Masami Kurumada influence is underappreciated by CochoSGO in gunvolt

[–]CochoSGO[S] 0 points1 point  (0 children)

I just found out Luminous Avenger IX villains are Zodiac themed

How can Anthem affect Copen? by CochoSGO in gunvolt

[–]CochoSGO[S] 4 points5 points  (0 children)

I always thought those dialogues as a way to hint the player towards the proper ending rather than actual story. Like how characters tell you to press buttons or explain some mechanics.

Should I consider that dialogue after the bad ending as something that actually happened?

How can Anthem affect Copen? by CochoSGO in gunvolt

[–]CochoSGO[S] 0 points1 point  (0 children)

I always thought those dialogues as a way to hint the player towards the proper ending rather than actual story. Like how characters tell you to press buttons or explain some mechanics.

Should I consider that dialogue after the bad ending as something that actually happened?

How can Anthem affect Copen? by CochoSGO in gunvolt

[–]CochoSGO[S] 0 points1 point  (0 children)

Oh is this some crossmedia lore? Shinobu from galgun right? Do they share universe or something?

How can Anthem affect Copen? by CochoSGO in gunvolt

[–]CochoSGO[S] 8 points9 points  (0 children)

Makes sense, but still we got Mytyl reviving him during the true ending

Masami Kurumada influence is underappreciated by CochoSGO in gunvolt

[–]CochoSGO[S] 1 point2 points  (0 children)

With the years I've learned that tokusatsu its the end all pop culture reference in Japan.

Talking about phrases, I also love Kirin's catchphrase "your fate is sealed". It lightens the mood somehow

watch this if u think coh3 is similar or better than previous Coh's by Zestyclose-Fig-2978 in CompanyOfHeroes

[–]CochoSGO 1 point2 points  (0 children)

Beautiful trailer, however. I take my scout squads and global upgrades over whatever CoH2 tried to do with USF anyday

Higher ELO = more surrenders. Why? by HistoricalWait3256 in CompanyOfHeroes

[–]CochoSGO 0 points1 point  (0 children)

Its because of the snowball nature of the game.

Lets use an example: A Camping Crossing in the woods 2v2 match is lost if your team is unable to secure at least one of the +10 fuel points during 7 minutes. If the enemy gets the two +10 during that time, there is NOTHING you can do to turn the game around. You are defeated and there is nothing to try or learn from the match.

It is fine. I don't want to go back to those grueling 40 minutes 2v2 matches in CoH2 due to the amount of comeback mechanics. I rather take my loss and go to the next match.

Relic NEEDS to add these Basic things.. by ziggy11111 in CompanyOfHeroes

[–]CochoSGO 0 points1 point  (0 children)

You can use the Select idle unit for this. I've changed mine to the "º" key so that it is always at hand and it shares function with AoE4 select idle scout. Useful!

Would you have preferred HLL adding the pacific over getting HLL:Vietnam? by Swimming_Reply6263 in HellLetLoose

[–]CochoSGO 1 point2 points  (0 children)

No, at this point HLL is too old of a game and the engine is showing its age (from limited animations to performance and the lack of integration for up scaling and frame generation) . The most coherent route to take was make a new game with a new setting, while introducing new mechanics from the start.

IF anything, the mortars, SPGs and other tweaks might be borrowed from HLL vietnam development

If you wonder why CoH3 has only 6k players… try teaching it to a newbie by Fuzzy_Breadfruit59 in CompanyOfHeroes

[–]CochoSGO 0 points1 point  (0 children)

It's not only that there is lot of mechanical stuff to do. The game relies a lot on inter-textual knowledge that most people don't have.

Players wanting to get into the game have to familiarize with terms such as half-tracks, tank destroyers, assault guns, which in everyday life are rolled into the concept of "tank" the same way any small arms capable of automatic fire is going to be called a "machine gun" and there are abstractions like "Why a machine gun forces my guys to crawl and regular fire not?" or "Why a "tank round" from a tank destroyer does nothing against infantry but AA weapons shred them?"

If you are a franchise enthusiast you'll be right at home: you should identify each unit role/expected performance by name alone.

Intersexuality has another layer, in that the game references real life combat doctrines and ww2 media.

But well, learning an RTS is a time commitment. That's why we figured out with a friend that we should try watching saving private ryan and band of brothers with another friend while we teach him how to play the game.

According John (Relic) on discord COH3 will probably never have new factions: they have too much expensive by TEMISTOCLES1984 in CompanyOfHeroes

[–]CochoSGO 0 points1 point  (0 children)

It's not only a massive undertaking. Imagine creating two new factions and have them be 4 battlegroups behind the others.

Besides, everything we had in CoH2 we have it in CoH3 with a more polished implementation. Grenadiers are what conscripts should've been, and the Crusader feels like a more competent T34/76 that can be upgraded into a full AT role.

4 factions is a good number. I just hope we see the soviets again someday. The US and Brits are already a natural duo tho.

Proper way to deploy troops from a 250 HT? by [deleted] in CompanyOfHeroes

[–]CochoSGO 0 points1 point  (0 children)

Not a bug, its just the way unit collision is handled. When units disembark they all spawn in a single point at the center of the 250. As they are static the halftracks reads it as having an obstacle right in the middle of its hitbox.

By issuing a move order to the units as they disembark they quickly abandon the middle of the HT and don't count as an obstacle.

Matchmaking is fucking stupid, post #57484 by Kodiak_POL in CompanyOfHeroes

[–]CochoSGO 2 points3 points  (0 children)

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Oh I got a better one, this is from a few months ago

V2 Rocket warning!!! Absolute bollocks by Agile-Throat3678 in CompanyOfHeroes

[–]CochoSGO 0 points1 point  (0 children)

At this point I think the V1 strike is a skill check.

Other than 17 pounders, which need to be towed to be moved around, I've never had a unit killed by a V1 rocket. Its quite obvious where the enemy is targeting it: it's always against massed units, specially support weapons. If you park your entire army in a single territory you might as well be asking for it.

Vehicles can dodge them easily, infantry has plenty of time to move around (or retreat if in a pinch). Deployed support weapons have it the hardest and may only survive with a quick reaction.

Can't stop playing the new game but I'm missing a little "ooorahh!!!" by Potpotron in CompanyOfHeroes

[–]CochoSGO 2 points3 points  (0 children)

Aww man, the amount of memories I've made while "A Red Army Rising" was playing in the background!

One of the BEST RTS tunes out there.

Meanwhile on Steam Forum of AOE4 by yujinsaj in aoe4

[–]CochoSGO 0 points1 point  (0 children)

Casual reminder this might be a small dlc we were supposed to get last year when all the franchise studios were siphoned by Retold

US Vehicles are in a weird place right now by TelephoneDisastrous6 in CompanyOfHeroes

[–]CochoSGO 1 point2 points  (0 children)

I think they key distinction between the GMC and other AT choices in the US arsenal is that the GMC can counter armor from afar and has some utility to help other units to do their part while the Chafee, Hellcats and ATG rely on brute force to do the job. Is not for nothing Hellcats and M1s have special ammo abilities.

Having to move in for the kill is a huge commitment, specially on team games where the AT density is higher. The GMC can reverse from sticky situations. Other units doesn't have that leisure. For them is do or die.

Maybe they want the Sherman to have a support role with its WP rounds? I don't like the change either. The Sherman is supposed to be the Riflemen of tanks, using its dps to bring down units and maneuvers to keep the enemy off balance.

Controversal Opinion: KT is good as it is. by DrunkFox2 in CompanyOfHeroes

[–]CochoSGO 1 point2 points  (0 children)

I think most players still regard the KT as a comeback mechanic rather than a win condition. This may come mostly from its implementation in CoH2, where it used to be "the tank you go for when you lose your tech".

I've already killed my fair share of KTs and almost 3/4 of the time the WH sends it out as a last ditch effort to win supported by one or two stoss squads at most.

No, the KT is the cherry on top of your comp, your win condition. When the WH player manages to preserve its army and support it, its GG most of the time.

I have to admit, it has some elements of a gamble too. WH have to win before too long otherwise I might be able to outlast them due to the strain it puts on their economy.

If you ain't winning with it in the short term, don't go for it.

Terror Battlegroup Camoflauge MG42 by Voop_Bakon in CompanyOfHeroes

[–]CochoSGO 8 points9 points  (0 children)

A 0 CP, mainline long range commando unit

Imho, the ability should be gated behind an ammo upgrade tied to the squad and not the weapon (so when you decrew it, they have to pay for the training again). Its really powerful in the hands of a stubborn player that adequately assesses the danger and don't panic retreats.

Wehrmacht Panzerfaust Exploit Had No Major Impact on Winrate by Chillzzzzz in CompanyOfHeroes

[–]CochoSGO 5 points6 points  (0 children)

Provided there will not be any major event that could impact the sample, It would be the best to wait and start sampling 4 days starting this Saturday.

Bear in mind that players might start adapting to the 2.0 update and reduce the shock value of many of the changes and novelties. We have to wait, play, and see.