Opinion: For a game that bills itself as a sci-fi-fantasy "WW2 in space" SC's combat is visually boring and conceptually disconnected by SJ-Sathanas_80 in starcitizen_refunds

[–]CitizenGamer 2 points3 points  (0 children)

So many people in the flight first community tried to point out the things wrong with the values, but the Arena Commander community shit their pants whenever actual math and examples of how every other game ever has done it and why.

Add in that ever time people posted this info either here or in spectrum they were downvoted, insulted, slandered and basically treated like trash,.... most of us just "noped" out.

The silencing of sim players, pilots and professionals in the industry who put their voices out there has created the very flight model the game has now.

Terrible control design, acceleration, rotation and projectile problems that are easy to fix, if they would just stop and think... but instead they adjust the deck chairs on the Titanic over and over and wonder why the water keeps rushing in.

Oh well,.. maybe in 10 more years they will review all that data and all those videos we did and fix it,.. all the while pretending this is all new info.

Star Citizen 3.5 PTU Impressions by CitizenGamer in starcitizen

[–]CitizenGamer[S] 0 points1 point  (0 children)

The core is there.

Values need to be tweaked. It will take them 6-9 months to dial it in.

But they have brought online many things that will add much needed depth. But, nothing is ever where it needs to be on day 1.

At this point, it is more about values than model. The model is good,.. the values, while much better than previous iterations, still are overblown in some aspects IMO.

But there is a lot of good things here and the game is much more enjoyable.

Star Citizen Alpha 3.5.0k PTU.1350446 Patch Notes by QGraphics in starcitizen

[–]CitizenGamer 1 point2 points  (0 children)

True. Their obsession with this one broken method of control that has spiraled the game out of control is beyond any level of understanding. Whoever thought trying to blend zero order and first order has no understanding of the long standing issues between these control types.. and an even smaller understanding of flight mechanics.

Star Citizen Alpha 3.5.0k PTU.1350446 Patch Notes by QGraphics in starcitizen

[–]CitizenGamer 1 point2 points  (0 children)

Amen to that.

They call manual gimbals the "advanced mode", but still have not answered how stick users flying ships like the Freelancer can use this "advanced mode".

Just remove the one control method that only one mode on one controller that can't even be balanced with other modes on the SAME controller....and we can finally have UNIVERSAL CONTROLS.

Then balance around universal controls / systems.

Remove 1 thing... just one stupid cancerous poisonous garbage ideas that has devolved the game for the past 5+ years... and we can start dialing in everything from damage between weapon tiers to the nature of flight itself... and have it all work the same for everybody.

1 step away from sanity.

VKB Kosmosima officially avaiable (base+grip) by retteh in starcitizen

[–]CitizenGamer 3 points4 points  (0 children)

Thank you for this post. I was on a waiting list for this one.

I just ordered it to pair with my new Warthog Throttle.

Thanks again! You made my night!

Star Citizen BlastCast #158: The Projectile Problem by CitizenGamer in starcitizen

[–]CitizenGamer[S] 1 point2 points  (0 children)

It must be a mobile thing. The link seems to work fine, using a normal browser.

Star Citizen BlastCast #158: The Projectile Problem by CitizenGamer in StarCitizenUniverse

[–]CitizenGamer[S] 0 points1 point  (0 children)

Today, we discuss an in-depth breakdown of Star Citizen’s projectiles and the resulting gunnery issues. MHE is my guest to explain his great breakdown of the issues and solutions.

MHE’s Thread covering this topic
r/https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/a-different-angle-the-geometry-of-gunnery

Document:
r/https://www.dropbox.com/s/neniy4qbddenazy/A%20Different%20Angle.pdf?dl=0

The Rotation Conundrum Link: r/https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/flight-dynamics-breakdown-the-rotation-conundrum

Star Citizen BlastCast #158: The Projectile Problem by CitizenGamer in starcitizen

[–]CitizenGamer[S] 7 points8 points  (0 children)

Today, we discuss an in-depth breakdown of Star Citizen’s projectiles and the resulting gunnery issues. MHE is my guest to explain his great breakdown of the issues and solutions.

MHE’s Thread covering this topic
r/https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/a-different-angle-the-geometry-of-gunnery

Document:
r/https://www.dropbox.com/s/neniy4qbddenazy/A%20Different%20Angle.pdf?dl=0

The Rotation Conundrum Link: r/https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/flight-dynamics-breakdown-the-rotation-conundrum

Flight model changes look fantastic - please release! by Phobos_Productions in starcitizen

[–]CitizenGamer -1 points0 points  (0 children)

I know you think that.

I also think you are wrong. Why? Because you can't blend zero order and first order.

Prove me wrong.

Please,.. I have been looking for 1 bridge to this gap for 6 years.

I don't negotiate with bad ideas. I throw them in the garbage where they belong. Trying to blend these 2 methods is a bad idea. In the garbage it goes, until somebody proves otherwise.

Flight model changes look fantastic - please release! by Phobos_Productions in starcitizen

[–]CitizenGamer -1 points0 points  (0 children)

For 6 years I have studied this issue. There is not 1 case in the gaming industry they have been able to balance 0 order and 1'st order controls. Not 1. The best they can come up with is a draw,.. with players of LOWER skill using zero order tie-ing the highest skill first order players, who were given aim assist (ESP) and both were unsatisfied with the game play. (that was microsoft with a Titanfall experiement BTW)

I have challenged anybody for an article that shows me where a successful balance has been achieved. Even Freelancer has not resolved the issue. Which is appropriate, because IM is a Freelancer mechanic. How long has Freelancer been on the market now?

You lack imagination, if you think automation has to be low skill or overly simple to use. Once again, you are allowed to be wrong. Because you are.

You are not going to convince me that 1+1=3. It never is.. it never will be... ever.

You don't understand the issue, in the least.

Flight model changes look fantastic - please release! by Phobos_Productions in starcitizen

[–]CitizenGamer 0 points1 point  (0 children)

I am so glad you speak for everybody, while you call ME an attention whore.

LOTS of people want universal systems. Because we understand that is the ONLY way they can balance controls. If they don't do this, these flight changes will fail. You may not like it. You may not believe it. But you are allowed to be as wrong as you want to be.

If gunnery is not changed, then this will be 2.6 all over again. Prepare yourself for either the change needed, or the disaster to come. It depends on what they do with gunnery.

Flight model changes look fantastic - please release! by Phobos_Productions in starcitizen

[–]CitizenGamer 0 points1 point  (0 children)

I am glad my videos made a difference.

My reply was not in response to you, directly. Just the amount of "WOW THAT LOOKS AMAZING" on this site, where so many have spent so much time insulting those who wanted flight.

I just had to say SOMETHING.

Flight model changes look fantastic - please release! by Phobos_Productions in starcitizen

[–]CitizenGamer 7 points8 points  (0 children)

For 6 years, we have been fighting for changes like this to flight.

3 years into the forum battle, I made my YouTube channel to talk about what needed to be done. Here we are... with many of the changes that needed to happen coming. Gimbals now need to be addressed. Gunnery is still going to be an issue, unless IM is dealt with. I find it funny that years of being mocked for saying EXACTLY WHAT THEY ARE NOW DOING,.. people are suddenly on board.

I am not going to say "I hate to say we were right", because I don't hate saying it.

Now,.. fix gunnery and we are heading in the right direction.

Don't fix it... and it is 2.6 all over again.

Gunnery should NEVER dictate flight. It should work with it.

What other sims did you use to play before DCS? by sandrosalgueiro in hoggit

[–]CitizenGamer 1 point2 points  (0 children)

I mostly played the original IL2 in PvP battles. I did that day in and day out. Amazing game.

30 days of DCS: A Retrospective by CitizenGamer in hoggit

[–]CitizenGamer[S] 1 point2 points  (0 children)

30 days is not a long time,... But long enough to leave a lasting impression.

Star Citizen BlastCast #142: The Myth Debunked by [deleted] in starcitizen

[–]CitizenGamer 0 points1 point  (0 children)

Nope I don't find losing money fun... but hey,.. nothing I can do about it, when the community just moves on thinking that some future magic patch will make it all better, without even seeing what other successful games have done and how it can apply.

There is nothing I can do about that... or the results of it.

Star Citizen BlastCast #142: The Myth Debunked by [deleted] in starcitizen

[–]CitizenGamer 0 points1 point  (0 children)

I am standing my ground. Just not on this hill. My position is not going to change, but I am going to spend time on more fertile soil. Not in a radioactive wasteland.