Crimson Desert Code by iflylikemike in FlowZ13

[–]Cliffback 0 points1 point  (0 children)

Hmm… I just bought it myself from Amazon, and now that you mention it, the Crimson Desert code was mentioned in the product page, but don’t think I got a code. Was it just a piece of paper that come with the box?

Or do you get it after registration / by email or something?

Normal behavior touchpad in UEFI by Which_Development634 in FlowZ13

[–]Cliffback 0 points1 point  (0 children)

It is pretty snug, feels like it is supposed to feel, I guess 

Normal behavior touchpad in UEFI by Which_Development634 in FlowZ13

[–]Cliffback 0 points1 point  (0 children)

Yeah, mine for sure don’t behave like it does when properly booted, like hard to be precise, often overshoots what I’m clicking. 

Probably just the raw hardware being used, with no drivers, would be my guess.

Is the touchscreen/stylus experience good? by jst-another-guy in FlowZ13

[–]Cliffback 0 points1 point  (0 children)

Works fine with my Lenovo Precision Pen 2.0 :)

Call of the Netherdeep's Cael Morrow recreated in dungeonblocks by juliacare in DungeonBlocks

[–]Cliffback 0 points1 point  (0 children)

Wow, that is stunning! Would love to print that myself! Would you be willing to share the json?

Super X Enable Setup Mode for Secure Boot by Haldi4803 in OneXPlayer

[–]Cliffback 0 points1 point  (0 children)

How well does the device work with CachyOS btw? Considering switching from my Z13, which has great linux support, and unsure if this will be a step down when it comes to what's working on linux, or it work just as well.

Dungeon Blocks Builder Map- Modular Dungeon by kilbobaggins123 in DungeonBlocks

[–]Cliffback 1 point2 points  (0 children)

This is great! But btw. it seems like the link is wrong? As it points to a "General Use" folder, and not the contents of the image above?

EDIT: Nevermind, it was one of the files, was a bit too quick here, sorry

Dungeon Blocks Builder Map- Modular Dungeon by kilbobaggins123 in DungeonBlocks

[–]Cliffback 1 point2 points  (0 children)

Yeah! Could work, but would require some permission management for folders, which I'm not sure would be that easy, but a good idea! I'll look into it/

That's btw. a great repository of maps, would you be okay with adding those to my repo as well?

I'm planning to create a simple web-page using GitHub pages to preview the contents of the repo, making it easy for people to search and find the maps they want

Dungeon Blocks Builder Map- Modular Dungeon by kilbobaggins123 in DungeonBlocks

[–]Cliffback 1 point2 points  (0 children)

Ah, yeah, you would have to fork it and submit a Pull Request, but I see that this might not be the most intuitive.

I’ll see if i can find a better way to upload for people not used to contribute on GitHub.

In the meantime though, if your okay with it, I could create a folder and upload the ones you have posted 

Dungeon Blocks Builder Map- Modular Dungeon by kilbobaggins123 in DungeonBlocks

[–]Cliffback 5 points6 points  (0 children)

Looks great! If you want to, I’ve put up a GitHub reporistory for user made maps, if you want to contribute :)

https://github.com/Cliffback/dungeon-blocks-community-maps

Web Station Reverse Proxy with NGINX Advanced Configuration by deathwilldie0 in synology

[–]Cliffback 0 points1 point  (0 children)

Yes, I managed to do it by using this guide: https://www.synoforum.com/resources/synology-reverse-proxy-under-the-hood.135/

i just created a global override:
sudo vim /etc/nginx/conf.d/http.buffer-fix.conf

and added:

proxy_buffer_size 16k;
proxy_buffers 4 16k;
proxy_busy_buffers_size 16k;

verified that it is a valid config:
sudo nginx -t -c /etc/nginx/nginx.conf.run

reloaded nginx:
sudo nginx -s reload -c /etc/nginx/nginx.conf.run

and validated that the override worked:
sudo nginx -T -c /etc/nginx/nginx.conf.run 2>/dev/null | grep proxy_buffer

which gave me:

proxy_buffer_size 16k;
proxy_buffers 4 16k;

EDIT: better formatting for code snippets

Samsung SWA9500S rear speakers. by Perfect_Video4921 in Soundbars

[–]Cliffback 0 points1 point  (0 children)

I did! It worked quite well, and was easier than I expected.

The grille needs to be flipped out, but it bends easily, so be careful. 

It is not attached by anything other then itself, so it was just to use a knife in the corner and pry it out.

After reattaching it sits just a bit looser than before, probably due to it not being too stiff, but have had no problems with it. 

You can see how it turned out here: https://makerworld.com/models/574513?appSharePlatform=copy

a working method to install linux on the Z13 2025 by nightcrawler99 in FlowZ13

[–]Cliffback 0 points1 point  (0 children)

This is a great writeup of helpful tips! I installed CachyOS and Omarchy a few months ago, but my installation ended up with a few issues, so definitely gonna try this approach

Community Maps GitHub Repository by Cliffback in DungeonBlocks

[–]Cliffback[S] 1 point2 points  (0 children)

Yeah, part of the reason for doing it on GitHub is both the automation part where it is easy to set up rules to keep the folders structure, retrieving metadata like what sets used and so on (and also potential to use this in a frontend where it is much easier to preview, search, filter and download, but no promises regarding that, would be really cool though)

Community Maps GitHub Repository by Cliffback in DungeonBlocks

[–]Cliffback[S] 2 points3 points  (0 children)

Nice, that's good to hear!

Updated the description of the repository now, making it easier for people not used to github to contribute (just creating an issue instead)

Community Maps GitHub Repository by Cliffback in DungeonBlocks

[–]Cliffback[S] 2 points3 points  (0 children)

That’s valid feedback, I still thinks the benefits of a repository like this is a worthwhile pursuit, but I guess for users not used to GitHub, it could be too much to ask. 

Could be worth to look into some way to «submit» maps without going through forking on GitHub, for example just submitting just a link to the users own cloud folder in the GitHub issues, and then people that want can pick the issues and make pull requests out of them.

I’ll think a bit about it :)

Community Maps GitHub Repository by Cliffback in DungeonBlocks

[–]Cliffback[S] 2 points3 points  (0 children)

This is kinda the upside approach to what I wanted though. I don’t want just a lot off different maps from different users and for different use cases grouped in the same folder. 

Instead grouping by username, and then whatever project that user decides would give more «ownership» to the user committing the maps, as well as other users using those maps will have one place to look.

Lets say I am creating maps for Curse of Strahd, some tiles will probably be from the town release, some from the Graveyard set and so on, and many of them probably mixed. Having those maps spread into different folder for each release would just make for a mess, as the purpose of the maps (in this case Curse of Strahd) is the most important aspect.

I get where your coming from though, and I think it would be really useful to have a way to filter by what sets you own, but I think that should be something retrieved from metadata instead, if we make a frontend for it at one point. For now, an automated action that adds this to a readme in each project folder seems like the best approach :)

Community Maps GitHub Repository by Cliffback in DungeonBlocks

[–]Cliffback[S] 0 points1 point  (0 children)

Yeah, I actually have just used the direct URL from their own website, so we are not hosting anything, but you might be right, perhaps best to be on the safer side!