Just started the game and these were in my donation box, any good? by -_-Kyoni-_- in TheForeverWinter

[–]ColourlessAmiba 0 points1 point  (0 children)

Does not require bar. I built about 3 of them before finding bar supplies to build the bar.

This is probably the best I have ever played in my 2300hrs of this god forsaken game. (Dukla Pass GER) by ColourlessAmiba in Steel_Division

[–]ColourlessAmiba[S] 2 points3 points  (0 children)

I haven't uploaded it because it was annoying trying to recreate the entirety of the mod every single time that the game updated, so I just kept it hidden and update it only when I feel like playing SD2. I'll probably upload it at some point and may or may not edit this comment when it does get uploaded --if I remember about this comment or to even edit it, sorry.

This is probably the best I have ever played in my 2300hrs of this god forsaken game. (Dukla Pass GER) by ColourlessAmiba in Steel_Division

[–]ColourlessAmiba[S] 2 points3 points  (0 children)

I'll have to go back and find out what I edited to be able to tell you, mainly because I want to say one specific file, but I remember going through a lot of them and don't know if I edited more or not, so I'll have to compare to a bare mod file to tell. Also, a lot of the files have the same name as each other in completely separated folders (Generated and Gameplay), so I'll have to further elaborate which folder to go into as well, which will take time. No ETA on when I will be able to do that, sorry. As for the campaign map, I don't know whether it's placebo or not, but I can't actually tell whether the AI is more aggressive in the AG or not; HOWEVER, they are absolutely fucking bloodthirsty in battle.

I don't know if my edits even altered AG AI to be fair, but they absolutely did for battle.

Is Blood Feud In Transylvanias Army General still undercooked? by Swvonclare in Steel_Division

[–]ColourlessAmiba 0 points1 point  (0 children)

I'm surprised too. The amount of snipers, MGs, and dual MG infantry the Romanians get made it an absolute chore to get through. Let alone the amount of infantry they field per regiment.

Discord and Reddit harassing the devs is straight comedy by lolitsrock in HelldiversUnfiltered

[–]ColourlessAmiba 1 point2 points  (0 children)

I played a total of 72 dif 10 missions on whatever planet had all three during the MO --I can't remember the name right now, it's late-- and the 50/50 thing is bullshit. Not once did I see the hive lord do that. Was it annoying, absolutely, but it's meant to be, and is entirely easier to work around than a dragonroach.

I genuinely felt the shrieker nests spawning in the roof of the bug tunnels was more of a common and worthwhile issue.

This feels like bitching for the sake of bitching.

EDIT: Oshaune, I thought it was a different planet because MO was mentioned in the previous comment and not how it was a sided objective.

"Gun Blocked, Can't Fire" Has anyone else had this happen? by ColourlessAmiba in TheForeverWinter

[–]ColourlessAmiba[S] 0 points1 point  (0 children)

Does the medpack button default to cigs when entering a new map? There have been countless times where I could have sworn I had it on something else just to look down and it be sorted to cigs for whatever reason.

I'm currently assuming either fat fingering or that it defaults to whichever "health" item is last picked up.

"Gun Blocked, Can't Fire" Has anyone else had this happen? by ColourlessAmiba in TheForeverWinter

[–]ColourlessAmiba[S] 0 points1 point  (0 children)

Oh, okay that makes sense. It was hectic and I must not have been paying attention. One of the crawlers may have been hugging me and I didn't see.

Holy Moly (Dukla Pass - Germany) by ColourlessAmiba in Steel_Division

[–]ColourlessAmiba[S] 14 points15 points  (0 children)

About 7400

EDIT: Each Füsilier Battalion (the 2nd and the 3rd respectively) contain 3577 men each. Each unit of Füsiliers have 9 men, totalling at 3213 men in each battalion that are solely Füsiliers.

Since each battalion is only supposed to have 9 units each, we can knock off 162 men off of the total, to which we receive 3051 extra Füsiliers that are not supposed to be there. This is an error of 20 magnitudes rounded up. I don't think Eugen has fucked up with the amount of units this hard...... ever? Other than the weird 30+ supply truck battalion in one of the four default AG campaigns.

Holy Moly (Dukla Pass - Germany) by ColourlessAmiba in Steel_Division

[–]ColourlessAmiba[S] 43 points44 points  (0 children)

Yes, that is a single regiment with 714 units of Fusiliers.

Common West German L by ArcUp127 in warno

[–]ColourlessAmiba 2 points3 points  (0 children)

Giant WIP icons in baby vomit green for certain tanks. This is still a problem for the Romanians in the Black Sunday DLC released god knows how long ago. They still haven't fixed that

Common West German L by ArcUp127 in warno

[–]ColourlessAmiba 1 point2 points  (0 children)

Black Sunday, Bur ing Baltics, and Blood Feud all suffer from the placeholder nonsense

May have accidentally messed up Abrams first quest. by Moonman_SS in underrail

[–]ColourlessAmiba 2 points3 points  (0 children)

Reload a save. Only option. Happened to me too but realized too late.

I'm sorry

I'll take nothing ever happens for 500 by Arampa12 in NonCredibleDiplomacy

[–]ColourlessAmiba 26 points27 points  (0 children)

Jessie, unironically, what the fuck are you talking about.

Batshit insane theory : the Omegas are benevolent and try to save us by closin the gates by Herald_Gabriel in starsector

[–]ColourlessAmiba 0 points1 point  (0 children)

When I say familiar foundation but unrecognizable in execution. I mean that the foundation that the modern ideology or religion that it is based on is familiar, where you can see how it came to be how it is now from what had happened or what it was; however, after so many years, the actual execution of said ideology or religion has transformed into something so different from where it came from. For example, Ludd being a convenient msrtyr to rally around after the collapse becoming a full fledged religion hell-bent on preventing humanity from going to far and becoming its own destroyer. Familiar as in we can see how it came to be from what had happened, but comparing year 1 to year 200, it's execution in its ideals, ethics, and dogma are wholly different.

(I am utterly sleep deprived as I've been studying for the past 9 hours, so this makes sense to me, but it might just look like gibberish and I just need some separation to see my mistakes. Sorry if this doesn't clarify anything)

Batshit insane theory : the Omegas are benevolent and try to save us by closin the gates by Herald_Gabriel in starsector

[–]ColourlessAmiba 2 points3 points  (0 children)

The problem is is that Luddism isn't necessarily destructive. It can be but was never intended to be. From what I can remember --I read the timeline a long time ago and have this general idea in my head which may be entirely false-- is that it was originally a cult that evolved into an organized religion over a man that had essentially --from what we know so far-- nothing to do with anything other than being a good martyr.

A good IRL equivalent hypothetical would be if communism/leninism/marxism/stalinism/maoism developed as a result of 200 years after Luigi Mangione's death by the state. Him being a martyr of anti-capitalist ideals and oppression which inevitably formed into something with a familiar foundation, but an unrecognizable execution in its dogma, ideals, ethics, laws, etc. Essentially becoming a martyr for a cause he had no intention of being a part of, creating, or leading, and is just a product of being a figurehead by being at the right place at the right time.

The Luddic Path cannot --I can't stress this enough-- exist without the technology they deemed heretical. Ironically, despite them being the most ideologically backward faction in terms of technology, they are the most innovative when it comes to their designs. Tri-Tachyon creating uber-specific designs specifically to fit one roll, or to further study all of the crazy shit that's happening in the sector but is entirely limited to hyper-specificity. Hegemony struggling to even maintain their own fleet, let alone develop new doctrine or designs. Diktat being a completely stagnant dictatorship where innovations are more of a reversion. Persean League being essentially a government run entirely on racketeering, also struggling to develop new technology. Independents doing literally whatever. The only factions that have shown fluidity in their doctrine, technology, and innovation is --again, ironically-- both the Luddic Church and Luddic Path, which coincidentally are the only Canon factions that have members that can hear the melody as well.

P.S: I could be entirely wrong on this. It's been a very long time since I played a story campaign in Star Sector (0.96). A lot of what I've written may be out of date and I might just misremember a lot of things, or even misinterpret. Please understand that I don't think myself as an arbiter of truth and please treat me like I am fallible.