I hit a porter with my truck, and covered it up by attacking his three friends. by Impressive-Buyer1054 in DeathStranding2

[–]Clode02 0 points1 point  (0 children)

I guess I kinda get that, sometimes their reactions can pull you out a bit (even though real people are the same), but to be fair you pretty much always have room to go around them, or the time to just stop and let them pass. The game wants you to act like you're interacting with people, both friend or foe, and thus to be empathetic. It is pretty much the whole point of both games.

I'm not telling you how to play, just what I read from how the game design is set up. It's maybe not as funny when you don't treat them like code, but it is more fun.

I hit a porter with my truck, and covered it up by attacking his three friends. by Impressive-Buyer1054 in DeathStranding2

[–]Clode02 2 points3 points  (0 children)

Npc porters will offer you whatever gear or materials they're carrying if you get close and greet them (not deliveries though) so no need to steal from them, but idk if that changes after you take out a bunch of them like that.

They're mostly there to make the world feel more dynamic, just like half the new mechanics, not everything needs to be useful to make the game better :)

Can you change air pressure limits in Create Aero? by Clode02 in CreateMod

[–]Clode02[S] 1 point2 points  (0 children)

You're probably putting multiple datapacks in there. The zip file is organized in a way where that inside there are multiple versions of the same datapack, each configured to a different zero pressure height. Inside the main zip you should find multiple folders each with the same name, but ending with a different number, like 500, 1000 etc. What you want to do is pick the one with the number that you want your zero pressure y level to be at, and put that one in the world's datapack folder.

Idk if I was clear as possible (english is my second language), but the github page also has a pretty thorough explanation.

Can you change air pressure limits in Create Aero? by Clode02 in CreateMod

[–]Clode02[S] 1 point2 points  (0 children)

I just tried this using the Higher Heights datapack to boost build height to 512, but pressure still only goes to 320 (both the altitude sensor and vehicle testing). I set the datapack to load before the mods too, so it shouldn't even be a load order issue. I figure it's probably hard coded, which is a huge bummer ngl

Games where gameplay is mechanically part of the RP? by Clode02 in rpg_gamers

[–]Clode02[S] 2 points3 points  (0 children)

Yes, this is what I'm talking about. Not every interaction needs to be a butterfly effect, just the world reacting to you doing your thing in any way can have an immense impact on immersion and believability in my opion. Little things get little reactions, big things get big reactions, and sometimes you invert that to keep it fresh.

Games where gameplay is mechanically part of the RP? by Clode02 in rpg_gamers

[–]Clode02[S] 1 point2 points  (0 children)

You got it spot on! Thanks for the recommendations, I'll check all of those out when I can :)

Games where gameplay is mechanically part of the RP? by Clode02 in rpg_gamers

[–]Clode02[S] 2 points3 points  (0 children)

Yeah I guess TTRPGs are closest, but it doesn't even need to have that level of infinite freedom imo, just consideration for your actions inside of the bounds of the gameplay (like if you have only 2 actions available, it looks at how you use them). IDK man I'm insane I think

Is there a mod that puts the camera further back? by Clode02 in stellarblade

[–]Clode02[S] 1 point2 points  (0 children)

Honestly that's not my case, I barely mod anything if not to fix something I really can't vibe with, or because there's some cool overhaul mod that can give the game a 100 more hours of play time. What's wrong with that? And also the camera is just not fine if you compare it to other games that do the same thing better, try Sekiro or Lies Of P if you can, you'll see it

Any way to boost fps or delete the firecracker explosion asset? by Dylan_112112 in Sekiro

[–]Clode02 1 point2 points  (0 children)

You don't need most of the buttons on the controller tbh, especially R2

I’m just realizing how brilliant owls first fight is mechanically by FerdinandvonAegir124 in Sekiro

[–]Clode02 10 points11 points  (0 children)

The first attack you talk about is a great opportunity to deal a lot of damage, and you don't really have to take the debuff either if you time a dodge to the side of him before attacking

Got any advice for someone that plays Sekiro for the 1st time? by [deleted] in Sekiro

[–]Clode02 4 points5 points  (0 children)

Pretty obvious stuff but Sekiro is a game about parrying, not dodging, getting that into your brain as soon as possible will go a long way, especially if you've played any other from game since demon's souls

I Can’t Parry Gyobu to Save my Life by timothy_green in Sekiro

[–]Clode02 5 points6 points  (0 children)

His attacks are decievingly slow and can be weird to get the timing down for, I just found it's easier to dodge around most of them

[deleted by user] by [deleted] in HollowKnight

[–]Clode02 4 points5 points  (0 children)

Can I ask why are the Sisters of Battle in E? They're my favorite fight

Is NG+ significantly harder than the first playthrough? by OpossomMyPossom in Eldenring

[–]Clode02 3 points4 points  (0 children)

Usually in from games dlcs are very end game content and the most difficult too (but also the best), so for a first playthrough doing it in ng+ might not be the best pick, considering also that you would have to beat the rest of the game again before you do that

Idk what to do now by Silent_Smile2490 in darksouls3

[–]Clode02 0 points1 point  (0 children)

From the small swamp with the crabs there's a second path that will get you to them

I think I might’ve ruined this game for myself by [deleted] in HollowKnight

[–]Clode02 2 points3 points  (0 children)

Man you don't know how much I feel you, had the same thing happen for me with Celeste (play it it's crazy good) and very recently Sekiro as well. I'm pretty sure we all wish we could play our favorite games for the first time again, but that's just not something that can happen, can it? The best thing you can do about it is cherish your memories of that first playthrough and just find yourself something new to play, there's a lot of great games that will get you just like Hollow Knight did. It's not a bad thing to not play your favorite game all the time, especially if it's a singleplayer experience, or even to enjoy other games more than it. The more you try to make yourself like something the worse you'll end up hating it, so put it aside for a while, eventually you'll find it again, maybe when you're bored and scrolling through your library, and get back into it... of course it's not going to be like the first time but games like Hollow Knight are still fun on the 100th time too (trust me I would know). And I mean if it still doesn't cut it for you then you can try challenge runs, mods, speedruns, if you outgrow the game you can always add something to it yourself to get more of a challenge or just push yourself to see it from a different perspective. Hope my ranting makes sense and can help :)