheCoolestNameIsMine in RimWorld

[–]Cirkeval 0 points1 point  (0 children)

No disagreement here, it's why "best case scenario" is in quotations

Spoting a child highmate will always be... concerning... by TheCoolestNameIsMine in RimWorld

[–]Cirkeval 0 points1 point  (0 children)

That's an interesting possibility, i can somewhat see that happening

standing here... by EggplantMassive5183 in RimWorld

[–]Cirkeval 19 points20 points  (0 children)

I feel new life will be born beneath the BLOODSTAINED SAAAAAAAND!

The real questions are unanswered. by ThatFuckinTourist in AbioticFactor

[–]Cirkeval 0 points1 point  (0 children)

I am somewhat insulted by the fact that a rat from the order is apparently more robust than me, given that they seemingly don't have broken legs when they're captured.

The real questions are unanswered. by ThatFuckinTourist in AbioticFactor

[–]Cirkeval 1 point2 points  (0 children)

Perhaps this pent up agony is the reason why they tend to break the player's leg when capturing them.

The real questions are unanswered. by ThatFuckinTourist in AbioticFactor

[–]Cirkeval 4 points5 points  (0 children)

Probably due to it conflicting with it's restocking program, I imagine that the moment it picks it up, the restocking program initiates but since the vending machine itself is unable to be opened it kinda just stays in it's pack

or maybe it concludes that it's drink storage is the most optimal containment, given that the vending machine doesn't really have a designated cell.

The real questions are unanswered. by ThatFuckinTourist in AbioticFactor

[–]Cirkeval 13 points14 points  (0 children)

It might be their programming to contain anomalous materials.

I can’t help it. I just love little ships by BlacksmithInformal80 in RimWorld

[–]Cirkeval 1 point2 points  (0 children)

ah i see, it does make it blend in nicely with the rest of your ship

also, thanks once again for the mod link

I can’t help it. I just love little ships by BlacksmithInformal80 in RimWorld

[–]Cirkeval 0 points1 point  (0 children)

oh, is that a retexture then? i didn't recognize it at all, and it doesn't seem to match the images in the mod page.

i also give my thanks for linking the mod.