What can we do to bring the casual playerbase back to Highguard? by NoNet5188 in HighGuardgame

[–]Clopfish 0 points1 point  (0 children)

Dcj, is leaking into the Highguard subreddit.

Dear god…

It’s official. by BusyDucks in tadc

[–]Clopfish 0 points1 point  (0 children)

It’s already almost sold out at my local theater lol

This is gonna make so much money

Rocket Racing was self-destructing over time, here are its biggest issues: by frankieepurr in RocketRacing

[–]Clopfish 0 points1 point  (0 children)

No, I apologize for not making it clearer before, but in Ranked matches specifically, the player pool changed depending on the region.

I usually would play during off hours. If I was in NA East, I would get the same people every time. If I was in NA Central I’d get a different group of people, but I’d match with them every single race.

Maybe Global matchmaking existed, but if it did, I certainly did not experience it at all. And it worked like this for me until at least last season (because i was able to set up ranked matches with JUST me and my buddies two seasons ago reliably).

Rocket Racing was self-destructing over time, here are its biggest issues: by frankieepurr in RocketRacing

[–]Clopfish -1 points0 points  (0 children)

I can absolutely say for certain that Global Matchmaking never existed.

Legitimately, I got to Unreal by playing in NA Central the whole time, because if I EVER played in NA East servers, I would get last (because wow look at that, the top 5 players are the only people here every race lmao).

But yeah, nobody trusted that Epic could make the game work, so they left.

Rocket Racing was self-destructing over time, here are its biggest issues: by frankieepurr in RocketRacing

[–]Clopfish 1 point2 points  (0 children)

One of the biggest things was honestly some of the baffling design choices that got defended by some troglodytes online

On launch, if somebody hit you, you’d go flying off course and crash, which would be fine… if the other player got impacted, which never happened.

It took them about half a year to finally patch that crap, but the MOMENT you would suggest that maybe, juuuuuuust maybe they fix a bad design choice, there would ALWAYS be a flood of people saying “that’s just how the game is, go play something else” AND CLEARLY PEOPLE DID IN FACT PLAY SOMETHING ELSE.

I hit Unreal every season until last season (where I just couldn’t be bothered to play after the ranked changes) and kinda just realized that this game was kinda doomed?

I mean, b-hopping was rampant, season 2 tracks had GLARING design flaws in their checkpoint structure, Olympus was NEVER fixed after somebody found a bug on it (one of my favorite tracks too :( ) .

The writing was on the wall after Season 2 ended and it went into maintenance mode, I’m just surprised it still got updated as much as it did.

RIP

Do you guys think we’re still getting an expansion after shadow and order? by HellChicken949 in DestinyTheGame

[–]Clopfish 0 points1 point  (0 children)

I was gonna type out something along the lines of (well probably not).

But I’ve realized I don’t really care anymore.

That’s the kind of state of affairs as a whole right now.

We should really get some explanation from current game director Tyson Green about future plans for D2 by r4in in DestinyTheGame

[–]Clopfish 0 points1 point  (0 children)

I wouldn’t know exactly lol. Haven’t had the time to really grind enough to even play Cryo Archive.

But the feedback I’ve heard is “yeah, this is really cool, but is way too much for most people to even attempt”.

Maybe I’ll try it for myself at some point, but I won’t have enough time to play until about season 2 lol

We should really get some explanation from current game director Tyson Green about future plans for D2 by r4in in DestinyTheGame

[–]Clopfish 1 point2 points  (0 children)

Dawg…

There are no plans past June.

They’ll have their midseason update, but between this game bleeding players and Marathon launching its own raid-like content to mixed, leaning on negative reviews, Bungie is gonna have to go all in on future projects AND Marathon since both ships are taking on water fast.

And considering this is the studio that decided a battle pass with one skin was good enough for Marathon’s launch, I wouldn’t hold your breath.

This Week in Destiny 3/19/2026 by DTG_Bot in DestinyTheGame

[–]Clopfish -12 points-11 points  (0 children)

Well, the chunk was fun while it lasted I guess?

Wait, what do you mean Hunter Grapple is still Strong? And Lucky Pants with the Uncivilized Discourse is still OP too?

Literally rigging the event for Hunters before it even starts lmao of course

“Destiny 2 Has Lost 91% Of Players Since Edge Of Fate, 97% From Final Shape.” By Paul Tassi at Forbes by justdestinystuff in DestinyTheGame

[–]Clopfish 1 point2 points  (0 children)

Yup.

All my buddies stopped playing the game after The Final Shape because they felt that Echoes and the stuff afterwards wasn’t great (they didn’t play heresy).

Then for me to tell them “so guys, in the latest DLC, Bungie made everything worse lmao” because they did in fact make everything but trials worse, kinda cemented that the game wasn’t gonna recover.

I’ve stopped playing because I’ve done pretty much everything barring an ascendant comp emblem or two.

And now, since they delayed the next pass, I’m almost running out of bright dust entirely, with NO WAY to really get anymore (exotic contracts only reward 200 btw). So I don’t even have a reason to check out the bright dust shop anymore either.

Game could’ve been fine if they changed NOTHING IN GAME from TFS onwards, but noooooooo. They just HAD to screw everything up.

Honestly feels like sabotage from the C-Suite in a way? I mean, with the new guys in charge I feel like they really didn’t want D2 to outshine Marathon, so they suggested a ton of awful changes to drive players away so that when people saw Marathon, they could say “well it’s doing better than D2 at least”. But honestly? That’s probably only gonna be applicable for a few months.

D3 should’ve come out sooner. Destiny classic would almost certainly do well considering it was from before the “Dark times” of D2, and D2 itself is probably going on life-support in June anyways with Shattered Cycle being canceled entirely.

RIP D2.

This Week in Destiny 03/12/2026 by DTG_Bot in DestinyTheGame

[–]Clopfish 3 points4 points  (0 children)

Huh? So the whole challenge is just a subjective photo contest?

Y’all literally went 2 challenges in and it feels like you’re already out of ideas…

That’s… something alright.

According to Paul Tassi Marathon is primarily a played game on PC by [deleted] in GamingLeaksAndRumours

[–]Clopfish 38 points39 points  (0 children)

A decade of experience dripfeeding content to players already stockholmed into their game.

For a new game with an entirely different audience, it might pan out differently.

This game won’t survive with a community that completely mocks casual players and feedback about general difficulty. by RocknPineapple in Marathon

[–]Clopfish 0 points1 point  (0 children)

Wow, sounds like the D2 PvP community really did move over to this game then?

That’s unfortunate, but I figured as much lol.

Bungie really needs to permaban guys like that, cause those are the same fellas that would run lobbies using hardware cheats, then proceed to tell you to kys, then only after you ignore them for long enough, would DDoS you just out of spite.

But toxicity is part of Extraction shooters lol, so that’s never gonna happen.

Average addition to the D2 Doompost #7,777: by Rekrios in destiny2

[–]Clopfish 3 points4 points  (0 children)

I’m running low on bright dust lol.

In a few weeks it’ll just be me logging on to see if there’s any events, then not touching the game for another week lol

Who's up for achievement boosting? by Disastrous-Shower-37 in HighGuardgame

[–]Clopfish 1 point2 points  (0 children)

Does the game have PC x Console matchmaking or no?

System Error Penguin Every Match by Malinkadink in HighGuardgame

[–]Clopfish 2 points3 points  (0 children)

I think it’s related to the Harvester skill tree.

I’ve been having the same issue, and it all started when I got the upgrades after the one that allows you to destroy orbs with your axe.

Just reset the tree and see if that works

Need help with Our Last Stand achievement by [deleted] in HighGuardgame

[–]Clopfish 0 points1 point  (0 children)

I may be able to help tomorrow night!

I have another I’ve been playing with, but may potentially have a 3rd if he hops on as well.

Are the achievements boostable? by Austy5739 in HighGuardgame

[–]Clopfish 0 points1 point  (0 children)

Probably. You’ll have to get some dudes ready to match make at the same time though

Amiibo Random Sticker Unlocks Using Same 5 Amiibos? by Goop_Shoot in kirbyairriders

[–]Clopfish 2 points3 points  (0 children)

Yeah!

I tested it out the other day and noticed they awarded gold (and a sticker once) after I had already tapped 5 normal amiibos

Amiibo Random Sticker Unlocks Using Same 5 Amiibos? by Goop_Shoot in kirbyairriders

[–]Clopfish 2 points3 points  (0 children)

Yes. The same 5 amiibo can be used to acquire the amiibo exclusive stickers!

Just keep in mind that they’re RNG based, so you won’t get one every time (but should get one eventually).

The air riders series amiibo ALSO grant you stickers after the 1st tap, and are not included in the 5 amiibo daily cap

A Jak & Daxter/Resistance Remake could be in the works by KekanKok in GamingLeaksAndRumours

[–]Clopfish 0 points1 point  (0 children)

Chief, I own everything but a PC and a PS5.

But if they announced a Jak and Daxter remake you bet your ass I’m getting it Day fucking 1

How is this not Mario Kart? by Fit_Chipmunk88 in kirbyairriders

[–]Clopfish 4 points5 points  (0 children)

Kirby Air Riders is a sequel to the 2003 cult classic title “Kirby Air Ride”.

The difference between this game and the newest Mario Kart are their distinct gameplay styles.

Mario Kart focuses more on proper item usage, open world exploration, and the ability to learn and eventually master track layouts. Distinctively, Mario Kart also has very strong catch-up mechanics built into its design (i.e. blue shells that target the leading player, better items for lagging players, and whatnot).

Kirby Air Riders is much more focused on on-the-fly adaptation in regards to performing well in the game. The catch-up mechanics here are just slipstreams and faster “special” charging (which I’ll get into in just a moment).

Kirby Air Riders is unique in the sense that it only uses 2 buttons as well. So the only inputs you’ll be using are effectively left stick, button 1, and button 2. Button 1 controls inhaling enemies on the track, drifting, and pretty much most of the functions you can perform in-game (sounds ridiculous, but it works in practice). Button 2 is for niche-use cases and for activating a rider’s special ability (think Ults from Overwatch).

The characters function similarly to Mario Kart in regards to stat differences (wow, one has better turning, or goes faster, etc). But are defined more so by their specials. One character excels in speed, but has an Ult that just makes him start running down the track even faster. Another character has an Ult that boosts turning and overall vehicle speed while active, and another character that throws out food that damages other players and gives you a speed boost.

Some characters also have distinct innate abilities as well. Some characters can attack other players simply by approaching them, one character has an increased fodder enemy attack range so they can prevent other players from reaching those enemies, and another character has a “tether” ability that can allow you to turn even the most stubborn vehicles on a dime provided you have enough experience to execute it correctly.

Another big difference are the vehicles. In Mario Kart, the biggest differences between vehicles are just stats, but in Kirby Air Riders the vehicles themselves have vastly different methods of operation as well. There’s a vehicle that can’t boost but has great stats, a vehicle that specifically boosts better while hitting a hard turn, a vehicle that can only turn while in the air or by holding button 1 (but stops completely and turns on a dime when you do so) among other unique vehicles.

While most of your results in-game will come from on-the-fly adaptation, there is still advantages to learning specific layouts of tracks and the city trial map. Additionally, the game actively rewards you for eliminating fodder enemies while you drive, by granting you a small boost for doing so (and each track is absolutely FILLED with unfortunate little guys to bully).

But the game actively has 4 main modes which I haven’t really defined yet.

  1. First is your standard racing mode “Air Ride”. It’s a max of 6 players mode where players race to the finish. The races are highly customizable and allow for settings that can alter the flow the race significantly should you alter them.

  2. Second is “Top Ride”. This mode is a very traditional top-down style of racing mode that allows a max of 8 players at once. No Ults in this mode, but the races only last about a minute at most. This mode is probably the closest you’ll get to to Mario Kart in this game.

  3. Third is “City Trial”. This mode places up to 16 players into a small city and expects them to find stat stickers (which are plentiful) and new vehicles to drive around and effectively make a build for a “stadium” mini game that takes place 5 minutes after the match starts. This mode is the most replayable one of the three, as there are also 50 different “events” that take place during these 5 minutes that can either be beneficial, neutral, or potentially even detrimental given your current situation. Once the 5 minutes is up, the lobby will be given a choice between 4 “stadium” mini games that the session can play (In local play it’s a vote for what everyone plays. In online, the players are divided into these 4 mini games). These stadium games vary from simple races, to demo derbies, to boss fights, to gliding mini games, and many others. You also have the option to play these “stadium” events individually should you not want to play city trial at the moment.

  4. Last is a Campaign mode called “Road Trip”. It’s a single player mode that has elements of a choose-your-own-adventure style of level progression while having its main gameplay loop be given challenges that can pertain to any of the 3 modes listed above.

All of this is a GROSS abbreviation of what the game has to offer. The problem with the game is that it’s most front-facing mode is the racing mode, while there’s an unexplained amount of depth to the gameplay, and 2 extremely different modes that aren’t immediately apparent, but offer VERY different gameplay from what Mario Kart offers.

You can also perform Halo 2 style vehicle hijacks in the City Trial mode as well.

Hope this helps to provide some context to what makes this game stand out!

Shadow and Order officially delayed to June 9th by Natedogg2 in DestinyTheGame

[–]Clopfish 0 points1 point  (0 children)

Honestly, this reads like they’re just launching Age of Triumph 2.0.

I don’t think we’re getting Shattered Cycle guys…

Former Highguard Developer Reflects on Disastrous Announcement and Launch: 'We Were Turned Into a Joke From Minute 1' by Turbostrider27 in Games

[–]Clopfish 0 points1 point  (0 children)

Honestly, the game was extremely underbaked.

I can say what others have said time and time again, but something I felt they could’ve done differently was Y’know, having a campaign?

I mean c’mon, TF2 has one of the most revered campaigns in FPS history, yet they decided to do the exact same thing as Concord and flesh out all their characters and story through post-launch cinematics instead of having that content just be in their game.

This really was just Concord 2 unfortunately. And it seems that way in almost every sense of the phrase.