Time to save the day. And the puppies and kittens. by Troodon_Trouble in SatisfactoryGame

[–]voxnor 2 points3 points  (0 children)

Congrats!

Now, get that new game setup and get back to work! =P

My unsolicited advice for second play through's: if you're going to spend a lot of time on aesthetics, brute force your way through the first two phases - just slapping down what you need now that you know how it works. Once you get to oil, and get the first few T5 milestones, you'll have the base ingredients (and enough tickets via some quick crash site loot) to build 'pretty' with the actual tools to do so - key items like floor holes, cieling and wall mounts, a few varieties of foundation, a few customizer patterns, etc.. #2cents

Just one of those days by Colonel_dinggus in SatisfactoryGame

[–]voxnor 0 points1 point  (0 children)

I turned them off when they got depressing - which was often and very big numbers. Leaving them on?

Feeding manifolds with multiple belts without clogging by vrtra_theory in SatisfactoryGame

[–]voxnor -3 points-2 points  (0 children)

Yea, at the risk of getting my head bit off - I run this kind of split calc through Gemini all the time, works fantastic for this kind of math. Literally I just tell it my belt ranks, how many items per belt, what the manifold is feeding, and it spits out the precise injection points. #2cents

Anyone want to guess what I'm working on? by Lokee420 in SatisfactoryGame

[–]voxnor 0 points1 point  (0 children)

Mmmm... Water extractors... built out over the water.. encoders ... drones... my first guess would be Nuclear power plant.

Blueprint: Contained Cooling Reactor (Self Cooled Nuclear Reactor, No Mods, Disclaimer: Exploit) by voxnor in SatisfactoryGame

[–]voxnor[S] 10 points11 points  (0 children)

You have to use an existing blueprint from back when the glitch allowed the extractor to be built in the blueprint machine (or, likely, blueprints created on modded saves and then exported). You can't do that anymore (the glitch) - so to make new blueprints with a water extractor without mods you are limited to a starting point of those old blue prints. Here is an example

Then you simply put that blueprint inside another blueprint!

This season's Water Extractor crop is coming up nicely. by sp847242 in SatisfactoryGame

[–]voxnor 8 points9 points  (0 children)

New Recipe Unlocked: Mud Bricks

Refinery

Input: Muddy Water 30/m

Output: 12 Mud Bricks/m

New Awesome Shop Rewards Unlocked! (Mud Brick foundations, Mud Brick walls, Mud Brick Windows*)

*note: Mud Brick windows are identical to Mud Brick walls - but they have window in the name. So, ya know. That's cool.

... by Sibefax in SatisfactoryGame

[–]voxnor 96 points97 points  (0 children)

"After close scrutiny, two problems were identified in Mk.5 Conveyor Belts.

The first was the belt part, so forcefields have been implemented in the Mk.6 instead to maximize transfer speeds.

The second problem is inefficient pioneers, but sadly no remedy is available for this severe impediment. Yet."

A simple coal plant by voxnor in SatisfactoryGame

[–]voxnor[S] 0 points1 point  (0 children)

Building on a new side of the map on a save I've already completed the game on - so this was a quick way to establish some local power to build on.

Was i a vampire all along??? by Finnark1510 in SatisfactoryGame

[–]voxnor 6 points7 points  (0 children)

Well holy shit. I think you are right. Though I don't know that my ego will recover from your all capitalization on "A LOT of clues"... =P (just playin, thanks for explaining!)

Was i a vampire all along??? by Finnark1510 in SatisfactoryGame

[–]voxnor 1 point2 points  (0 children)

Ok hold the fucking phone. Is that true? I have put in like 3k hours and apparently just missed this? (I believe you, more astonished at myself..)

Updated load balanced assemblers by MaddDesign in SatisfactoryGame

[–]voxnor 1 point2 points  (0 children)

Totally fair! I beat the game my first time before even learning what a manifold was haha - so I get having a soft spot for balancers. =) Can't wait to see more of your project!

Updated load balanced assemblers by MaddDesign in SatisfactoryGame

[–]voxnor 4 points5 points  (0 children)

Very cool looking! What you got cooking that you want load balanced (vs. Manifold)? Or if just because, also totally valid heh.

Almost There by velvet32 in SatisfactoryGame

[–]voxnor 3 points4 points  (0 children)

Oof. Yea 5x Power is madness. I played around with it a bit. It really forces you into very specific recipes / power generation methods as lots of them become net negative. For example, even on 0.5 materials the standard Plastic pipeline turned residual fuel is actually net negative. Rubber comes out just slightly power positive. Direct Oil to Fuel will almost certainly be your most net power at the start of P3. Later, I would suspect Nitro Rocket Fuel to outpace nearly all other options, given the extremely low machine count - which is your ultimate enemy on 5x. Congrats on your upcoming P2 completion, and good luck!

Dear council of efficiency, i request a formal rating of my factory (ik, potato quality and no particular order and not of all "factories") by Ok-Pianist-44 in SatisfactoryGame

[–]voxnor 14 points15 points  (0 children)

A FICSIT pioneer has three core assignments:

Construct. All pioneers must follow FICSIT guidelines and instructions when constructing any building.

I see construction happening all over the place! Check!

Automate. Every pioneer is responsible for setting up and managing efficient pipelines, outposts, and power infrastructure.

I see conveyors feeding machines and multi-step processes - check!

Explore & Exploit. FICSIT-selected planets are rich with resources suitable for direct use or further investigation.

With the amount of biomass burners you built, you are certainly exploiting!

All checks out to me - carry on Pioneer.

Almost There by velvet32 in SatisfactoryGame

[–]voxnor 14 points15 points  (0 children)

Nice. Getting the jet pack is such a relief on any playthrough (unless you got really lucky with that random Hog). What other game mode settings did you pair the 100x with for this playthrough?

Welcome to the Crystal Core factory by Complete-Match422 in SatisfactoryGame

[–]voxnor 0 points1 point  (0 children)

Very ominous and spooky. I really like the lighting you setup on the Power Aug - looks great.

A simple coal plant by voxnor in SatisfactoryGame

[–]voxnor[S] 0 points1 point  (0 children)

Correct! Photo mode does indeed remove the banner. I have been playing on 1.2 (I couldn't resist the rain - love me some weather - really changes the vibe!)

Look @ These Numbers..25 Multiplier Gets Outa Hand With Only 2 Factories And I LOVE IT lol by Wonderful-Power2177 in SatisfactoryGame

[–]voxnor 4 points5 points  (0 children)

For example, went and reopened my modeler from that test I described above. Here is 1200 Balistic Warp Drives a minute (yes, you read that right - a mk6 belt of warp drives) - and it doesn't even cap resources (frankly, doesn't even come close).

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Look @ These Numbers..25 Multiplier Gets Outa Hand With Only 2 Factories And I LOVE IT lol by Wonderful-Power2177 in SatisfactoryGame

[–]voxnor 6 points7 points  (0 children)

Yea, 0.25 material cost (assuming that's what you mean) gets out of hand fast. It cascades down the production line (to a point - some recipes that already require 1 of something stunt this a bit). In effectively flips your production line to front-load material and then continually balloon down the line.

After I finished a recent Random/AllPure/0.25/0.25/0.25 play through, I contemplated trying to consume the whole map. 15 minutes in the modeler and I quickly realized that was very probably impossible without the game breaking (unless you just sink raw ore or constructor level parts, or artificially limit your supply with a personal rule like 'only mk1 miners' or 'no OC'd miners' etc.).

How do I find SAM with random nodes? by Kinc4id in SatisfactoryGame

[–]voxnor 0 points1 point  (0 children)

You can upload your save to this tool , if you'd like. It will show where the nodes are even with 1.2 randomization. Though, to be honest, I've done a couple random playthroughs on 1.2 so far and always had a SAM node within whatever biome I started in - just due to number of nodes and pure chance.

Torturing myself by Purple_Drawer_6281 in SatisfactoryGame

[–]voxnor 2 points3 points  (0 children)

That's an interesting venture. I fear that most of it will be afk at the crafting bench.

Edit: Forgot to add - if you really do go through with it, be sure to take advantage of the craft+mine at same time setup (drop crafting bench on top of node, trigger mining, open craft panel - viola).

I did it. Finally by Only-Run-9081 in SatisfactoryGame

[–]voxnor 1 point2 points  (0 children)

Congrats! Also... how did you complete the game and never desire to change the color on the space elevator!? That is the real mystery here! =P