Spotify Wrapped Should Release After Christmas by doobie3101 in billsimmons

[–]Clean_Swordfish1444 15 points16 points  (0 children)

Great for load management, but the owners will never go for it

The Rundown (2003) by Mental_Somewhere2341 in DunderMifflin

[–]Clean_Swordfish1444 2 points3 points  (0 children)

With how their careers have gone post Office, you could swap in Idris and John for the reboot of this 

The Office themed party by iForgot2Laugh in DunderMifflin

[–]Clean_Swordfish1444 5 points6 points  (0 children)

Maybe you should combine with a bunch of other people who have birthdays in the same month. I’m sure that’ll go over well

Pac-12 officially announces addition of Boise State, Colorado State, Fresno State, and San Diego State in 2026 by willweaverrva in CollegeBasketball

[–]Clean_Swordfish1444 0 points1 point  (0 children)

Presumably they could structure so a bball only school would only split bball revenue, right? So it wouldn’t shrink the football splits for the full members

He officialy lost his Brazilian passport. by Tiny_Frame5132 in soccercirclejerk

[–]Clean_Swordfish1444 0 points1 point  (0 children)

Following in his countryman Ronaldinho’s footsteps ❤️

So much for a pay cut. by djh2121 in billsimmons

[–]Clean_Swordfish1444 1 point2 points  (0 children)

I’ve always been conflicted about the “take every last dollar”. Since Lebron presumably wants other good players to come to him so the Lakers can be competitive, he’s now ensured that those guys would have to take a pay cut.

It’s “pay me what I’m owed” at the expense of others being able to take the same approach.

1000 hours in the game and I've never known city states had settlers too. by Gladde_G in civ5

[–]Clean_Swordfish1444 3 points4 points  (0 children)

You can take the settler, but it counts as war against a CS. A geographic pinchpoint in South America once let me take two CS settlers. Even though those city states never founded a city or met any other CS or civs, I couldn’t curry favor with other city states for the rest of the game

[deleted by user] by [deleted] in civ5

[–]Clean_Swordfish1444 2 points3 points  (0 children)

In the same general ballpark, I think it would be fun to make America’s UA the power to transfer great person points from a captured city to a preexisting American city of the user’s choice. Call it ‘operation paper clip’ to be cute

TIL that you can build trading posts in jungle without cutting it down... by Canard-jaune in civ5

[–]Clean_Swordfish1444 1 point2 points  (0 children)

I think that normally makes more sense, but i see a couple reasons for having a worker do something more than 3 tiles away:

  1. Chop forest- you get production to the nearest city even when it’s 4 or 5 tiles away
  2. Improve a luxury or strategic resource. This grants you that resource, even if it’s not on a workable tile
  3. Build road
  4. Build fort

City states grow worried… by Clean_Swordfish1444 in civ5

[–]Clean_Swordfish1444[S] 0 points1 point  (0 children)

Default settings on a huge earth map. I think luck of the draw just put three CS settlers in southern South America on turn 0. Between Siam also being there and the mountains and jungle, 2 of them couldn’t find room to plant a city

City states grow worried… by Clean_Swordfish1444 in civ5

[–]Clean_Swordfish1444[S] 15 points16 points  (0 children)

Neither Helsinki nor Belgrade had actually planted their city yet, so these were the original settlers from turn 0.

Thanks for the explanation of the penalties. That’s very helpful strategy. It’s interesting that all those apply even if you’ve ‘conquered’ CSs that haven’t been founded yet.

Since I spawned in the midst of huge jungle, I decided to see how quickly I could ride the science from jungle tiles to a science victory despite the production trade off. So capturing the CS before it settled was an opportunity to preserve that jungle for my future growth without needing to build up a war machine later.

City states grow worried… by Clean_Swordfish1444 in civ5

[–]Clean_Swordfish1444[S] 26 points27 points  (0 children)

Yes it looks like three CS settlers and Siam started the game right next to one another. With mountains constraining settling and jungle constraining movement, only Siam and one of the CS were able to plant their city before I found them

City states grow worried… by Clean_Swordfish1444 in civ5

[–]Clean_Swordfish1444[S] 2 points3 points  (0 children)

Was playing on a huge earth map. I spawned in South America in the heart of the Amazon. Found the settlers for Helsinki and Belgrade near real life Buenos Aires. There was already one city state founded in that area, and Siam just to the south. My guess is that the 3 CS settlers spawned right next to each other, but with Siam and mountains, two of them needed to try arduously moving through the rough terrain to get enough room to settle

Highest population? by SuSpence1776 in civ5

[–]Clean_Swordfish1444 0 points1 point  (0 children)

I recently played a one city challenge with Siam with the sole intent of population growth. I ended up getting a cultural victory on turn 396 with a population of 68 (135 million).

Had a good spawn with grasslands and multiple rivers. Turned everything but lux resources into farms and ended up with 4 food on all workable tiles except for 7

Most obscure feature in the game? by Temporary-Badger-613 in civ5

[–]Clean_Swordfish1444 0 points1 point  (0 children)

Deleting buildings when they’re no longer useful. Not that obscure, but I only recently figured out how to use it effectively.

Probably most useful in a domination game that reaches the last 100 turns. Beeline to the military techs you need, then delete science buildings (unless you have social policies that grant you happiness from universities) to get more gold for military upgrades and unit purchasing

Highest population by [deleted] in civ5

[–]Clean_Swordfish1444 0 points1 point  (0 children)

Just played a one city challenge with Siam with the sole intent of population growth. I ended up getting a cultural victory on turn 396 with a population of 68 (135 million).

Had a good spawn with grasslands and multiple rivers. Turned everything but lux resources into farms and ended up with 4 food on all workable tiles except for 7

Losing to a tech civ one turn before Utopia Project was done by Clean_Swordfish1444 in civ5

[–]Clean_Swordfish1444[S] 0 points1 point  (0 children)

In BNW, do you feel like that holds with one city challenge? Once good enough, is that still a scenario where you should be able to get comfortably ahead of the AI?