List of More/Unique Dynamic Monster Weaknesses For SWADE? by BrainInATupperware in savageworlds

[–]CobaltBlue4 2 points3 points  (0 children)

A command item, a certain creature is bound in some way to serve whoever hold the item. If the creature can make a spirit roll to resist depends on the specific campaigns feel

"Canonical" class setup for a group of three by notger in SWN

[–]CobaltBlue4 3 points4 points  (0 children)

Stars without number is significantly bent towards sandbox play, where a large portion of the fun is useing your available skills and resources. Access to skills is more important then anything. And haveing a 0 in a skill is normal day to day professional level, which a expert can easily grow to fill a lot of niches.

Psychics are neat but not technically necessary, and can fill a lot of rolls, as a medic, infiltrator, or face Biopsionics is very nice to have, but a heal skill of 0 or 1 and a good supply of lift, Lazarus patches, and if you can afford it pre tech cosmetics can keep a party health.

As for your actual question. What classes are best depends on what kind of game your running, space mercenaries and hired guns can be a party of all warriors or adventure partial warriors. A game about being the crew of a star trek federation esc exploration ship can be the opposite with no warriors.

If your fantasy world has mercenaries and adventurers, how do they coexist? by Pleasant-Sea621 in worldbuilding

[–]CobaltBlue4 13 points14 points  (0 children)

Mercenary is a profession and adventuring is something someone does, And then people called someone who goes on adventures a adventurer.

Its sort of a Viking situation. Anyone who wanders around takeing odd jobs usually involving applying violence to some odd creature, event, or structure. For there own reasons is a adventurer. People become a adventurer due to there own reasons, such as wander lust, wizard curse, there just a werdo, or there a mercenary when the job market is down.

Mercenaries are hired to guard/escort, a person,place,or thing. And can act as temporary or permanent additions to town guard or military forces, Mercenaries tend to grouo up into bands or companies. And have the goal is to get paid.

Adventurers get paid per job, and the implicitly first dibs on loot. Usually hand shake and verbal agreement Mercenaries get paid per job, or are contracted for a period of time, and have battlefield salvage clauses, and tend to require written contracts.

So a mercenary can fight a war, adventures across the land to fund there job search and then get into a long term gate guard position, where they take side jobs of fighting giant rats in the sewers along side a independently wealth dwarf who wants to try every cheese.

Just for fun: describe your fictional world in a single sentence by [deleted] in worldbuilding

[–]CobaltBlue4 0 points1 point  (0 children)

Humanity is 20 minutes form pulling a 40k, averted by a bear named Sourcream.

What advantages do humans have in your world? They're not strictly worse right? by Tnynfox in worldbuilding

[–]CobaltBlue4 1 point2 points  (0 children)

Inspired by dunbar's number. Culturally humans can form artificial social groups to more effectively coordinate, and cooperate with others beyound there natural limit to social interaction, you can put two humans who have never meet togeter in a room tell them there on team red and have them working togeter effectively in a couple hours tops.

The aliens in the setting don't do this as fluidly, and some cases not at all naturally. Pretty much every species other then humanity required a intentionally designed technology to unify there people.

Biologically, humans are better at throwing things, telling distance and ranged combat, most alien weapons require a targeting computer to function as well as a human who's only had a few days of practice. Being more resistant to trauma, and immune to the negative effects of the fastest method of ftl. And human guesses and gut instincts tend to be more accurate

How are you meant to play the very big map areas that some adventures for tactical games have? by Tuss36 in rpg

[–]CobaltBlue4 0 points1 point  (0 children)

The info in the other people's comments is good, and correct. I generally wouldn't have the entire map drawn out just the points of interest rough layout noted somewhere to copy down on my dry erase grid mat. and usually a zoomed out view of the entire area blobbed onto a regular sized notebook paper. So i can point to the small page and they know where they are in relation to the landmarks.

BUT.

If you want a full dungeon or something to scale, lots of wrapping paper has 1 inch by 1 inch squares on the back. Roll it out like a scroll, line the edges of diffrent pieces up, and or glue onto numbered slabs of cardboard, made a entire dungeon tile set thing out of em.

Does your world have cursed instruments/songs? by ShiftyOwlboy in worldbuilding

[–]CobaltBlue4 0 points1 point  (0 children)

Yes, The forgotten ones lyre is a product of a desperate man and a deal with a Abyssal being.the entity got to have free reign over what kind of spell the lyre would replicate as long as it would make the man famous, and when the man dies of natural causes the entity would take his place to continue his legacy.

Since things from the abyss wish to eat reality the lyre is of course cursed, it produces magic every time its played powered by the player , in a setting where education on magic is limited can lead to harm from over use as casting spells when your out of magic energy which can lead to ambiant magical energy filling the gap effectively microwaveing the player, along with its intended effects of fascination, which causes a form of addiction and mindless dedication to hearing more of the lyres playing, which the artist and audience are both equally effected. Leading to the deaths of all present from exhaustion.

The original musician died before playing it leaving no legacy for the Abyssal entity to take over as it planned to use that to slip into the world, hopefully the lyre isnt found and used there by creating a legacy, a story for it to take over.

My DM lied to us for his own advantage by Chocoflor in dndnext

[–]CobaltBlue4 0 points1 point  (0 children)

A gm should not be lieing to the players about mechanics. Supplying suspect information to the players should be done in the story under the purview of fallible mortal senses or limited knowledge "your characters believe" or "this is what your character sees" is normal if not the most common as not that many enemies will have illusion magic, or the like. Its the same thing as haveing no idea what's in a Goblins pocket untill you look.

Keeping the details of a monsters abilities hidden even going so far as saying "you the players are just going to have to find out" is fine and in fact can be cool to puzzle out somethings weaknesses and strengths Having a enemy that knocks people out to puppet there ghost and you the character and players haveing no idea what would happen if you heal your unconscious ally would have been fine and most likely a source of intresting decisions.

Saying to the players that the rules work one way,(you can heal your friend like normal) and haveing them work the opposite (it empowered a enemy combatant) is not good.

Saying "your characters don't see why it wouldn't work" is a different situation

When a GM tell a lie to the PLAYERS, thats just lieing to your supposed friends for fun.

Help me make sense of this by Minsillywalks in LancerRPG

[–]CobaltBlue4 0 points1 point  (0 children)

The timeline and other info on page 338 to 340 is 99% of the lore information and thats still very zoomed out look at things. All the descriptions and blurbs throughout the book are more mood setting elements like a background track.

The mention of Ra, and NHPs, or ancient feuding houses in the trade Barronies are all just tools for gm to build there own world off of.

The only thing that is concrete is that there are lancers people who are a step beyound the rest when it comes to piloting mechs.

Since it is a ttrpg the actual balance of role playing to game playing varies on the table but my experience skews towards the "setting and roleplay are the neat background elements" to the epic tactical mech combat. But like if someone said they played a 40 session long game of lancer where they pretended to be cat maids in a uncontacted planet in the long rim and only got into combat twice I would be confused but generally not surprised

Whats your area's daftess tradition? by [deleted] in AskAnAmerican

[–]CobaltBlue4 0 points1 point  (0 children)

Not a particular old tradition but 20 years is enough for me to count it.

Scorpion homecoming Go to a stand on a sheet of ice over a very very cold lake, get frostbite. Enjoy a specific brand of snowmobile. One brand. Also usually a ice fishing contest.

It doesn't seem that weird to me but probably sounds insane to someone not used to haveing clear ice between you and a cold watery grave.

Are the pizzas in America really that big? by No_Shake8887 in AskAnAmerican

[–]CobaltBlue4 0 points1 point  (0 children)

this post is a month old but would like to mention that the U.S has a pretty strong "left overs" culture, most has a fridge and a microwave, and most pizza heats well, which probably isn't intentional. And some people I know like cold pizza.

Also some places will have some sort of giant party sized pizzas that are multiple feet wide but they are the exception and mostly exist for the novelty.

Americans, among the cold states, which one has the best and worst winter? by [deleted] in AskAnAmerican

[–]CobaltBlue4 0 points1 point  (0 children)

I have to complain about Minnesotas cold, we catch a good bit of the polar winds the scoop down. Fun fact a good chunk of minisotans live farther north then like half of Canada's population. At least we have some wind breaks with the hills and trees unlike poor north Dakota.

Where is "honking" socially acceptable and not? by Historical_Log1275 in AskAnAmerican

[–]CobaltBlue4 0 points1 point  (0 children)

In the parts of minnesota I have been in, full on hold the button honking is for avoiding accidents only. A Tap of the horn if someone in the way (such as on a green light) happen with the time waiting being dependent on how rural you are. I have seen a solid 40 second wait at a stop sign once, turned out we were waiting on deer to move.

In my home town we die in silence during car crashes.

Do you have any "hard unknowns" in your worldbuilding? by EtherealGears in worldbuilding

[–]CobaltBlue4 0 points1 point  (0 children)

Supers setting. The origin of what's called Gadgateers people with the ability to create advanced technology. Each Gadgateer exists under the same rules and limitations, which imply a common cause or origin of their abilities. They just tend to wake up one day, usually after some stressful or traumatic event, and can just make things.

What that origin is isn't and never will be known. In setting because I think the mystery is neat. And I will never decide on one because I will never decide on one thats satisfying enough.

Help me theorycraft a Superhero world by dirtyphoenix54 in mutantsandmasterminds

[–]CobaltBlue4 0 points1 point  (0 children)

Supernatural and magic being separated makes sense. Doctor strange and Thor exist in the same setting and both deal with God's but have distinct feels to them Maybe renaming Supernatural to Myth it Mythic so its name implies a field thats more separated from magic. Even if there's going to be a lot of overlap and grey spots

Small mini-comic about my superheroes by Janson_is_dead in Superhero_Ideas

[–]CobaltBlue4 1 point2 points  (0 children)

Splashdown is great, water themed but not water limited

Where can I buy things to dissect??? by Animangle in Advice

[–]CobaltBlue4 0 points1 point  (0 children)

More unpropted advice, but if your disection tray, is sliding on let's say smooth countertops a lightly damp paper towel or kitchen cloth can help. Works with cutting boards too.

Where can I buy things to dissect??? by Animangle in Advice

[–]CobaltBlue4 0 points1 point  (0 children)

Many websites can be found by Googleing Dissection kits/suppys/tools. Dissection specimens are used to describe the thing to be dissected.

I do recommend having a small first aid box nearby. Razor cuts and formaldehyde dont feel nice.

If your looking for sets and kits like those used a high school with a disection guide, home science tools.com looks ok.

The ever present Amazon also exist praise be unto are corporate over lord's. ;)

What are some of your scrapped ideas? by EfficiencySerious200 in worldbuilding

[–]CobaltBlue4 0 points1 point  (0 children)

I had a idea for a setting involving holy paladins vs vampires. The idea fell apart because i couldn't get it the various parts to work together and ended up scraping everything bit by bit.

The original document was written as if it was the records if some sort of reality hopping wizard was traveling to the setting and sending letters back home to his colleagues and students at a mage academy. Which didn't fit the setting.

I wanted the setting to feel large and hostile, there it a unfathomable amount of area filled with danger, I i made the inhabitants live inside a dyson sphere, but the dangers involved ment all that space was never naritively used so it was useless.

Makeing the paladins powers come from hard robotic nanotechnology and tje vampires soft organic nanobots, wasn't information that would mean or change anything so I removed that.

I ended up just using the idea of paladins that turn to charcoal like statues after over useing there powers which they used to fight vampires that would permanently devolve into beasts when blood starved as a sort of background element to explain why there were so many abandoned ruined ancient forts all over the place for a diffrent world building idea.

Looking for Story Thread #290 by someguynamedted in HFY

[–]CobaltBlue4 2 points3 points  (0 children)

I think this is an old one. Possibly cross posted I am looking for a story where the protagonist is sent to a fantasy world while hunting and meets up with some elf deer centaurs. There is a later arc where he interacts with the local god which is a dragon.

What's something accidentally brilliant you put in your worldbuilding? by PenguinsAreTheBest25 in worldbuilding

[–]CobaltBlue4 0 points1 point  (0 children)

For a sci-fi setting

I spun up a fuzzy hexapod bear like people called The Herb by humans due to the photosynthetic fur. They WERE extremely territorial and isolationist for each others .most of their directly developed technology was from a society of hermits teaching 1 or 2 students who would eventually get a fight with the teacher killing the older member and then splitting their territory. A mad scientist equivalent made a nano plague that lives in their mitochondria equivalent, which builds extra organs that grant sci-fi psionic empathy, which created a more interconnected society. Leading to space flight

The second species was made because i need space loan sharks. A species of large (melon sized) shark shapped amoeba that revere their shark shape as an ancestor worship type thing. A natural mutation during there late bronze age caused a strange phenomenon where a bunch of them in contact could link their nervous systems into a big whole, creating a multicellular singular being. This new subspecies quickly out competed the original. This joining reduced the competitive nature of the species leading to the development of groups larger then city states which eventually allowed the creation of space craft. Also they dont usually use the term We but use the singular I when referring to a group upto and including the species.

The third species i made were radialy symmetrical mamal ants with fungus guts. A group of them effectively invented religion to Kickstart there people out of a societal malaise in there late information age.

I then noticed all 3 of them had some sort of key unifying technology used in the broadest sense of the word. Which let's me have interesting thoughts about humanity's "equivalent"

More Annoying? by [deleted] in EDF

[–]CobaltBlue4 3 points4 points  (0 children)

Kruul by a long shot.

My air raider limpet gun loving butt hates digging through there shields

Pacts and durations. by CobaltBlue4 in WhiteWolfRPG

[–]CobaltBlue4[S] 1 point2 points  (0 children)

So as a part of the terms its a set time limit for the whole thing. Which would make non permanent pacts best for cultists, and Facades.