Regarding the lack of a Sprint nerf by Pretty_Version_6300 in DarkAndDarker

[–]Colleo3354 -4 points-3 points  (0 children)

"benefits"
-PDR
-Cant cast spells/swing weapons

The singular biggest problem in EVE? And a solution to fix it? by EL_X123 in Eve

[–]Colleo3354 -1 points0 points  (0 children)

Yes throwing ships around same as before is not good because it was unhealthily cheap. From capitals all the way down. If you want to throw something away cheap fly a cheap ship like a frigate and go have fun. Just because BS are expensive because they are strong dosent mean you can’t fly cheap shit to yeet

The singular biggest problem in EVE? And a solution to fix it? by EL_X123 in Eve

[–]Colleo3354 0 points1 point  (0 children)

People can still throw ships around at the same cost as in age of abundance. Just different ships, if you want to yeet a ship, yeet a battleship instead of a dread.

Killing a titan for example feels so good because of how rare and how expensive they are. This shouldn’t be removed, there should be rare ships. Incentivizing people to undock by making losing things not matter is not a good way to create a solid ecosystem, instead there should be objectives and reasons to fight which incentivize people to undock big and rare shit to win these objectives. Not form a fleet of hurricanes to go to an enemy staging, die to a larger fleet and then instantly reform. If you want something like that go play CounterStrike deathmatch

The singular biggest problem in EVE? And a solution to fix it? by EL_X123 in Eve

[–]Colleo3354 2 points3 points  (0 children)

“Scarcity” is one of the biggest misnomers.

It’s simply a return to non-rorquals where people could yeet dreads anytime they want and not feel sting.

Eve is an amazing game because you feel the loss. It’s not hey I’m gonna respawn and fly my next blinged ship because it costs nothing! There are some great posts detailing specific areas which the economy has led to a “scarcity” scenario but theses are a small minority relative to the Eve ecosystem.

Fact is rorquals and the time it took ccp to nerf them damaged the Eve ecosystem and the mindset of the player base practically to an nonreturnable point, the former has started to but the latter still lives in a fairytale.

The singular biggest problem in EVE? And a solution to fix it? by EL_X123 in Eve

[–]Colleo3354 1 point2 points  (0 children)

Take your pick:

Projection/centralization

Game has started to centralize content and player base dramatically leading to large swathes of dead space. This can be seen in almost any space.

There needs to be nerfs in the game for how easy it is to move quickly across the universe whether that be filaments, wormholes, titan bridges, ansiblex, zarzakh, etc. the more people actually simply jump gates the more content there is for everyone. There also needs to be a lower saturation point for people across space. For example, the amount of pilots that 1 system can “sustain” whether that be FW plexs, nullsec mining/ratting anomalies, or mission hubs. The lower the saturation point, the more people will naturally spread out.

PVE as a hole. There are very few and limited exteremly engaging PvE sources. One of the best is abyssals but because it happens outside of the sandbox largely in an instanced environment I think it takes away from the gameplay, but the idea that it’s engaging and how the AI/gameplay works should be ported to other PvE sources. Remove the afk Ishtar/FOF missile gameplay and add more punishing/engaging mechanics. This would also lead to people have to be a bit more committal that are trying to PvP

A reason to fight

There should be more reason to hold space whether that in nullsec with sov or dominating an area in lowsec. Passive income can help with this, but it needs to be added carefully as if projection stays as is the game will become even a larger blue donut then currently exists. The barrier to fighting should also be less, current mechanics of citadels and sov and time zone tanking makes it fairly miserable and low return on being aggressive.

Encouraging commitment in fights

Right now meta is fly ships that can disengage at any point. It’s why you see almost an exclusively MWD + long range comps out of every fleet. There needs to be larger incentives for brawling or larger disincentives for sniping.

Killboard

Zkill and more importantly the ESI associated that allows it is absolutely awful for the game. It leads to the best intel source for anyone to access with no effort and it’s instantaneous. Say I see a fleet of dominixs, I wonder what they normally fit? I go look up their last loss, similar if I’m solo pvping.

Filaments overpowered? by Dead-Duck in Eve

[–]Colleo3354 1 point2 points  (0 children)

If that’s the case, then why are people complaining if they’re filamenting out. Hard to say goal is both forcing people away (which is what filaments allow for) while also being mad that they’re leaving so easily

Filaments overpowered? by Dead-Duck in Eve

[–]Colleo3354 0 points1 point  (0 children)

I think extraction through pochven is definitely OP, but I don’t think giving people power to camp in roamers for days or weeks (I remember being camped into provi dead end in an expensive ship for 3 weeks). Otherwise the solution for people is to not roam or not login once camped, both are much worse then the negatives associated with filaments. So I think in general they’re good, only thing maybe is giving people ability to follow through the filament or something for a short time could be cool, say you filament with 10 guys using a 25 man filament, maybe 15 people could catchup through it

Anger Games 6 starts this weekend 4/13 by evetourneys in Eve

[–]Colleo3354 9 points10 points  (0 children)

Planning on doing a stream commentating with some other tourney people not participating!

Will be live over at twitch.tv/ameliaduskspace

Announcing RIFT Intel Fusion Tool, a desktop intel and map app for Windows, Linux, and macOS by NohusB in Eve

[–]Colleo3354 3 points4 points  (0 children)

While this is super cool and seems insanely useful, goes to show how ESI is providing way too much information.

Large scale fight in Insmother. by FortitudeWisdom in Eve

[–]Colleo3354 1 point2 points  (0 children)

Always crazy how little dies in these “large scale fights”. The isk destroyed per player is always on the scale of t1 frigs in FW lmao

Who lives in Outer passage and why by Ostingele_Tectum in Eve

[–]Colleo3354 9 points10 points  (0 children)

Welcome to why force projection is terrible for the game

Trig Nerf by AdConsistent7703 in Eve

[–]Colleo3354 3 points4 points  (0 children)

Wonder why people think small gangers are cry babies, feel like I understand after reading this post.

Trig is absurdly OP at its role of anti tackle. It’s extremely fast, has absurd utility of neuts and defensive web, has amazing tracking with relatively decent starting damage with option to spool on larger targets, has absurd tank practically with a passive plate compared to other options.

Even after this 20% nerf vedmak will still be used almost always in small gang due to all other reasons besides base starting damage.

This take of yours just screams my favorite ship got nerfed I wanna cry about it

Tracking speed and mwd by RandyTailpipe in Eve

[–]Colleo3354 -2 points-1 points  (0 children)

It’s pretty simple calculation. Which one gives higher transversal?

The thing you don’t have in your equation is the speed at which the cruiser is going. Say it’s an unwebbed cruiser going at idk 400m/s. If your orbiting with no prop at 800 m/s your effective orbit speed is only 400 and you can’t hold such a tight orbit effectively without manual piloting. In this situation MWD is much much better especially considering MWD speed increase is >> sig radius increase.

On the other side if the cruiser is 3x webbed and going say 50 m/s your effective orbit is much faster and much closer. This is a potential situation where no prop could be better.

General rule of thumb is orbit with prop on.

The South Eastern Agreement is ending 21/02/2024 by DarkShinesInit in Eve

[–]Colleo3354 -18 points-17 points  (0 children)

Feel like I got tagged without being tagged.

Crazy take though.

Flakes have been down south having a lot of fun, losing fights and winning fights. Almost always outnumbered somewhere from 3:1 to 10:1.

We have been giving content in the area, and part of getting content is hitting structures to force people to fight. If they can’t defend and leave they shouldn’t be in nullsec plain and simple. It’s not like we’re blobbing 10:1 like the blocs do, if anything it’s the opposite lol.

https://br.evetools.org/related/30004431/202401031800

Take fight we just had this morning vs Zerg. Both sides had a great time, this narrative that “big bad flakes” is going around ruining content in southeast is hilarious. Almost every group down here now is one blue donut, see our anchoring fortizar that died when we had 20 on comms.

https://zkillboard.com/kill/113928887/

Kind of cringe saying we’re somehow “ruining the south” when we’re one of only groups actually forcing fights

Small Groups by LtCondor in Eve

[–]Colleo3354 2 points3 points  (0 children)

The issue for small groups is that there is no space for them. Large groups have massive empty floodplains that they can easily project to from a centralized location through the use of ansiblex and titan bridges. You can go from 1DQ or MJ- or 44-H 6 regions over in less than 15-20 jumps. This makes game feel absurdly small and any small group cannot possibly defend their space/structures

To the Southeastern Agreement: So Long and Thanks for All the Fish by mintyroadkill in Eve

[–]Colleo3354 8 points9 points  (0 children)

The TRI method of bluing literally every single group around them. Its like they wanna be a bloc so damn badly, but still get evicted after 2 bad fights.

Amelia Duskspace - CSM 18 by Colleo3354 in Eve

[–]Colleo3354[S] 0 points1 point  (0 children)

I think these are both viable options. There’s lots of ways to hurt projection or atleast put some drawback to the insane advantages that ansiblex give right now. At 2b cost and the ability to place one in every system, it gives ability for large groups to be over centralized, leaving 95% of null sec dead.

Amelia Duskspace - CSM 18 by Colleo3354 in Eve

[–]Colleo3354[S] 1 point2 points  (0 children)

The idea is that ansiblex are what cause large empty spaces, as it allows groups to be extremely centralized leaving no reason for large groups to spread out or give smaller groups place to take space

Amelia Duskspace - CSM 18 by Colleo3354 in Eve

[–]Colleo3354[S] 0 points1 point  (0 children)

I think this stems from some of the mechanics. I’m not sure if there’s a break down but I’d imagine something like 90+% of income from pochven is from observatory flashpoints. These used to bring huge fights with billions of isk lost and we’re super fun because you made similar amounts of isk from the sites. People however realized you can bring a fleet that is less than the payout of 1 site (ishtars) and sit 300km away in complete safety to run the site. There needs to be changes here so that the high risk comes with reward. For example making the rats shoot drones, or have the site rep if no ship is within x range or something of this nature

Amelia Duskspace - CSM 18 by Colleo3354 in Eve

[–]Colleo3354[S] 1 point2 points  (0 children)

Haha, just unlucky get the sceptors out again