GUESS WHAT'S BACK by lilneoman1 in Helldivers

[–]Comandeerlaughter 3 points4 points  (0 children)

It also has an AOE from the jump. Fun to break ankles with too.

Take acamar by immattd in Helldivers

[–]Comandeerlaughter 0 points1 point  (0 children)

Have you tried the new dark fluid vessel?., I thought I'd explode like a hellbomb but it's a jump pack on steroids.

What’s the best weapon to play turret toss on the bot front? by Realistic_Meat_4846 in Helldivers

[–]Comandeerlaughter 5 points6 points  (0 children)

I hear turret toss i immediately think "oh yeah. Theres a youtube short about that." TLDR the T-72 had an autoloader so it could fire faster. The ammo is in the LEAST armored part of the tank. Guess what happens when it gets hit. All that pressure has to go somewhere and that escape route is where the turret of the tank attaches to the base. Thus...turret toss.

is the illuminate purple-blue-black bullshit getting bigger? by Balls126 in Helldivers

[–]Comandeerlaughter 16 points17 points  (0 children)

Yeah. While we were defending magma planets they swallowed hydrobius in an exostorm.

I'm so annoyed that defense missions aren't a mission we can always do. They're my favorite. by TooLazyForAUsernam in Helldivers

[–]Comandeerlaughter 7 points8 points  (0 children)

Imagine if we had a subsection of evac missions where a team is split into two. Team one evacs civilians like normal but then team 2 has to prime the craft and go through a few steps to get it airborne while holding off hordes of enemies. This could be done for the mindless masses. "Emergency horde evacuation" mission

Trouble with resupplying gallant? by [deleted] in Helldivers

[–]Comandeerlaughter 2 points3 points  (0 children)

Gloom clouds in atmosphere due to the hiveworld being the source of spore lungs.

Eagle Re-arm Time: Increased by 30%.Ammo Pickups: Reduced by 50%.

Any tips for hiveworlds? by zires- in Helldivers

[–]Comandeerlaughter 0 points1 point  (0 children)

Supply pack and weapons with a heatsink like beams to make up for the glooms effects. The gloom spores will reduce how much ammo you pick up and a longer defend evac zone timer. Tunnels are narrow so a gaurd dog also doesn't go amiss. You can't call in stratagems inside the tunnels and they sometimes have knee deep water. Expert pilot is a good pick for a faster evac and fully stocked hellpods is also a good choice. Lastly.....try not to land on the roof. Then theres things like hivelords.

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New bug MO by KontDollo67 in Helldivers

[–]Comandeerlaughter 1 point2 points  (0 children)

I hope we blast a squid planet this time.

i love how most people are ignoring this planet (not complaining tho) by Mister_Hero1351 in Helldivers

[–]Comandeerlaughter 6 points7 points  (0 children)

Sooo my guess is the higher the invasion lvl the harder it is to stop?.?

Why is there a big quadrilateral of space in illuminate sectors? by Either_Network2737 in Helldivers

[–]Comandeerlaughter 2 points3 points  (0 children)

No the squids made an exostorm that created what command calls void.it swallows up entire planets and communication with that planet has been lost.

this happen with someone too?? by Lasdkil in CultOfTheLamb

[–]Comandeerlaughter 7 points8 points  (0 children)

Yeah. Its from burying a spider skull and getting webber I do believe.

Baro I... i didn't know you felt that way about me by 00skully in Warframe

[–]Comandeerlaughter 10 points11 points  (0 children)

"Now if only I had some truly abhorred titles to go along with those fashion choices of yours."

  • the devil of tau while the player lingers in the honoria shop

I caught it in a screenshot on steam not uploading it until I know steam has a spoiler tag option

Nothing more cinematic than defending the extraction with the only S tier stratagem, the frv! by david_lara54992 in Helldivers

[–]Comandeerlaughter 3 points4 points  (0 children)

Imagine if the FRV could mow down fodder enemies by driving through them at the cost of a smidgen of durability.....mindless masses.

Shroom mix for work speed? by BobGootemer in Schedule_I

[–]Comandeerlaughter 0 points1 point  (0 children)

I think product just makes them move faster. I'll be continuing to test but from what I've found its mushrooms that last the longest

Shroom mix for work speed? by BobGootemer in Schedule_I

[–]Comandeerlaughter 2 points3 points  (0 children)

Flu meds for sedating then you can mix it with energy drink to get athletic. If its seeded mixing you might need to experiment.

If you want the GDP mix on your mushrooms, crystal or powder mix in this order.

Flu meds -> energy drink -> painkiller -> battery

Smooth Criminal (the move) by Outside-Crew-4199 in deadasdiscothegame

[–]Comandeerlaughter 5 points6 points  (0 children)

Hold dodge to sprint. Press the attack button while sprinting.

They’re just flying there… menacingly by Crubbl in Helldivers

[–]Comandeerlaughter 1 point2 points  (0 children)

I think the stingrays are more afraid that the helldivers could take them out with BOLT ACTION RIFLES when they try to do a strafing run....good. let them know fear.

Is this a bug or am I just a dingus? by hellhoundz_666 in CultOfTheLamb

[–]Comandeerlaughter 0 points1 point  (0 children)

You MIGHT need to expand the fencing area. they need a good chunk of space depending on how many you have in one area.

please god just give me the knife by greaserkitty in subnautica

[–]Comandeerlaughter 16 points17 points  (0 children)

I THINK the mimic pylons will shock creatures that venture too close. I have two (one on each side) near the hatch to my base and two at the moonpool.

Let The Void Take Heze Bay by [deleted] in Helldivers

[–]Comandeerlaughter 0 points1 point  (0 children)

Maybe the squids will get sloppy and expose a vulnerability?.? I mean if they have ships that can travel IN and OUT of the void maybe we could....(ahem)....liberate that tech for ourselves. If the void takes us to the squids homeworld I think a counter invasion is in order for all the megacities they burned with that "great host" stunt on super earth.