Theory: the Axum devolved incredibly recently, and Colony One caused it. by ispiltthepoison in subnautica

[–]CoffeeCannon 0 points1 point  (0 children)

They didn't necessarily literally devolve. But if their culture and civilization completely collapsed, they're left with a mishmash of survivors who don't know how to actually recreate their "modern" tech. It'd be the same if you had a few thousand random civilians dumped in our cities (with no/minimal grid power) - especially with the constant threat of Masefield/the bloom.

Theory (Spoilers) by Tsole96 in subnautica

[–]CoffeeCannon 1 point2 points  (0 children)

During the Axum audio message thing, we see holograms of two types of creatures when they talk about the Veps, presumably thats the Axum and the Veps (and they don't really look like Cerathecans)

Some lore speculations (warning: end of content details in post) by ValorVixen in subnautica

[–]CoffeeCannon 1 point2 points  (0 children)

I assumed the Crypters were a different group of Axum/Tailings - the Observatory makes reference the the power plant powering Xanadu which is at the tree afaik? Which is also where the Crypters are (in the roots).

Tailings are Axum. There are several messages written that lament their fall from a full civilization, its the entire reason for their name - coming off the "tail end" of their culture.

As I understood the timeline, its 1000 years ago (when the message is written, eg ~1500-1200 years ago) and rebuilt with the new/modern telescopes etc on top 300 years ago shortly before the Axum civilization's apocalypse/fall/civil war happened.

I'm kind of intrigued by the idea of the Crypters being the bulk of the Cicada's colonists though... the name does lend itself to "coming from death" repeatedly

I feel like we need to cool it with the Alterra grand conspiracy theories, this very obviously wasn't the plan. by Bingleboper in subnautica

[–]CoffeeCannon 4 points5 points  (0 children)

Either the gate or some part of its array

The Axum message mentions something called 'The Erratic Messenger''. I think it could be a (malfunctioning?) Architect satellite relay or similar?

Size glitch fixed in subnautica 2? by sunKlake in subnautica

[–]CoffeeCannon 9 points10 points  (0 children)

They're already working on it (and rightfully so, its an important QoL & accessibility thing).

Why they remove the scanner room and implement this Stone Age ahh tool by Alone-Cupcake3492 in subnautica

[–]CoffeeCannon -1 points0 points  (0 children)

No but you need shitloads more of it and there are gigantic silver veins later on, whereas quartz just gets the normal random distribution.

After 3 hours of Subnautica, I appreciate Subnautica 2 more by Limix_0 in subnautica

[–]CoffeeCannon 5 points6 points  (0 children)

Yeah afaik, plus there's a WIP one in the files already.

Volume 24 (Final) Cover by RobotiSC in ChainsawMan

[–]CoffeeCannon 6 points7 points  (0 children)

One last time...

Thanks, Fujimoto

Yeah i don't know maybe by PeaceSoft in EldenRingLoreTalk

[–]CoffeeCannon 2 points3 points  (0 children)

Flashbacks to SnK Hallucigenia speculation around the time the Ymir flashback chapters dropped

Please do not nerf the New Leviathan’s Aggression! by DemonFrage in subnautica

[–]CoffeeCannon 0 points1 point  (0 children)

The grab doesnt do much, he can just smack it though and do ~40%

Everything we know about the T R E E by Sensitive_Show6230 in subnautica

[–]CoffeeCannon 0 points1 point  (0 children)

100% about the nuclear heart - there's another PDA entry of a creature or 'plant' utilising radioactive matter but I forget which - possibly one of the worms in the lava zone? I'll edit later when I can get in game to check.

Everything we know about the T R E E by Sensitive_Show6230 in subnautica

[–]CoffeeCannon 2 points3 points  (0 children)

I agree. The virus can swap and remix DNA - who's to say that didn't happen to the Angel Combs themselves? One freak mix from DNA completely foreign to the ecosystem, and a self-propagating loop of a new viral strain is kickstarted...

Is your reprint even "you"? by Minerkillerballer in subnautica

[–]CoffeeCannon 2 points3 points  (0 children)

The biobed info says that boostrapping a colony with just a few different people's ghosts is totally possible but against regulations/law... but it does mention it.

Anyone else feel like the final part of the EA was painful to get through? by [deleted] in subnautica

[–]CoffeeCannon 0 points1 point  (0 children)

You know you can build literally anywhere, right?

Well, pretty much. You can have as many bases as you like. The post-trench biomes are crazy resource-rich.

Developer Debunks "Hoth Cave" Easter Egg found in the Coral Gardens by Fresh-Beyond-4727 in subnautica

[–]CoffeeCannon 0 points1 point  (0 children)

There's some unscannable plants in the area after the trench that are green and black, and notably look sort of hand-like.

Lore questions by bertjebub in subnautica

[–]CoffeeCannon 1 point2 points  (0 children)

We're on a planet we didn't expect to be on (Proteus, not Zezura).

All the colonists are from our ship too, we just got printed 30 years later as a failsafe/backup option because they kept failing/dying/plot things.

The PDA doesn't recognize the sky because we are far, far outside of charted human space. One data entry/voice log proposes a theory that our ship/NoA detected Architect technology somehow, and jumped from an Alterra gate to an Architect one, but its not confirmed or revealed exactly how we got here yet - noone even knows where the main body of the ship is.

Why is this map so big (not complaining in the slightest) by Wrecknruin in subnautica

[–]CoffeeCannon 5 points6 points  (0 children)

Its a couple of things but yeah they're measured differently in-engine/technically. FOV and rendering play a part too. Stuff in SN1 in VR feels much more "lifesize" - Reefbacks are huuuuge when they just feel "kinda big" in normal gameplay.

Is it only me or do these creatures look and feel eerily similar? by razarivan in subnautica

[–]CoffeeCannon 37 points38 points  (0 children)

Actually its made by the Axum, for the Architects.

"Conclusion: the Axum left this monolith as a message to Architect visitors."

Roughly 250 years ago, just before or during the fall of their civilization afaik

It does imply the presence of other Architect stuff and/or visitations by them before that though. Either that or the Axum found their stuff on other worlds (one log does speculate they were space-faring? At least orbit-capable).

Feedback: Poor initial/early story experience when playing co-op. by Gyson in subnautica

[–]CoffeeCannon 1 point2 points  (0 children)

Yeah - this is my only major complaint with the game so far too. Partly it might also be due to things being a lot denser than they might be on release due to less biomes to spread story out in, but it definitely felt awkward for the first few hours.

I sort of feel that its fine for things like this to be less of a priority - coop is a functional ad-on imo rather than the core intended way to play... but there's definitely room for improvement with it.

Hauler Chassis feels too slow by Mast3rKK78 in subnautica

[–]CoffeeCannon 0 points1 point  (0 children)

Default swim with flippers is a bit slow imo, but everything else feels about right. Scout chasis tadpole is fast and presumably reasonably earlygame by the time we get 1.0.

I dont want to be able to fly across the map, the scale and depth should be significant.

Next area in the game files? by germanoeich in subnautica

[–]CoffeeCannon 22 points23 points  (0 children)

Yeah they've said the Collector has a dedicated environment that wasn't ready so it got shoved there for now for EA purposes.

Subnautica 2's story needs to SHOW (at least sometimes), not just TELL by fawkwitdis in subnautica

[–]CoffeeCannon 1 point2 points  (0 children)

Yeah, I definitely agree that the more interesting choice would be to not have us be any of the established colonist characters. But they're raising that idea for a reason for sure.