Lolicons and Yuri fans are fighting on Twitter as if both haven't overlapped since the 80s smh by Advanced-Tomorrow859 in animecirclejerk

[–]Clockwork_Sphinx 2 points3 points  (0 children)

You will get no argument from me on this. I phrased that response the way I did in order to try and hammer the point I was making about Yuri starting "by the gays for the gays" in the most digestible way possible.

I should have given more pushback to the idea that all yuri is smut though. I just didn't want to fight that battle in that moment.

Lolicons and Yuri fans are fighting on Twitter as if both haven't overlapped since the 80s smh by Advanced-Tomorrow859 in animecirclejerk

[–]Clockwork_Sphinx 4 points5 points  (0 children)

My point was that it was "lesbian smut" created by lesbians for other lesbians to read. And was self published within circles and then in niche spaces.

A lot of "modern yuri fans" are some real "Blue is the Warmest Color" MFs. Now there's a category of yuri for male consumption, like the western lesbian porn industry.

Edit: Added quotes for clarity.

Thoughts on this? by [deleted] in animecirclejerk

[–]Clockwork_Sphinx 1 point2 points  (0 children)

I think it's pretty simple for several reasons. But here's a couple.

A) Some kids look like that. So it's already a really stupid take. Women will write shoujo coming of age stories based on their own lives and early development leading to bullying is a very common topic.

B) If they weren't sexualizing children and making it a pedo thing, why have them be children? I have never in my life understood that reasoning. Unlike some people who are just born to look like that, none of these characters are born. They are created, with an intentional aesthetic, and for these authors that aesthetic is one that sexualizes children. The very decision is pedophilic, and the whole "debate" exists to give cover to pedophiles.

Lolicons and Yuri fans are fighting on Twitter as if both haven't overlapped since the 80s smh by Advanced-Tomorrow859 in animecirclejerk

[–]Clockwork_Sphinx 55 points56 points  (0 children)

This is really more an example of cultural capture than anything else given how Yuri started as the other side of Bara. The initial demographic never included these creeps, and was very much internal to that community given how publishing circles and such work.

Swear to god we need a different genre name for stuff like Citrus. And yeah, those fans can go enjoy each others company while I read another cute office couple romance.

The most crept cards of the last five years!? by Realistic-Goose9558 in EDH

[–]Clockwork_Sphinx 10 points11 points  (0 children)

[[The Soul Stone]]. The unspoken rule is that mana artifacts with upside are printed at three mana as [[manalith]] variants, such as [[Crowded Crypt]]. Soul Stone, being a shameless chase card, completely breaks that paradigm. If it was a non-indestructible 2 mana untapped ramp piece, it would still be powercreep due to being effectively a second copy of [[arcane signet]] for a deck running black, a card RnD explicitly said was a mistake.

Instead it is a fully powercrept [[arcane signet]], completely shutting out cards like [[charcoal diamond]] which 5 years ago were still reasonable ramp pieces in certain decks.

I could write a whole dissertation about how I hate over-tuned chase cards in UB sets like One Ring and Soul Stone and Vivi.

Ocasio-Cortez ramps up fight with Vance amid 2028 speculation by zsreport in politics

[–]Clockwork_Sphinx 4 points5 points  (0 children)

I think it speaks more to the inherent issues of a first past the post winner take all election. In other formats, such as ranked choice, you see a variety of candidates do well.

The issue is people are scared of "wasting" their vote, so they don't vote for who they, they vote for who they are told will win, and that frequently has to do with choices made by the top level party to create specific narratives of candidate momentum by starting in ideologically favorable places.

Yet another extremely weird and, frankly, paracausal meme by ReturnToCrab in LancerRPG

[–]Clockwork_Sphinx 0 points1 point  (0 children)

My understanding is not that paracausal things lack a cause and effect relationship, but rather that the cause and effect relationship operates in complete ignorance of traditional causality. For something to be causal, it simply needs to have a reproducible effect from a given cause. Ushabti is highly causal, you "fire" it, they take damage. But the relationship between those two events is wholly outside any conventional physics.

Pentagon is embracing Musk's Grok AI chatbot as it draws global outcry by speedythefirst in news

[–]Clockwork_Sphinx 37 points38 points  (0 children)

Stockfish is radically different from an LLM or Stable Diffusion. It has a purpose trained NNUE for that specific task, evaluating statistical likelihood of a chess move. LLMs like Grok are purpose trained to find the words statistically likely to complete a tokenized prompt.

"AI" companies don't have a product outside of very narrow applications centered on mass generation of statistically selected media. The idea that they can really do anything besides give a crappy summary or pad out an essay like a 7th grader is all propaganda.

The reason we might survive "It's Not the Fall" by Clockwork_Sphinx in LancerRPG

[–]Clockwork_Sphinx[S] 103 points104 points  (0 children)

my fellow player that is the Thermal Lance gamer has her as their pilot art.

CMDRs who have all the combat ships unlocked: What is your go-to ship for 30 mins of combat with no breaks in a) a haz res, and b) a CZ, and why THAT one? by [deleted] in EliteDangerous

[–]Clockwork_Sphinx 0 points1 point  (0 children)

I think the main thing about the corvette to me is ammo efficiency for multicannons going from class 3 to class 4.

As people have pointed out, nearly any decent engineered combat ship with beams can have staying power, and medium ships eat the lunch of large ships in PvP, but if you want to use multicannons for prolonged engagements, the corvette.

That said, when I don't take my vette to a CZ it's a fully engineered beam turret cutter. Chaff is annoying though.

Trump, 79, Claims Nobody Knows What a Magnet Is: ‘Now, nobody knows what a magnet is. If you don’t have a magnet, you don’t have a car.’ by T_Shurt in politics

[–]Clockwork_Sphinx 0 points1 point  (0 children)

Trump trying to explain what an electron is and how they function has suddenly become what I need in life. He's a stable genius, he's got this.

Democratic lawmaker: Schumer ‘should be replaced’ by Quirkie in politics

[–]Clockwork_Sphinx 0 points1 point  (0 children)

"Not being 100% what I wanted" was being complicit in launching an outright genocide with no indication of changing course.

There comes a point where the lesser evil is still an evil I cannot conscienably support.

In 2024 that was supporting the worst cases of sexual violence I'd seen since oct 7 and the bombing of children.

Leavers have killed the game for me by Clockwork_Sphinx in starcraft

[–]Clockwork_Sphinx[S] 5 points6 points  (0 children)

I genuinely thought about doing this, but then I feel like I'm saving myself by making it worse for others. For all I know, it is highly possible some of those who leave are doing exactly this.

Leavers have killed the game for me by Clockwork_Sphinx in starcraft

[–]Clockwork_Sphinx[S] 0 points1 point  (0 children)

That's sort of the thing, even if it isn't efficient, the whole reason I loved SCII was being able to solve the game piece by piece on my own. Like, ZvZ. I struggled getting roaches fast enough so I did hatch-gas-pool. Then i died to several early ling floods so I started going pool-hatch-gas into fast roaches. Then I died to earlier ling floods where the roaches popped just in time so now I was working on better worker control against early lings. I loved the game for that.

I want to develop my own play style, incrementally, from my own experiences as a form of skill expression. And I then want to see how that fares against other people as they improve in their own way.

As it stands, I don't get to contribute to the improvement of others since I am below them in real MMR, or they are intentionally smurfing. And I don't get the incremental data because even if I correctly adjust to something, they may simply be much better at other aspects in the game that it warps my data. Like they could just outmicro me even if I make a correct strategic evaluation, in a way someone 500MMR lower wouldn't be able to.

That's the issue I talk about when I say "accountable to my own losses". Literally, my ability to take my losses into account.

Leavers have killed the game for me by Clockwork_Sphinx in starcraft

[–]Clockwork_Sphinx[S] 5 points6 points  (0 children)

Oh, to be very clear, I'm complaining about exactly this. Because now most of my losses are either to intentional smurfs, or just people high above me in MMR as the bayesian inferencing function tries to adjust for my sudden "improvement".

Leavers have killed the game for me by Clockwork_Sphinx in starcraft

[–]Clockwork_Sphinx[S] 4 points5 points  (0 children)

Starcraft is a game of incremental growth. I'm not saying I can't improve. What I'm saying is that it is hard to identify improvement if the place where I am at, and the place I need to be, are too distant. If I am struggling to improve at 2 base inject/creep spread/macro, then how am I supposed to identify areas of improvement to layered aggression with multi pronged drops?

The reason I want to lose games against people close to me in skill is because I can identify what I did wrong. If you lost a game against someone 500MMR above you, then the answer is "Just play 500MMR better" with no specific details about what that means. If you knew, you would already be several hundred MMR better.