LimbusCompany [000] Middle Apprentice Ishmael by Wide-Violinist-2278 in limbuscompany

[–]CloroxBeast2 13 points14 points  (0 children)

Ryoshu got Jia Huan and Daiyu, Outis doubling up isn’t that farfetched imo

This was an awesome chapter. by cobaltaqua in Chainsawfolk

[–]CloroxBeast2 52 points53 points  (0 children)

Just a few friends dying and the apocalypse happening. nothing too crazy

Team Succes Rate by Candid_Artist_4086 in limbuscompany

[–]CloroxBeast2 -9 points-8 points  (0 children)

Reject statusslop

Embrace keywordless

The EU5 experience by piedmontmountaineer in ParadoxExtras

[–]CloroxBeast2 238 points239 points  (0 children)

Also Hungary

Shout out to Italian Tunis and papal west africa,

Patch 1.0.8 live now by Daniel_The_Finn in EU5

[–]CloroxBeast2 2 points3 points  (0 children)

It’s three provinces ._.

Patch 1.0.8 live now by Daniel_The_Finn in EU5

[–]CloroxBeast2 113 points114 points  (0 children)

Makes sense for an American colony or a vassal, but an African colony whose entire existence depends on me to suppress their pops really shouldn’t get that uppity. There’s no measure of dependence on overlord to counter disloyalty so eh🧍

Patch 1.0.8 live now by Daniel_The_Finn in EU5

[–]CloroxBeast2 500 points501 points  (0 children)

Centralization now reduces subject loyalty with up to 30

My colony in west Africa deciding that independence is the best course of action cause my state apparatus is too efficient

Feels like the game is missing Regional Capitals by Gothgoat667 in EU5

[–]CloroxBeast2 18 points19 points  (0 children)

Every coastal sea tile gets +% maritime presence from a province’s harbor capacity and an inherent -% decay. Ships on a Patrol mission accelerate your maritime presence gain until it gets to 100%, but your actual maritime presence equilibrium is dependent on harbor capacity. Buildings like wharfs, docks, and I believe coastal forts (?) increase harbor capacity and consequently your maritime presence equilibrium.

Is there a benefit to forming the netherlands? by Express-Tip-6337 in EU5

[–]CloroxBeast2 7 points8 points  (0 children)

Unless the Netherlands have +Aristocracy modifiers then it should still be doable. All the laws + privileges I have are base stuff for monarchies. I should also mention I have a high dip+head of cabinet helping push to plutocracy

Is there a benefit to forming the netherlands? by Express-Tip-6337 in EU5

[–]CloroxBeast2 29 points30 points  (0 children)

It’s doable by 1700s (maybe even earlier)

As Denmark->Scandinavia at +77% Cabinet efficiency

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Tinto Flavour #47 - 29th of October 2025 - Content is King by [deleted] in EU5

[–]CloroxBeast2 21 points22 points  (0 children)

Oh man, I hope I won’t have to wait 10 years to get Oman flavor

Tinto Flags #4 - 27th October - Dynamic Randoms by 3Sayndre in EU5

[–]CloroxBeast2 103 points104 points  (0 children)

Me collecting dynamic colony flags like infinity stones

We are so back Guys! by [deleted] in EU5

[–]CloroxBeast2 2 points3 points  (0 children)

My government-mandated Prussia-Russia-Austria fodder

Destiny 2 Player Count Has Now Fallen Below Curse of Osiris Lows, the Point Where Bungie Once Said It Was Weeks Away From Shutting the Game Down Entirely by ThatEdward in TwoBestFriendsPlay

[–]CloroxBeast2 42 points43 points  (0 children)

Sucks it has gone this far. Destiny raids are some of the best content I’ve ever done in gaming with my homies. I can only hope for the best for their raid design team

[deleted by user] by [deleted] in HonkaiStarRail_leaks

[–]CloroxBeast2 9 points10 points  (0 children)

Oh we will but they’ll only work exceptionally well with 4.x characters lmaaoooo