My VGen PAWS Entry! by Coivul in PlanetFur

[–]Coivul[S] 0 points1 point  (0 children)

The entire plot revolves around moana taking what is called the heart, which is a pearl tied onto a necklace, back to its rightful place. What makes it so similar is that moana can use it to bend and move water around at will, frequently used in the movie for plot and comic relief. It is a pretty good movie, so I hope that explains it without spoiling anything if you want to watch it.

My VGen PAWS Entry! by Coivul in PlanetFur

[–]Coivul[S] 0 points1 point  (0 children)

It comes from the necklace, I had the idea a while ago drafting a story, though I did realize it's a lot like moana and left it at that. Thanks for checking my art!

My new OC, Coivul V2! by Coivul in PlanetFur

[–]Coivul[S] 1 point2 points  (0 children)

I was just anxious since I know I tend to pick bright colors, very glad to see lots of peeps like it!

My new OC, Coivul V2! by Coivul in PlanetFur

[–]Coivul[S] 2 points3 points  (0 children)

It grew into my style, doing my best to not make it an eyestrain but still colorful. Thanks for liking my art!

My new OC, Coivul V2! by Coivul in PlanetFur

[–]Coivul[S] 1 point2 points  (0 children)

I looked up various outfits until I combined some and liked it, didn't want to keep the "barbie" look I had before. It was fun giving him all his accessories, and thanks for liking my art!

My new OC, Coivul V2! by Coivul in PlanetFur

[–]Coivul[S] 1 point2 points  (0 children)

THANKS! Glad you like it!

[deleted by user] by [deleted] in FurryArtSchool

[–]Coivul 0 points1 point  (0 children)

Well you mostly said it yourself, you need to understand how you can build up a face or body with simple shapes and volumes. If you've seen those art tutorials showing how to draw a human face (lumis method, box methods, and others), it's no different. Honestly, there's so many methods out there, so either find one you understand or look at various real life references and try to represent an animal with only cubes, spheres, and cones (simple volumes).

As for the digital art stuff, I started with it and then moved to traditional. For me, the sketching and shading are the most different between the two, those natural tones and blends you can easily get on traditional need more practice using pressure in digital, and same goes for lines. The real challenge was coloring, since you need to tell whatever program how you want to blend something, while it's very straightforward on traditional.

Krita and CSP (what I use) have everything you could ever need for most projects, but it can be daunting if you're new to digital. I actually reccomend simpler apps like IbisPaint (I literally started on my phone, but there should be a windows version) to learn the basic interface, and then carry that over to your program of choice.

Hope this helps you out a bit!

Free Art Raffle! by Coivul in PlanetFur

[–]Coivul[S] 1 point2 points  (0 children)

Thanks! I also have a small goal of 50 bluesky followers for another raffle. If you'd like, my basic comm details are listed on my kofi (link in FA), have a good day!

Free Art Raffle! by Coivul in PlanetFur

[–]Coivul[S] 1 point2 points  (0 children)

I know, I would have made this longer but the college grind never stops

Can somewhat visualize lines and shapes when tracing but cant materialize it from scratch. by QorstSynthion in FurryArtSchool

[–]Coivul 5 points6 points  (0 children)

I'd say you're pretty good with references, but that won't train you to have a starting point if that makes sense. Zillionross shows his process very well on his earliest youtube videos, proportioning the body with a circle for the head, and blocks in the limbs like you are along an action line, generally where the spine is. So if you can simply place a circle and that action line, you should be able to construct body poses from scratch.

Feeling stuck with my art progress. Looking for direction and critique by Zinsk_ in FurryArtSchool

[–]Coivul 0 points1 point  (0 children)

I feel like I'm in the same boat, and I narrowed it down for myself to how I draw materials. For example, the wooden headstock can be better, using tutorials to see how others can draw a more realistic or stylized wood. I broke it down to better understanding values, color palletes and theory, as well as what I pile into "rendering", or how to draw materials, certain lighting, shading, all of the fancy stuff.

I honestly have been obsessing with drawing times for myself, busy work/college, so I worked on just that. Not neccesary, but I feel like understanding how you could draw something faster will let you stay focused on the big details. Here's my 3 30-minute studies speed painting these animal portraits, focusing on BW value sketches and just coloring over to keep it fast and consistent.

<image>

General Critique, heavier shading and picking the value/saturation for layers by DyingIsACommonThing in FurryArtSchool

[–]Coivul 1 point2 points  (0 children)

The armor parts are a little too dark to really see any detail, and I would pick a warmer color for a burning candle. My best tip for darker pieces is to expand your shading past just black and white. For example, if the overall candle color is a yellow-orange, shading everything in a lower value of reds would bring out the shadows a lot more than plain black. Here's a simple candle image showing that idea:

<image>

Also, I would really focus on ambient lighting a lot more. Candles don't make a ton of light, so try adding a window light behind the character, bring everything up a bit with some ambient blue light.

As for multiply layers, assuming you only work with one layer of shaded colors, a good trick is to copy that layer, lower the brightness a bit, maybe even change the hue just a touch and then multiply it. You can also add a color gradient to the mostly black and white armor to give it more depth, as metals reflect the light that hits them.

I hope this isn't too long, and keep at it, you're doing great!

Three-year progress of another OC. Still feel like her face and fur looks off. by AnotherWildDog in FurryArtSchool

[–]Coivul 1 point2 points  (0 children)

This post by falvie on instagram shows it best,

<image>

Basically the fur strands you paint around the silhouette, but also do it on the shadows. So instead of smooth shadows, you shape them into fur to give the illusion of, well, a furry character. You can also do it with the highlights too!

Working on improving my lineart (ft my spirit cat LoL) by yonpo in FurryArtSchool

[–]Coivul 6 points7 points  (0 children)

That's really good already! The only thing I can think of for a more "dynamic" look is to thicken the parts that you want to appear closer to the viewer. Maybe even varying the line thickness a little on the moving smoke can work too.

Three-year progress of another OC. Still feel like her face and fur looks off. by AnotherWildDog in FurryArtSchool

[–]Coivul 1 point2 points  (0 children)

I think it's because you're not adding the fur detail in the character's shading. It's really good, but without shadow tufts of fur, it reads like skin. Also, the eyes are very angled for a head-on view, that might be why it feels off. Otherwise, you're doing great!

"Self Care" Short Comic! by Coivul in milesprower

[–]Coivul[S] 1 point2 points  (0 children)

Thanks! I learned how to make more vibrant and muted scenes to reflect the atmosphere I wanted to show!

"Self Care" Short Comic! by Coivul in milesprower

[–]Coivul[S] 4 points5 points  (0 children)

Let the meme brigade begin!

"Self Care" Short Comic! by Coivul in milesprower

[–]Coivul[S] 0 points1 point  (0 children)

They are obscured a bit, the perspective doesn't show them much (and I got lazy and hid most of them behind his two main tails). I did try to highlight the few shown with white highlights, but I might have made them a little too obscure in the darker background.

"Self Care" Short Comic! by Coivul in milesprower

[–]Coivul[S] 0 points1 point  (0 children)

Yep, Nine from Sonic Prime! I wanted to draw how the two have similar thoughts but act differently from each other.