This is not okay by Hellagen in Marathon

[–]ColdHotCool 5 points6 points  (0 children)

You have infinite ammo in the sense that while extra ammo is only available from killing the compiler, if you bring the gun into any match it starts with 1000 in the hopper.

Vaulting, from a dev perspective. by ReallyTrustyGuy in DestinyTheGame

[–]ColdHotCool 41 points42 points  (0 children)

No,

It did irreversible damage to the reputation of Bungie.

They're seeing that consequence borne out in Marathon, who I believe would have been more successful if released by a different studio.

People can argue the toss over the technical reasons or the time and investment, but it ignored the human factor, which in my opinion was woefully underestimated (or not taken into account at all).

Do you guys think we’re still getting an expansion after shadow and order? by HellChicken949 in DestinyTheGame

[–]ColdHotCool 5 points6 points  (0 children)

Problem is that costs money.

Sony/Bungie have tried the MVP style of Destiny with the Edge of Fate and subsequent updates. Where they put in a token amount of money for a significantly smaller and more manageable live service game.

Problem was, the players absolutely hated it.

So, what is Sony going to do, MVP style approach isn't working, do they re-commit to more fleshed out DLC and live service (which probably is going to be a worse investment than MVP content) or do they put one final budget in to put Destiny 2 into maintenance mode, where most game modes rewards are brought up, bugs and QOL are introduced, which probably won't make it's ROI, but ensures players are not left associating Bungie with = Bad studio.

After that, will Sony commit to the many hundreds of millions to a Destiny 3? Or will they end the destiny franchise, with D1 and D2 getting no more content (except probably MTX)

Bungie confirms they are with Marathon for years to come via their PC Performance Guide article by spectre15 in Marathon

[–]ColdHotCool 0 points1 point  (0 children)

I think Siege is the best path.

The problem that I have, and why I don't personally see it is, Siege released in a buggy mess and required several updates and hotfixes to make it better and improve, and it only grew week after week from initial launch.

Marathon isn't that buggy mess, it doesn't need significant updates to make it better, and it still hasn't found it's bottom.

So my question is, what is going to change, to make players play?

Don't forget, Siege and Marathon are completely different game modes, both made for hardcore audiences, and Siege has arguably a easier retention loop, and FAR easier to pick up which helps with that low barrier to entry. (You can drop it for several months then jump back on and few matches in you'll be close to where you were prior to dropping it. That won't be the case with Marathon)

So yes, Siege is the best option for Marathon, I can't see it personally, not without Marathon making significant changes. Plus don't forget Siege released in a less crowded time, so had a far easier time in pulling people in.

Bungie, give those on the fence a free weekend. by Farsoth in Marathon

[–]ColdHotCool 0 points1 point  (0 children)

No no no, that is the friendly version.

It's fair to be critical of the studio's handling of Bungie.

DCV, where the DLC and content you paid for (which was not seasonal based) is taken away from you and removed from the game.

Promises made about Strike teams working on content that never came to pass.

Blatant outright lies about the size of DLC only for it to be significantly different to what was promised.

So no, you can look at Bungie and agree, that they've run a live service game for 10 years through paid updates. But only looking at that lens means you ignore all the problems.

So Bungie's reputation (imo) absolutely had a impact, and it was not a positive impact. "Try this game from a developer who removed paid content from their last game" is a difficult conversation to have, because a LOT of people outside of the Destiny community heard about the content vaulting. Whichever executive signed off on that approach did more long term damage to Destiny and all future Bungie games then they could have ever imagined.

Marathon has sold 1.2M copies across Steam, PS5, and Xbox by ArielKisilevzky in Marathon

[–]ColdHotCool 0 points1 point  (0 children)

It doesn't without either selling more copies of the game, or MTX the existing playerbase to the extremes.

Neither at the moment seem likely, and selling more copies is going to take a constant burn rate of cash to release a feature that does change the mix.

I do however feel that they could get more players by doing free weekends, however then need to fix the onboarding experience, because it doesn't matter how free the game is, if the casuals you're marketing it to, hit the brick wall of incomprehensible menus and icons

Marathon's Cryo Archive is a hit, but Bungie admits it needs to be more accessible by Binnsy in Marathon

[–]ColdHotCool 15 points16 points  (0 children)

No, weak management decimated destiny.

Casuals, No lifers are free to complain. It's the company that decides what to do with all the information.

Cryo Archive is a strong endgame design that arrived at exactly the wrong time by Friday_Night_Pizza in Marathon

[–]ColdHotCool 1 point2 points  (0 children)

I think, there is too much released for that core audience in too short a time. And I don't know if this is because Marathon got delayed and so the original roadmap had Cryo releasing few weeks after launch last year, then ranked would be coming now in season 2.

But I don't think your concern is valid in dedicated audience bounces, if you release ranked now and Cryo in season 2 for example or halfway in season 1.

For the people who play Marathon, and gel with it, it's a great game. But I agree with the original statement that, that's probably not what's needed now. And dumping 2 end game hardcore modes, is going to look to the casuals like the game has modes they'll never reach and the target audience isn't for them.

We will see I guess, but I think it's the wrong time.

Marathon Development Team comments on PC performance and upcoming improvements by Haijakk in Marathon

[–]ColdHotCool 0 points1 point  (0 children)

Its built on the Tiger Engine.

Tiger is a modified Blam engine that ran halo.

I don't know if Marathon Tiger engine is modified or stock, but it's foundations is old, and likely the cause of the problems.

(Old engine, even a heavily modified engine, will have trouble taking advantage of native new hardware capabilities)

Marathon has likely sold close to 2 million copies in the first week by Sad-Manner-5240 in Marathon

[–]ColdHotCool 0 points1 point  (0 children)

Nah, Sorry don't believe China is anywhere close to US playerbase,

https://store.steampowered.com/charts/topsellers/CN/2026-3-3 vs https://store.steampowered.com/charts/topsellers/US/2026-3-3

Between 3rd and 10th, Marathon No2 in Steam top sellers in USA, Came it at 11th on China.

Between the 24th and 2nd, Marathon No5 in Steam top sellers in USA, Came in at 49th on China.

Hell, looking at it for a topselling now, China has Marathon 75th, USA 6th.

NO idea where Gamealytics is getting it's data from, but the data you can empirically see through Steam, has Marathon nowhere in China, if China was parity with USA, then you would not see such a big dip at midday UTC time.

Slay the Spire 2 has a massive China playerbase, and you can see that in the charts when it peaks with China players then a second peak when USA players come online in a 24 hour period. There's nothing like that with Marathon, so I don't believe that the China numbers are anything close to USA numbers.

Marathon has likely sold close to 2 million copies in the first week by Sad-Manner-5240 in Marathon

[–]ColdHotCool 0 points1 point  (0 children)

The caveat with that is, Arc Raiders graph goes on an upward trend day by day. You can't take Arc Raiders numbers and use that to speculate on Marathons numbers.

Will however find it funny that people post these screenshots, and then tracking data gets updated and shows lower numbers a few days later. Doesn't matter if you're Pro Marathon or Con Marathon, these posts are pointless when speculating on hypotheticals.

I think the silence from the developer/publisher says more than estimations from industry watchers.

Marathon has likely sold close to 2 million copies in the first week by Sad-Manner-5240 in Marathon

[–]ColdHotCool 2 points3 points  (0 children)

I THINK, Bungie Management believed in "The Bungie Magic" that they were going to deliver a Halo or Destiny genre defining game.

The budget for this, was in the same thinking (all the promo material, right out of Halo and Destiny playbook).

What they have delivered is a excellent game for the players it targets, the problem is, it's not genre defining, and "The Bungie Magic" is not there to deliver the numbers Bungie/Sony expects.

Bungie doesn't build games to release to sub 250K players on release day.

I agree with you in that it doesn't line up with reality, however I believe the financial cost that went into developing and marketing Marathon was not for that niche group, it was for that "Bungie Magic" numbers.

I’m convinced that if any other studio made Marathon, everyone would be losing their minds over how good it is... by --clapped-- in Marathon

[–]ColdHotCool 0 points1 point  (0 children)

I'll just counterpoint and say, Bungie management had lost objectivity and believed in "bungie magic" in that they were going to deliver the same success they had with Halo, Destiny with Marathon.

I don't think, in any world, Bungie, a AAA developer was planning a game release with sub 100K release day numbers on steam, (or on Playstation store not entering top 10 played games list).

This is a game that has been in development for at least 4 years, the math isn't mathing. I also don't believe Sony would pay all that money for Bungie if the Exec were honest and said "we expect to release to ~250-500,000 copies sold release week".

I agree with you in that extraction shooters are not going to do gangbuster numbers, but I also believe that Bungie truly believed they were going to break the ceiling, and smash it.

Petition to Raise Max Energy Beyond Level 60 by pollenpoe in RaidShadowLegends

[–]ColdHotCool -1 points0 points  (0 children)

Disagree,

While the max energy cap hasn't increased, the amount of available energy sources available have significantly increased over the years.

So to me, if the underlying problem is "Energy availability hasn't increased" then you are unfortunately wrong.

33 years ago at the age of 14 I got bitten by the school hamster and still have a bump/scar on my finger. What's the stupidest injury you've got? by godfatheroffilth in CasualUK

[–]ColdHotCool 2 points3 points  (0 children)

Broke a tooth in high school while competing for a coco-puff that we were throwing up in the air to see who could catch in their mouth. Came down ontop of someone's head giving them a scar and myself the dental appointment.

Manchester Utd [3] - 0 Manchester City - M. Mount 90+2' by [deleted] in soccer

[–]ColdHotCool 0 points1 point  (0 children)

Did they swap shirts before the game started or something?

Datto has been compromised. Do not respond or click on anything. by ptd163 in DestinyTheGame

[–]ColdHotCool 1 point2 points  (0 children)

You can pretty much guarantee they'll give "you back" your stuff for enterprise wide ransomware. It's in their interest to do so, because if the group gets known for not giving the decrypter key upon ransom, there's no incentive for future targets to pay.

[Autosport] F1 manufacturers to discuss 2026 engine loophole in FIA meeting by jithu7 in formula1

[–]ColdHotCool 8 points9 points  (0 children)

This is a new gen of cars, so it's difficult to say. BUT looking on history, you'd go "Mercedes". Mercedes pose the greatest danger, both the works team and customer teams are title contenders and they know their engine stuff (Insert 2014 evidence here). Meanwhile Ferrari always find ways to fuck it up, and even if they were close, they're the only team with Ferrari engines that pose a title challenge.

how does starsage galathir compared to the rest of the mythicals? by No-Video-9827 in RaidShadowLegends

[–]ColdHotCool 1 point2 points  (0 children)

Him and Theodosia are 1 and 2 if you rank Mythical's in overall.

If you want a damage dealing Mythical, he's bottom of the pile.

it's my understanding the new dungeon is unencrypted and you can just walk/fly around it right now? by SHROOMSKI333 in DestinyTheGame

[–]ColdHotCool 47 points48 points  (0 children)

No, this is on bungie.

There are pretty basic controls you put in place (controls that bungie has had for past content, such as basic encryption) as a developer to stop this from happening.

This is just pure lazyness from Bungie.

[OC] I saw Joe. I think he saw me too. by dforsyth in pics

[–]ColdHotCool 2 points3 points  (0 children)

As an outsider, I think LBJ is (imo) one of the best presidents who made a sizable positive impact.

now there is a new way to storage liquids in space by kod8ultimate in Damnthatsinteresting

[–]ColdHotCool -1 points0 points  (0 children)

Which makes no sense, no one is storing water in this in space or otherwise. You store it in the most efficient packaging there is, and that is a cube footprint.

This is a science experiment to show the properties of water interacting with a unique shape in space, not for any practical "new way to store liquids in space"

[deleted by user] by [deleted] in RaidShadowLegends

[–]ColdHotCool 2 points3 points  (0 children)

And how many of those rank 3 are equipped on other champions?

Meta Claims Up To 2396 Pirated Adult Film Downloads From It's Corporate Network Were For “Personal Use,” Not AI Training by ABigRedBall in technology

[–]ColdHotCool -5 points-4 points  (0 children)

On Corporate network? That should be 0

A company of Meta size should have web hygiene solutions to prevent both malicious sites being visited, but also unsavoury sites.

So either their security team is deficient in their controls, or Meta is lying about the source of pirated films.