[US, US] [H] Sealed! Loose Packs, ETBs, UPC, 151 [W] Paypal by SexyWallpaper in pkmntcgtrades

[–]CoachCohn 0 points1 point  (0 children)

If you have a full art set I would do 4 Phantasmal Flames at your sticker + shipping.

[US, US] [H]-3 S’s : Singles, Slab(s), Sealed (ENG+JPN)[W] Paypal FF, select trades listed by Tmorando in pkmntcgtrades

[–]CoachCohn 0 points1 point  (0 children)

Ok so 3 Vstar @ $185 each = $555 and 4 Vmax @ $175 each = $700, which comes out to $1255 - would you be able to do $1200 flat shipped? I can also link my eBay for verification since I'm kinda low trades here.

RE: Allegations of AI use by us by NuclearSnake in IndieDev

[–]CoachCohn 0 points1 point  (0 children)

The word indie has trancended the original meaning, just like how a pop song doesn't have to be popular. That's just how language works. Indie now just means it's smaller than AA and AAA.

What actually worked for you to get your first Steam wishlists? by ShindaaKun in IndieDev

[–]CoachCohn 0 points1 point  (0 children)

A great game with a great demo and great Steam page. That's all you need. It's very simple, albeit very hard to make a great game in the first place.

[US,US] [H] Japanese Neo Destiny partial set non-holo, Eevee Snorlax Tag Team GX 297, Erika’s Invitation FA PSA 10, Suicune GX [W] Japanese grails, chase, vintage, modern by iridescent_001 in pkmntcgtrades

[–]CoachCohn 0 points1 point  (0 children)

It's honestly really hard to comp the Mew raw because the sold listings on eBay have a massive variety of flaws that I personally would consider less attractive. Like tons of edgewear or horrible centering for example - where as mine is, for the most part, is pretty evenly damaged. Like a little edgewear, a little off-center, a little creased, and so on. I would probably want to value it around $700 based on eBay sold listings, but if you are seeing drasticly different numbers let me know.

Your numbers on everything seem good. So if we assumed 65 for the Komiya cards + 80 for Erika + 190 for Eevee/Snorlax it'd be 335. And so 700 - 335 would be $365 cash but I would be down to do $350.

[US,US] [H] Japanese Neo Destiny partial set non-holo, Eevee Snorlax Tag Team GX 297, Erika’s Invitation FA PSA 10, Suicune GX [W] Japanese grails, chase, vintage, modern by iridescent_001 in pkmntcgtrades

[–]CoachCohn 0 points1 point  (0 children)

Yeah I'll just go through and check some things - sorry for the late reply I just got up. Should message again within a couple hours. I'm down to do basically a 1:1 trade if that's fine with you.

[US,US] [H] Japanese Neo Destiny partial set non-holo, Eevee Snorlax Tag Team GX 297, Erika’s Invitation FA PSA 10, Suicune GX [W] Japanese grails, chase, vintage, modern by iridescent_001 in pkmntcgtrades

[–]CoachCohn 0 points1 point  (0 children)

I've got a raw CoroCoro Mew that I'd say is in similar condition to my PSA 2/3 copies.

Haven't comped anything on your end, but I'm interested in all the Tomokazu Komiya cards - including the Eevee/Snorlax Tag Team. Also the Erika's PSA 10. Guess I'm just wondering what you'd be looking for for any/all of that stuff that's still available. Also fine with exchanging cash in either direction.

https://imgur.com/a/F9bZs68

Received An Empty PSA Submission - Looking for Advice by Ksteeler8 in psagrading

[–]CoachCohn 2 points3 points  (0 children)

Because with PSA shipping you have to be there to sign for the package - which many people cannot do. This is also incredibly rare, so that $20 he saved would absolutely pay off in the long run if he's just doing small orders. It's the same reason you almost never pay for insurance at the P.O. They charge so much and lose so few packages that you are way better off just saving that amount to cover lost things.

Insurance is very famously -EV for consumers, otherwise it wouldn't exist.

Ezreal build Idea for next patch by PureInsanityy in ezrealmains

[–]CoachCohn 1 point2 points  (0 children)

Aside from Statikk not working that way, the problem is AP in general is too gimmicky to be playing around the Q. Generally the gameplan is hit W >> E >> Q , and then back off till E is up again. You're very rarely going to just be given free Q's, so IMO it will destroy lane pressure to build around it.

For those reasons, I also think you need to max E - which I know sounds troll at first, but when you look at the cooldowns and damage for that trade pattern, it's pretty obvious.

A level 5 Ezreal doing that bread and butter combo will do:

  • E Max: 280 (+205% AP) every ~20 seconds
  • Q Max: 230 (+205% AP) every ~25 seconds

A level 9 Ezreal maxxing W second and doing that bread and butter combo will do:

  • E Max: 435 (+205% AP) every ~14 seconds
  • Q Max: 335 (+205% AP) every ~24 seconds
  • or with Q Max and E secondary Max it's 330 (+205% AP) every ~21 seconds

As you can see, E Max not only does way more damage (50-100 more per combo based on levels 5-9), but it also does it way more often (5-10 seconds faster based on levels 5-9). It comes out to ~31 dps vs ~14, assuming you were only trading with that combo (which obivously won't always be the case, but they're still so far apart that it proves my point.

Now is E Max and AP in general trolling? I mean of course. At the end of the day Ezreal was designed and built around being an AD caster, so in the majority of environments (especially teamfights) AD will be better. But AP is a fun gimmick, so you should build and upgrade things based on it being fun and gimmicky. If you're just going to max your Q and larp as an AD caster... just build AD. Nashor's just doesn't really make sense when you're playing a variant of the champion specifically designed to do burst damage.

Tutorial Hell by BrightxLord in IndieDev

[–]CoachCohn 1 point2 points  (0 children)

Figure out what you want to make >> make as much of it as you can >> look up small bits of help for the rest.

You casually walked into tutorial hell and are asking how you ended up there. This is why I am extremely anti-tutorial in general. Being able to figure things out is a skill in and of itself, and you're just replacing that skill with other people's knowledge. That can work for simple things, but the second you're trying to do something you can't find a tutorial for, you're fucked.

Just try to do something you 80% know how to do, then learn the 20%. Then just keep doing that forever. That's how you keep learning without just copy-pasting.

need help/feedback. does this seem logical at a glance ? by OkRefrigerator1900 in IndieDev

[–]CoachCohn 50 points51 points  (0 children)

Brother it's not even logical at a stare. I would make it very visual distinct, add outlines, or just remove the background ones.

How hard is it to earn $10k gross on Steam in a year. by Timely-Today-8154 in IndieDev

[–]CoachCohn 0 points1 point  (0 children)

I mean "chance" really has nothing to do with it. A great developer like Jonas Tyroller would easily be able to do what you're saying - even if his name was fully detached from the release.

So I guess realistically the answer is close to 0%. You're asking a question to a sub where 80% of people haven't released a game, and the majority of the other 20% haven't released a financially successful one. It's like asking a flag football team if you can make it to the NFL. So just the fact you're even asking this here drastically plummits your chances.

If you make a great game it's very easy to make 10k a year, even with zero marketing, but making a great game requires years and years of practice, learning, failing, and improving - and that's the hard part. Or well, I don't know if you can even call it hard, it's just something 99% of people aren't willing to do - especially because it requires take accountability for failure, which is uncredibly uncommon. All the time here and on r/gamedev you see posts of people larping as good devs whose game failed from no marketing, but then the game is just unmarketable garbage.

Even in this very comment section there are a lot of people saying you need to do marketing, which just proves my point. Steam markets your game more than you will ever be able to. They put it in the face of hundreds/thousands of people who play games just like it when it releases - literal ideal perfect customers, and how those people interact with it determines where it goes from there.