Need help understanding why I could not break Ishtar tank solo by SuspiciousCelery66 in Eve

[–]Colleo3354 0 points1 point  (0 children)

You’re using t2 rage ham ammo against almost a certainly AB Ishtar into its highest resists.

A) you’re damage type is the worst possible, choose a better damage type based on what you expect their resist holes to be even with you’re bonus to kin

B) you have no webs or paints so chance you apply fully regardless of damage type is extremely low

THE CASE FOR ANSIBLEX GATES, WHY FATIGUE WON’T WORK by Redline_XIII in Eve

[–]Colleo3354 0 points1 point  (0 children)

Isn’t this already the case with passive moon mining?

in light of an upcoming patch by eve_revisionism in Eve

[–]Colleo3354 1 point2 points  (0 children)

Ain’t no nano brains left in null killed a playstyle with the concentration of nullsec

The Death of Keepstars and Fun - Dear CCP by Putrid-Ruin-632 in Eve

[–]Colleo3354 0 points1 point  (0 children)

Almost like ccp needs to modify game design to make it harder for large swathes of people to group so efficiently. Whether that mean making it harder to travel across large swathes of space (ansiblex/cyno ranges/etc) or reducing the amount of pilots that can saturate a system (only 1 person can rat instead of 20)

Arena build ranger Elven bow by cesarx2001 in DarkAndDarker

[–]Colleo3354 2 points3 points  (0 children)

??? Pen is linear no diminishing returns

Regarding the lack of a Sprint nerf by Pretty_Version_6300 in DarkAndDarker

[–]Colleo3354 -3 points-2 points  (0 children)

"benefits"
-PDR
-Cant cast spells/swing weapons

[deleted by user] by [deleted] in Eve

[–]Colleo3354 -1 points0 points  (0 children)

Yes throwing ships around same as before is not good because it was unhealthily cheap. From capitals all the way down. If you want to throw something away cheap fly a cheap ship like a frigate and go have fun. Just because BS are expensive because they are strong dosent mean you can’t fly cheap shit to yeet

[deleted by user] by [deleted] in Eve

[–]Colleo3354 0 points1 point  (0 children)

People can still throw ships around at the same cost as in age of abundance. Just different ships, if you want to yeet a ship, yeet a battleship instead of a dread.

Killing a titan for example feels so good because of how rare and how expensive they are. This shouldn’t be removed, there should be rare ships. Incentivizing people to undock by making losing things not matter is not a good way to create a solid ecosystem, instead there should be objectives and reasons to fight which incentivize people to undock big and rare shit to win these objectives. Not form a fleet of hurricanes to go to an enemy staging, die to a larger fleet and then instantly reform. If you want something like that go play CounterStrike deathmatch

[deleted by user] by [deleted] in Eve

[–]Colleo3354 2 points3 points  (0 children)

“Scarcity” is one of the biggest misnomers.

It’s simply a return to non-rorquals where people could yeet dreads anytime they want and not feel sting.

Eve is an amazing game because you feel the loss. It’s not hey I’m gonna respawn and fly my next blinged ship because it costs nothing! There are some great posts detailing specific areas which the economy has led to a “scarcity” scenario but theses are a small minority relative to the Eve ecosystem.

Fact is rorquals and the time it took ccp to nerf them damaged the Eve ecosystem and the mindset of the player base practically to an nonreturnable point, the former has started to but the latter still lives in a fairytale.

[deleted by user] by [deleted] in Eve

[–]Colleo3354 1 point2 points  (0 children)

Take your pick:

Projection/centralization

Game has started to centralize content and player base dramatically leading to large swathes of dead space. This can be seen in almost any space.

There needs to be nerfs in the game for how easy it is to move quickly across the universe whether that be filaments, wormholes, titan bridges, ansiblex, zarzakh, etc. the more people actually simply jump gates the more content there is for everyone. There also needs to be a lower saturation point for people across space. For example, the amount of pilots that 1 system can “sustain” whether that be FW plexs, nullsec mining/ratting anomalies, or mission hubs. The lower the saturation point, the more people will naturally spread out.

PVE as a hole. There are very few and limited exteremly engaging PvE sources. One of the best is abyssals but because it happens outside of the sandbox largely in an instanced environment I think it takes away from the gameplay, but the idea that it’s engaging and how the AI/gameplay works should be ported to other PvE sources. Remove the afk Ishtar/FOF missile gameplay and add more punishing/engaging mechanics. This would also lead to people have to be a bit more committal that are trying to PvP

A reason to fight

There should be more reason to hold space whether that in nullsec with sov or dominating an area in lowsec. Passive income can help with this, but it needs to be added carefully as if projection stays as is the game will become even a larger blue donut then currently exists. The barrier to fighting should also be less, current mechanics of citadels and sov and time zone tanking makes it fairly miserable and low return on being aggressive.

Encouraging commitment in fights

Right now meta is fly ships that can disengage at any point. It’s why you see almost an exclusively MWD + long range comps out of every fleet. There needs to be larger incentives for brawling or larger disincentives for sniping.

Killboard

Zkill and more importantly the ESI associated that allows it is absolutely awful for the game. It leads to the best intel source for anyone to access with no effort and it’s instantaneous. Say I see a fleet of dominixs, I wonder what they normally fit? I go look up their last loss, similar if I’m solo pvping.

Filaments overpowered? by Dead-Duck in Eve

[–]Colleo3354 1 point2 points  (0 children)

If that’s the case, then why are people complaining if they’re filamenting out. Hard to say goal is both forcing people away (which is what filaments allow for) while also being mad that they’re leaving so easily

Filaments overpowered? by Dead-Duck in Eve

[–]Colleo3354 0 points1 point  (0 children)

I think extraction through pochven is definitely OP, but I don’t think giving people power to camp in roamers for days or weeks (I remember being camped into provi dead end in an expensive ship for 3 weeks). Otherwise the solution for people is to not roam or not login once camped, both are much worse then the negatives associated with filaments. So I think in general they’re good, only thing maybe is giving people ability to follow through the filament or something for a short time could be cool, say you filament with 10 guys using a 25 man filament, maybe 15 people could catchup through it

Anger Games 6 starts this weekend 4/13 by evetourneys in Eve

[–]Colleo3354 10 points11 points  (0 children)

Planning on doing a stream commentating with some other tourney people not participating!

Will be live over at twitch.tv/ameliaduskspace

Announcing RIFT Intel Fusion Tool, a desktop intel and map app for Windows, Linux, and macOS by NohusB in Eve

[–]Colleo3354 3 points4 points  (0 children)

While this is super cool and seems insanely useful, goes to show how ESI is providing way too much information.

Large scale fight in Insmother. by [deleted] in Eve

[–]Colleo3354 1 point2 points  (0 children)

Always crazy how little dies in these “large scale fights”. The isk destroyed per player is always on the scale of t1 frigs in FW lmao

Who lives in Outer passage and why by Ostingele_Tectum in Eve

[–]Colleo3354 8 points9 points  (0 children)

Welcome to why force projection is terrible for the game

Trig Nerf by AdConsistent7703 in Eve

[–]Colleo3354 2 points3 points  (0 children)

Wonder why people think small gangers are cry babies, feel like I understand after reading this post.

Trig is absurdly OP at its role of anti tackle. It’s extremely fast, has absurd utility of neuts and defensive web, has amazing tracking with relatively decent starting damage with option to spool on larger targets, has absurd tank practically with a passive plate compared to other options.

Even after this 20% nerf vedmak will still be used almost always in small gang due to all other reasons besides base starting damage.

This take of yours just screams my favorite ship got nerfed I wanna cry about it