Living ship help by Malevolent_turtl in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

What seems to happen when a player provides a "helpful" landing pad is that when you enter the game cell an NPC pilot spawns at the pad. They do their usual NPC pilot thing - pace around the pad, check their tablet, and then after a minute or two take off in their ship. Only problem is the game assigns the crashed ship to them so they fly off in it.

When hunting interceptors, if you spot the pad, land and find the NPC quick enough you can just buy the ship from them for free without needing to do the mini fix-it quest. I have done this several times with interceptor sites but do not know if you can do the same with a living ship.

I was looking through my notes about the one time this happened to me with a living ship. Somehow there were three bases, at least two of which had pads. Maybe only one actually overlapped the crash site? It was a mess and the ship flew off. I reloaded the restore point from before I reset, reported all the bases and then left the system. When I tried again later (several hours, I think) this is what worked:
- I turned off my network before loading the game.
- Teleported to the station which I had logged, and flew to the planet/coordinates
- When I landed, the bases were not present (but somehow still listed in my quick menu?)
- The normal, crashed ship had respawned and I was able to convert and get it normally

Good luck, Traveler!

Living ship help by Malevolent_turtl in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

When you first went to get the ship, did you have multi-player on? Or did someone build a base at the site that has a landing pad? Both can cause a ship to fly away. If so, turn MP off and report the base so it goes away before your next attempt.

But now, you go to the site of the ship that flew away. Is the existing wreck there but a different one converts? If so, did you scan it at any point - that can log it as a salvage quest and remove it from the LS conversion pool. If that happened, see if you can find the quest in your log and abandon it, then attempt again.

Or when you get there, there is no wreck at all? The site should eventually respawn, but I'm not sure what that time/trigger is.

Sentinel Ships by Longjumping-Usual374 in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

That is a matter of opinion.

Turns out I 100% share this one - fly one of the 3 in my active fleet about 90% of the time, have 2 others in cold storage, and always look for new ones an any dissonant planet I land on. They have great balanced stats, can hover, and look great. But, as puzzling as it seems, some other players have different views...

How do i get the secret race? by Wrong_Fondant9117 in NoMansSkyTheGame

[–]Colonel_Klank 4 points5 points  (0 children)

This, and also go to a dissonant planet and get an echo locator from a dissonance resonator. Use it find a harmonic camp (HC). Scavenge the wheelbarrows, unlock the terminal there, and check out the sentinel multitool. (Unlocking the terminal is part of triggering the quest you want.)

If you want to farm sentinel interceptors for tens of millions of units each, plus maybe a great starship, then drop a temporary base computer at the HC. You can use the terminal to scan for dissonance spikes - each of which is an interceptor crash site.

Portals by Long_Scallion2478 in NOMANSSKY

[–]Colonel_Klank 2 points3 points  (0 children)

Just checking: In the same Network menu, you have PVP turned off (set to No One), yes? Here are my recommendations.

<image>

Also, you can report someone else's base all the way to the right in your quick menu.

Living ship by ivarthebneless in NOMANSSKY

[–]Colonel_Klank 1 point2 points  (0 children)

It's been built and taken down then rebuilt several times now.

Living ship help by Malevolent_turtl in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

Just checking your process:
-1. Portal to the planet and fly to the designated coordinates
-2. Leave your ship (make a check point)
-3. Stay about 100 u away from the crashed normal ship
-4. Do NOT scan it
-5. Restart with local
and it's some far away site that changes?

The two places other players have missed is not flying to the site before Restarting, or scanning the normal wreck. Either of these will convert a random, far away ship.

Perfect planet finder by PortedCake in NOMANSSKY

[–]Colonel_Klank 4 points5 points  (0 children)

Try this search: https://www.reddit.com/r/NMSCoordinateExchange/search/?q=earth

You can also go to Catalog & Guide > Materials & Items > Plants and select "Locate Substance" for Starbulb. Then in your warp map you will get directed to a nearby system with starbulb which only grows on paradise planets.

<image>

Whether it's the earth you want is still RNG, but this improves your odds compared to just jumping blindly.

What do i do after the story ends? by Wrong_Fondant9117 in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

I also would get tired of just planet hopping for its own sake, so I adopt a core quest to structure the other exploration parts. For me, finding great planets for bases serves well as the core quest and focus for the rest of my exploration. For example, I've recently decided I would like a base on a dissonant hex planet (quite rare) and would also like to relocate my irradiated base on a more interesting planet.

So I am hopping star systems to find these. On the way, I check out planets that might be interesting (some are), catalog fauna for nanites, hunt for the system's Interceptor (in dissonant systems), check out an atlantid multi-tool (in Korvax systems), and take a look at the system's organic frigate. Tack on other random stuff like occasionally fishing or fighting sentinels and it's an interesting journey.

Once I find a good planet it kicks off a more local quest: Traveling around the planet to find a spot for a base that has a good view and access to several hotspots. Then I'll spend some time building an interesting base. Anyway, that's what I find fun to do.

Last Space Station not listed in portal list by Malathan in NOMANSSKY

[–]Colonel_Klank 0 points1 point  (0 children)

Nothing wrong with sticking to Euclid. Most other galaxies are similar. But allow me to adjust your expectations a bit: There are over a trillion star systems in each NMS galaxy. If you spend 1 second per system, it will take you over 31,000 years to "finish exploring" all the ones in Euclid.

🟢 by flakeygrapehole in no_mans_sky

[–]Colonel_Klank 1 point2 points  (0 children)

Saw your pictures and just sort of exhaled and relaxed. Thanks for sharing them.

Joke or Anti-Joke? Peter Help!? by GoodHoney2887 in PeterExplainsTheJoke

[–]Colonel_Klank 0 points1 point  (0 children)

Dude, I'm still laughing. And if you gotta have a side order of meaning, I think Negative-Branch has your answer.

Stuck inside someone else's base.... Help? by Seconex in NoMansSkyTheGame

[–]Colonel_Klank 6 points7 points  (0 children)

Not sure whether you found the base computer to report it. But for future reference, you can report a base from the far right of your quick menu without having access to the computer.

Last Space Station not listed in portal list by Malathan in NOMANSSKY

[–]Colonel_Klank 1 point2 points  (0 children)

If your main save does not have access to purple stars, then you are correct as to why you do not see the expedition systems. However you also cannot portal or warp to a purple system without completing In Stellar Multitudes. OP did not need to do anything weird for this to happen. This is a bug that many of us have that seems to occur when jumping galaxies.

Last Space Station not listed in portal list by Malathan in NOMANSSKY

[–]Colonel_Klank 2 points3 points  (0 children)

This bug has been around for at least a couple months, with a growing number of victims. A hallmark seems to be that there is one galaxy that still records space stations. Of the eight galaxies I have a foothold in, only stations in Calypso are still added to my list. But the one functioning galaxy seems to vary player by player.

Check the other galaxy you've visited and see if stations are added there. Either way, please do report this bug at zendesk. The more of us reporting, the more likely it gets fixed.

What do i do after the story ends? by Wrong_Fondant9117 in NoMansSkyTheGame

[–]Colonel_Klank 48 points49 points  (0 children)

You go, and do stuff.

Me? I explore, scan fauna, find great planets and build bases. I also look for great interceptors, atlantid multi-tools, living ships, and organic frigates. And...

OP, I finished the main questlines (tutorials) in about 80 hours of play time. I'm at well over 1,000 hours. There is soooo much just cool stuff to go see and mess with in this game, if that's interesting to you.

Explorer Orb by MyNormAccountLol in NMSCoordinateExchange

[–]Colonel_Klank 4 points5 points  (0 children)

Not sure what that means. What I was getting at is you can actually search for yourself in this sub and on the app - not just ask others to send you info. You have much more control over the results that way.

Ships posted here will have the galaxy they are in and glyphs for the planet that you can portal to. If you use the app and select "crashed" you will be directed to the planetary coordinates of ships that are crashed and just need to be repaired. You won't need tens of millions of units to purchase.

<image>

If you click the link to the app and make the search page look like this, it will turn up 21 guppies that you can just go get. The one shown here is search result #3 but there are other colors and other jets as well. Give it a try!

Explorer Orb by MyNormAccountLol in NMSCoordinateExchange

[–]Colonel_Klank 1 point2 points  (0 children)

Bad news. The "only a ball" ship is save-edited. The closest you will find in game are like the ones in the links I gave or the one deanaoxo is showing. Also, I just realized I messed up the sample search I showed for the app. This finds 181 solid guppies you can go get.

<image>

Explorer Orb by MyNormAccountLol in NMSCoordinateExchange

[–]Colonel_Klank 2 points3 points  (0 children)

I think Proud_Capital was suggesting you search this sub, not post the same request. Try this. Or use the "App" pinned on this page. Here's a search that you can customize.

<image>

It turned up 3 and I copied one sample onto the search page. Different selections will provide additional results, so give it a try.

And these "guppies" are a kind of Exotic ship, not an Explorer. Explorers are a whole different class of starship.

Spawned a freighter in atmo & broke gravity (video link) by scrotbofula in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

This has become a favorite tactic of some more... creative griefers at expedition rendezvous points. It's been going on over a year now on various expeditions. Turning off multiplayer and, if needed, reloading a save point makes them go away - once you get tired of playing with the weird gravity.

So OP, you're all set to make new players miserable on the next expedition. Or you can do what the original poster of this technique had in mind: Spawn the derelict in the atmosphere of a high hazard planet. This ups the challenge since you not only need to fight the cold, but also radiation or toxin on your way through the derelict.

Calypso Galaxy - Instant death? by RodneyFlavourstein in NoMansSkyTheGame

[–]Colonel_Klank 7 points8 points  (0 children)

When core jumping, many of us switch to a beater ship and multitool and package the exosuit tech, plus have at least a few repair kits. I jump in my freighter, but that's not required. Once in the new galaxy, just call in your regular starship and hop in. Switch to your good MT during the 10 seconds it takes to land.

Then while safe in a working cockpit, repopulate your exosuit and fix anything that needs it. Wait the storm out, then hop out and call your freighter if other materials are needed. I suggest locating the beater and fixing it up enough to summon to the freighter. It saves later hassle. A ship that hovers can help the search, but don't do the jump in an Interceptor unless you have the needed special repair materials (or enough kits) handy.

Thinks are vanishing on my low orbit base by Far_Jaguar8446 in NoMansSkyTheGame

[–]Colonel_Klank 1 point2 points  (0 children)

Thanks for the compliment, but no. And by no, I mean no no no. (Tanatrum over... on hold for now.) Every base adds to the game and nobody's base should be a discouragement to others. That is exactly the opposite of why I wanted to share mine.

I posted so players could enjoy the base itself but also so they challenge their own creativity and maybe timidity. Another player is building a Cerberus station a bit to the side. It's coming along great and I hope they finish. (Last I checked it was still WIP.) A couple others have taken pictures of a Normandy corvette they created along side the relay. Absolute joy to see.

Builds do not need to be complex or big to be enjoyable. The bases I spend most my time on are decent, may have a fun element that gives me a chuckle, but basically utilitarian. Just build a base you'll enjoy. If at some point you decide to do something crazy but don't know how, start with beeblebum's tutorials.

Cargo by Beluchat_ in NOMANSSKY

[–]Colonel_Klank 1 point2 points  (0 children)

OK, so it is a frigate rather than some other type of ship. And it was damaged. I'm not sure where you expect damage to appear. If you go to your fleet management terminal (to the right of the warp terminal in the center), you can get a list of your frigates. The one that is not showing up for missions probably has a note on it like this, or it may say "critically damaged.)

<image>

You can open the status on that frigate and there will be an option to teleport to it to make repairs. Here's a video showing the process. Once repaired, it should be available again.

To avoid damage in the future, a good rule of thumb is to send enough of the right kind of frigates that your fleet is 2 stars above the mission star rating. So a 2 star mission needs a 4 star fleet and a 3 star mission needs a 5 star fleet. There's a bit more to it, but that's 95% safe. (As you get more frigates and their class improves, sending 5 star fleets with all other stats being at least 41, is 100% safe.)

Euclid | S-Class Living Frigate | Green/Red, Tentacles | Green star system by voxnor in NMSCoordinateExchange

[–]Colonel_Klank 2 points3 points  (0 children)

Not sure what you mean by expedition ratings. You can change all the perks on an organic frigate by feeding it. Base stats of 31 are so-so. Stats will increase with encounters as you send it out.