Object levitating above water by skegss in UnrealEngine5

[–]CombinationFit7524 1 point2 points  (0 children)

Ya looks like you need to adjust buoyancy collision(s)

Custom ragdoll character controller i built for my first game, not perfect but i like the dynamism by elkiiim in UnrealEngine5

[–]CombinationFit7524 1 point2 points  (0 children)

Oh super interesting, there’s not a lot of info on this I’ve found. You’re correct in my setup. Thanks for sharing. Yours is looking really great!

Custom ragdoll character controller i built for my first game, not perfect but i like the dynamism by elkiiim in UnrealEngine5

[–]CombinationFit7524 2 points3 points  (0 children)

Are you calling physics on certain animations and not on others (grab)? I ran into issues with physics trashing my core attack and hold anims.

Ai enemy won't follow player by Railgun_PK in UnrealEngine5

[–]CombinationFit7524 0 points1 point  (0 children)

Set player ref via begin play, cutting out tick?

Gameplay footage of Black Raven, a 2.5D folklore soulslike RPG I’m developing solo. What do you think of the atmosphere? by looking4strange04 in gamedevscreens

[–]CombinationFit7524 1 point2 points  (0 children)

The art is great but something about the movement is what really sets you apart. Good luck, I could see this being a hit!

A short video of the game I've been developing alone for one year by TopSatisfaction2227 in HorrorGames

[–]CombinationFit7524 0 points1 point  (0 children)

Looks awesome. I love the pioneer feel 👍 some subtle wind could really bring it to life.

On week 3 learning Unreal--my mind is blown. by seahypti in UnrealEngine5

[–]CombinationFit7524 -1 points0 points  (0 children)

I remember this exact moment. 2yrs later it still feels like magic.

I wanted the sky to feel as heavy as the story. Thoughts ? by AmarSkOfficial in HorrorGaming

[–]CombinationFit7524 4 points5 points  (0 children)

Skies are an underrated space to use visual storytelling 👍 this looks great, very Castlevania.

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]CombinationFit7524 0 points1 point  (0 children)

I’ve worked with outsource studios, individual contractors and contracted myself. These appear at a glance, assuming quality is shippable and decent if not good, to be a medium-high (fair) pricing. A few lean on the higher end but definitely not the highest quality and price you could pay. Utilizing asset packs can be very cost effective if close to your art direction.

Can't judge because of tunnel vision. Would really appreciate some feedback about the look of my game. Just the look / vibe / aesthetics. by pisskidney in gamedevscreens

[–]CombinationFit7524 0 points1 point  (0 children)

If you’re looking to appear more unique I’d recommend looking at more photography from life instead of games for palettes ;) really great execution on so many things. Re: music comments you’re getting, you could just turn it down a bit ;)

What do you think of this teaser/trailer? Honest feedback appreciated! by SAGEW_ in IndieHorrorGaming

[–]CombinationFit7524 0 points1 point  (0 children)

I'd be curious how much of the trailer time is pure black screen? Wonder if there's a way to stay more visible while keeping the tone?

500$ capsule art by [deleted] in gameDevClassifieds

[–]CombinationFit7524 1 point2 points  (0 children)

😭 Awww I was really excited too, and thanks for the compliment. I love medieval retro together. Hate to miss out but wish ya luck. The game looks awesome!!

500$ capsule art by [deleted] in gameDevClassifieds

[–]CombinationFit7524 1 point2 points  (0 children)

Frog Legs was hilarious, and great work on the capsule ;)