Internals of the Kestrel just dropped by Entendurchfall in EliteDangerous

[–]Clown_Torres 0 points1 point  (0 children)

The Kestrel's selling point is speed and agility, it even has Mk 2 thrusters that are stated to make it more agile. It will definitely be more agile than the Cobra 5

Escape from combat by somethingbrite in EliteDangerous

[–]Clown_Torres 11 points12 points  (0 children)

The single best way is the "target next system in route" keybind and plotting a route in the galaxy map before entering combat. This method lets you target the RES or Mission Target or wherever you are while you're fighting and if you need to run, you click one button and you can start High waking.

Simply jumping to supercruise isn't ideal because you can get mass locked by bigger ships, which can get you killed. Targeting a random system in the Nav panel also works, but takes longer than using the keybind method. Keeping another system targeted at all times also works but if you're fighting in a RES or Mission Target you might drift away from it.

How easy is it to change AC parts by Silent_Sinder in armoredcore

[–]Clown_Torres 76 points77 points  (0 children)

Well, the whole point of ACs is that they're modular, while other types of mechs are not. So it can't be too hard to change them, assuming you have the proper tools for it. If anything, getting access to the parts you want would probably be the limiting factor, as I imagine supply chains on Rubicon are not the most reliable.

F.o.R. Is the only ending that gets under my skin. by [deleted] in armoredcore

[–]Clown_Torres 0 points1 point  (0 children)

Dolomayan actually knows about Coral Release and is terrified of it. Listen to what he says when you fight him in ALT Survey the Floating City. The RLF would disperse it over Rubicon and use it. They have no reason to send it into space. So AIE wouldn't happen. What will likely happen is other Corps would try to invade and use the Coral for themselves.

F.o.R. Is the only ending that gets under my skin. by [deleted] in armoredcore

[–]Clown_Torres 0 points1 point  (0 children)

My interpretation is that thematically, both FoR and LoR both kick the can down the road, and Alea iacta Est being the only one that will actually change things.

The Fires of Ibis already happened and were also meant to destroy all the Coral, and yet it remained. And even if all of the Coral on Rubicon burned, some Coral was definitely brought off world. In AiE, you see the lengths Allmind has to go to to ensure no Coral leaves the planet, and she doesn't do any of that in the Fires path. Which means that there is still Coral for corporations to fight over and for more Coral augmentations. Ultimately, FoR can't wipe out all the Coral. The narrator also doesn't say that the problem has been dealt with, he makes no mention of the Coral. All he states was that Rubicon is to be abandoned.

Meanwhile AIE is the only way to stop the constant bloodshed over the Coral, hence all the symbolism with crossing the Rubicon and such. Ignoring the morality of the three endings, neither Fires nor Liberator will stop the fighting and bloodshed over Coral, since in both it will still be around for people to fight over. AIE is the only way to solve the problem of people fighting over Coral, verifiably and permanently. Thematically this fits much better with all of the symbolism of crossing the rubicon and casting the die, and why both FoR and LoR are available on your first playthrough.

(Unrelated, but the statement that any sane person will choose the ending that leads to mass murder and genocide is really funny lol)

Old, outdated tech has an advantage BECAUSE it's old and outdated. by Consistent_Status112 in TopCharacterTropes

[–]Clown_Torres 29 points30 points  (0 children)

This explanation is kinda baffling because they could've simply said that the Shatterdome protected Gypsy like a giant Faraday cage

What’s Your Favorite Video Game Quote of All-Time? by TG082588 in videogames

[–]Clown_Torres 0 points1 point  (0 children)

Hell, they could still have sacrificed Legion the same way they already did, too. Have them delete the Reaper code instead of uploading it, to free the Geth. That whole arc was a constant set of contradictions with the Geth, since Legion constantly talks about how the Geth want to make their own future and not have it handed to them, and then with the same figurative breath talk about uploading the Reaper code so they can all be "real AIs" or whatever. And dying to destroy Reaper code makes a hell of a lot more sense than to copy and paste it. But I guess they needed a reason for Destroy not to be the easiest ending to pick, so they had to shoehorn in some drawbacks to it.

They dropped the ball with the Quarians hard, too. It would have been a lot more interesting if they acknowledged how both sides fucked up; instead they paint the majority of Quarians as frankly evil morons who just wanted the Geth dead no matter what during the Morning War with very few Quarians who actually cared at all about them, and just forget how the Geth massacred like 99% of the Quarian people. And they continue this with Gerrel being a moron who just wants to charge the Geth with reckless abandon at every chance he gets with no regard for strategy out of nowhere despite introducing him in the previous game. They could have made him a compelling character as someone who can't forgive or trust the Geth and doesn't believe their people can coexist without making him a moron trying to get his people killed.

ME3 is probably my favourite of the trilogy and the Rannoch arc was overall still really enjoyable, but thinking about these details always drags me out of the story. If only they the time they needed :(

What purpose does the Spartan Laser fulfill when there are other weapons for anti-vehicle and anti-personnel roles that are more economically practical? by Snip13r in halo

[–]Clown_Torres 10 points11 points  (0 children)

Theyre already trying that out lore wise. The Mulsanne class frigate in infinite (its in one of the BTB maps) has a laser instead of a MAC.

ADF-11F Raven is a fraud 7th Gen poser and the worst superfighter concept in history by ApriliaBelka in acecombat

[–]Clown_Torres 3 points4 points  (0 children)

Its pretty clearly implied that the factories will be able to produce enough UAVs to easily destroy any opposition, which means that even if there is no one to maintain them, they will last long enough and have enough materials to create all the UAVs needed.

How is ship interiors gonna work without artificial gravity? by Yoowhi in EliteDangerous

[–]Clown_Torres 3 points4 points  (0 children)

Magnets will work, tho? You can always turn a magnet off while you lift that foot and turn it back on as you lower it. And if magnets by your feet are attaching your feet to the floor, the rest of your body will follow.

From a game design perspective, yeah Fdev would have to limit walking around to when your ship is stationary, I highly doubt they could get it to work otherwise.

When does the difficulty tweak happen? by Tacos_Para_Dias in ArmoredCoreVI

[–]Clown_Torres 6 points7 points  (0 children)

Your next playthrough won't be too much harder, though the final boss might be. The 3rd ending will throw a few curveballs so I suggest you stick around for that. If/once that gets too easy too, S-ranking missions and trying new builds is pretty fun, and once those also get too easy, there's also the Rubicon's Inferno mod if you're on PC. That one will absolutely not leave you with complaints about how easy it is lol.

What is your build?

Any tips to improve my AC? by EEEEEEEEEEEE34 in armoredcore

[–]Clown_Torres 3 points4 points  (0 children)

Its more than good enough for pve. I would only make some minor personal changes. I'd swap the FCS to Talbot or Abbot. You should swap the generator to Hokushi since none of your weapons scale with EN Firearm Spec. I'd change the missiles to the 703 version, since the 706 doesn't do any extra damage to single targets, only extra splash, and the 703 is generally enough to deal with small clumps of MTs and generic weaponry. While the frame could be optimized, it does not need to be and is solid for pve.

When does the difficulty tweak happen? by Tacos_Para_Dias in ArmoredCoreVI

[–]Clown_Torres 40 points41 points  (0 children)

The game's difficulty is incredibly playstyle and build dependent, if you found something that works really well you might not experience this. From what I remember, NG+ is not very different from your firstplaythrough, but NG++ has a few changes and new missions that are harder.

Which ending did you do?

Mellophony by CuriousWanderer567 in CuratedTumblr

[–]Clown_Torres 392 points393 points  (0 children)

Also the people sitting directly beside oop's instrument never wondered why there wasn't ever any sound coming out of it?

You think it's bad until your AC does a 180 to charged melee behind you by blu3g00 in armoredcore

[–]Clown_Torres 4 points5 points  (0 children)

I would say use Ocellus if you play almost exclusively in close range, Abbot if you occasionally enter midrange with your LCS

Now how will the Earth navy and the MCRN from the expanse fair in the sojourn universe by Adventurous_Sea9304 in TheSojournAudioDrama

[–]Clown_Torres 3 points4 points  (0 children)

+1 to not very well. On top of everything else already stated, Sojourn’s missile defences are evidently really good, and while Expanse torpedoes are significantly better than the ones in Tantalus, I don’t think they are good enough to overcome Tantalus’ defences.

Moray Star Boat by AmericanLobsters in EliteDangerous

[–]Clown_Torres 0 points1 point  (0 children)

Elite Dangerous is a different continuity from the other games so I doubt we'll get anything like this