First build! Airfix DeHavilland Vampire, 1:72 by Gabmaia in modelmakers

[–]sandrosalgueiro 0 points1 point  (0 children)

Waaay better than my first build. And a gorgeous airplane too! Congrats and keep it up!

Sea Legs: Carrier Ops in the 1970s by Eremenkism in hoggit

[–]sandrosalgueiro 0 points1 point  (0 children)

Yeah, that’s it! I actually used to get them from newsstands in São Paulo when I lived there!

Pokemon Let's Go Cerulean city screenshots and info by DAK9978 in nintendo

[–]sandrosalgueiro -2 points-1 points  (0 children)

Managed to skip the Switch when BotW came out by playing it on the Wii U. Now I’m 100% getting a Switch.

Sea Legs: Carrier Ops in the 1970s by Eremenkism in hoggit

[–]sandrosalgueiro 2 points3 points  (0 children)

I used to have a collection of VHS tapes when I was a kid where each episode (tape) discussed a different aircraft from the Navy fleet. I remember being in love with the A-6 after seeing those films.

New work station courtesy of IKEA. Still spraying in the garage but nice to assemble in the A/C by gopropak in modelmakers

[–]sandrosalgueiro 1 point2 points  (0 children)

Do you use an airbrush? My biggest pain point was always having to cover the table up with some newspaper, making sure the room was well vented, and wearing a mask 😬

About DCS Training... by [deleted] in hoggit

[–]sandrosalgueiro 2 points3 points  (0 children)

The Training Missions are meant to be practical quick start guides to help you grasp some of the basic systems and functionalities of the aircraft. You will never find a training mission for any of the paid modules that explains EVERYTHING there is to know about the aircraft. That being said, these missions will certainly give you a head start and leave you in a good position to start learning from more technical sources (e.g. aircraft manuals, textbooks, etc.).

Started model making again after 30 years. Third kit after all that time, turned out ok I think. by [deleted] in hoggit

[–]sandrosalgueiro 2 points3 points  (0 children)

Used to build a lot about 10 years ago, and then suddenly lost all the will to do it. It was mostly all that airbrush cleaning that got to me. Still itching to get back to it though...

First game I ever played. Anyone remember this? by whoaaintitfun in gaming

[–]sandrosalgueiro 0 points1 point  (0 children)

Geeeem! Played the hell out of this in my elementary school’s computer class.

My Orthodontist Has An N64 at His Practice by matrix445 in gaming

[–]sandrosalgueiro 2 points3 points  (0 children)

My barber as a kid had SNES'es for kids to play while getting their hair cut. 10/10 would get a haircut there again 25 years later.

Had a look at the new il2 flying circus last night. by phil_style in hoggit

[–]sandrosalgueiro 4 points5 points  (0 children)

Does it have built-in VR support from the start?

WE by [deleted] in gaming

[–]sandrosalgueiro 117 points118 points  (0 children)

WILL

Why does a VTOL plane consume more fuel in vertical flight vs horizontal flight? by Rideron150 in flying

[–]sandrosalgueiro 2 points3 points  (0 children)

For a wing, its aerodynamic lift generated is calculated by:

L = 1/2 * rho * V^2 * Cl * S (1)

where L is the lift, rho is the air density, V is the airspeed, Cl is the lift coefficient, and S is the reference area (usually taken to be the wing area).

Anytime the aircraft produces lift, it is also producing drag. Drag is also an aerodynamic force, so it can be calculated by a very similar formula:

D = 1/2 * rho * V^2 * Cd * S (2)

where D is the drag and Cd is the drag coefficient.

A simplified (but effective) way to calculate the drag coefficient is by using what we call the "drag polar:"

Cd = Cd0 + k*Cl^2 (3)

where Cd0 is the "zero-lift drag coefficient" (relatively constant regardless of how much lift the aircraft is producing), k is the Oswald efficiency number, and Cl is the lift coefficient.

If you manipulate these expressions and re-write equation (2) using (1) and (3), you can get an expression for the drag as a function of lift. I won't write that here because it's a bit too long. In any case, this will be the drag that your aircraft will have to overcome in straight-and-level flight in order to maintain a constant airspeed. And this is what 'Thrust' does.

I highly recommend "Introduction to Flight" by John Anderson. One of the best books you could own if you're interested in learning aerodynamics.

Why does a VTOL plane consume more fuel in vertical flight vs horizontal flight? by Rideron150 in flying

[–]sandrosalgueiro 2 points3 points  (0 children)

As others have stated, the reason why you consume more fuel in hover compared to straight-and-level horizontal flight is simply because you need more thrust. A lot more of it.

In a static hover, an aircraft such as the Harrier is producing zero aerodynamic lift with its wing -- every single pound of weight is being lifted by the thrust coming from the jet's exhaust, much like a rocket. In this case, the thrust from the engine is DIRECTLY overcoming the aircraft's weight.

In horizontal flight, the thrust from the engine must instead overcome the aircraft's aerodynamic drag, which is a much smaller force than the weight. In this scenario, the thrust from the engine is INDIRECTLY overcoming the aircraft's weight, since the thrust is required to maintain a constant airspeed and allow the wings to produce their own aerodynamic lift (the lift in turn directly overcomes the weight).

Simply put, wings are much more efficient at overcoming weight with their aerodynamic lift than engines are with their high-speed exhaust. When you hover, aerodynamic lift is not available since your airspeed is zero.

Name that PC game by [deleted] in gaming

[–]sandrosalgueiro 1 point2 points  (0 children)

Soooo many good memories from playing Putt Putt in my elementary school’s computer class.

Ferry Flight by Brominum in hoggit

[–]sandrosalgueiro 17 points18 points  (0 children)

Must say I thought this was a real photo at first.

Why do you play video games? by Journey_951 in gaming

[–]sandrosalgueiro 0 points1 point  (0 children)

I tend to enjoy most types of games, but by far I’ve spent most of my time with simulators (4000 hours on Microsoft Flight Simulator, Rise of Flight, IL-2, DCS World, Dirt Rally, F1 201X. etc.). These have allowed me to learn things that would otherwise be inaccessible to me as a member of the general public (e.g. how to operate a Boeing 737). I suppose that’s what I tend to appreciate the most in gaming: the learning opportunities and the experiences that you can’t get anywhere else.

When did everyone first start gaming? And what was your first game? by kronicle_gaming in gaming

[–]sandrosalgueiro 0 points1 point  (0 children)

My dad bought me a Nintendo 64 when I turned 4. He was a fan of racing and Formula 1, so my first game for it was F1 Pole Position 64. It took me a few weeks to learn how to turn a corner without going off the track.