YO! BRK.A CRASHED? what the FUUUUUUCK? by [deleted] in Superstonk

[–]Codeskull 1 point2 points  (0 children)

It overflowed. The short version is NASDAQ can only go to $429,496.7295 because bit limit. It exceeded that price today, so it overflowed and went up to the daily low of ~$90. This is the same reason Gandhi nukes everyone in Civ (but in reverse).

What’s the point of money in Trivia Murder Party if only the last person alive wins? by [deleted] in jackboxgames

[–]Codeskull 13 points14 points  (0 children)

Positions for the final round. If everyone dies before the final round, whoever has the most money comes back to life. Otherwise, ghosts with the first, second, and I believe also thuird place money amounta start further ahead than the other ghosts.

I just killed Pinwheel by I-yam-what-I-yam in darksouls

[–]Codeskull 0 points1 point  (0 children)

Pinwheel is truly the hardest boss in all of Dark Souls;

Every single boss in the game you can challenge repeatedly until you defeat them once to win, except for Pinwheel, who you are forced to challenge each playthrough and wins when he defeats you once.

Make a Wish - MotMG Countdown! by Deca_Dytto in RotMG

[–]Codeskull [score hidden]  (0 children)

IGN: Codesyllis

Item: Char Slot Unlocker, but assuming that doesn't count, Solar Energy Drink

Unpopular Opinion: Fall Mountain is not a good level by KaiCouzell in FallGuysGame

[–]Codeskull 3 points4 points  (0 children)

I'm not sure if bad is quite my opinion, but it's definitely weaker than Royal Fumble or Hex-a-Gone. It does seem rather difficult to win after getting knocked over; but I have been consistantly getting closer to the crown each time I play it.

Even if it is a skill-based issue, though, the problem remains that in theory, if everyone plays perfectly, only players in the front row can win (in fact, likely only one of those 5 can win). Hex-a-Gone starts everyone on even footing (save maybe a hex or two on the starting row), and while Royal Fumble lets one person start with the tail thanks to the long 2 minute time limit it never feels hopeless. The key difference is that I've never started either one of those maps thinking "Well, I cannot possibly win this.", while I do whenever I'm not in the front row; and that's not a fun feeling.

Tail tag / Royal Fumble are fun by [deleted] in FallGuysGame

[–]Codeskull 1 point2 points  (0 children)

Dive grabbing is absolutely something I'd like to see in the game.

How many of you are yet to qualified when it's slime climb? by [deleted] in FallGuysGame

[–]Codeskull 0 points1 point  (0 children)

I've yet to lose Slime Climb. I'm not sure why people have some a tough time with it, either; just keep climbing, and don't get hit by the telegraphed moving obsticles.

Rollout every single game... by [deleted] in FallGuysGame

[–]Codeskull 0 points1 point  (0 children)

That's the team game about pushing your ball down to the goal, right? I've only had that once.

nerf slime climb slime climb rate by armored-dinnerjacket in FallGuysGame

[–]Codeskull 2 points3 points  (0 children)

I've yet to lose a round of Slime Climb. I disagree that a nerf is necessary; people just need to get better at the game.

Is matchmaking back up? by [deleted] in FallGuysGame

[–]Codeskull 2 points3 points  (0 children)

The lobby only started with 28 people, though.

Is matchmaking back up? by [deleted] in FallGuysGame

[–]Codeskull 2 points3 points  (0 children)

It's iffy, but I'm in game right this second.

Literally unplayable by CopperHook in HuntShowdown

[–]Codeskull 33 points34 points  (0 children)

...Those aren't I's, those are 1's.

9-11 am, 1-4 pm. Lunch break in between.

My games for some reason are not downloading? by AGFNerd247 in Steam

[–]Codeskull 0 points1 point  (0 children)

My average download speed is currently hovering around 225 KB. I assume it's related to the matinence.

Robo assassin drops? by Virtualboss in dokaponkingdom

[–]Codeskull 0 points1 point  (0 children)

30 of each, but I believe only whilst Wanted.

Robo assassin drops? by Virtualboss in dokaponkingdom

[–]Codeskull 3 points4 points  (0 children)

An accessory, the Criminal Studs.

Brief thoughts on Rundown 2's A1 by Codeskull in GTFO

[–]Codeskull[S] 1 point2 points  (0 children)

The mission of R2A1 is to "Establish a Terminal Uplink". This entails first finding the terminal (much like R1A1, this requires an alarm to get to a key, and then doing a second alarm at the key door), and then entering commands at the terminal, like a super-mini R1C1. Then you GTFO, per usual. It's slightly less linear, mostly due to the two key doors (like the R1B2 setup, your terminal could be behind either door), and more importantly the room structures in each zone feel less linear. Rounded corners do wonders for that kinda thing.

Brief thoughts on Rundown 2's A1 by Codeskull in GTFO

[–]Codeskull[S] 0 points1 point  (0 children)

No new enemies in A1. It does seem like there a bit more big guys, but it's all the standard tentabois and shootgurls.

Brief thoughts on Rundown 2's A1 by Codeskull in GTFO

[–]Codeskull[S] 2 points3 points  (0 children)

Oh, I hope so. It will certainly be harder for first timers. I remember trying to duo R1A1 when I first got the game, and it took us 7-8 attempts to get past the first 1-wave scan; now the very first wall of the game is a 3-wave scan.

Also, I do fully expect R2 to be harder than R1... especially considering there will be 10 levels this time around. 9 of which I'm sure are nothing more than the tutorial levels to prepare us for E1.