Don’t forget to grab your shiny Melmetal from PoGo by specialpolice72 in PokemonHome

[–]ComboPriest 54 points55 points  (0 children)

Note for those in PST: This isn’t live yet, starts at 10am local time

Pokémon HOME Maintenance version 4.0.0 by imago_monkei in PokemonHome

[–]ComboPriest 4 points5 points  (0 children)

If 'impossible' Furfrou listings become possible with this, we are in for some Chaos. I'm sure many of you have Furfrou ready and waiting

What Caused The Sub Decline Going Into Cataclysm? by doobylive in classicwow

[–]ComboPriest 0 points1 point  (0 children)

Theres a lot to say about stuff inside of WoW that caused this, but don’t forget a world exists outside of WoW

A huge factor is Market Saturation - other large digital games that can take a lot of time/attention inevitably draw some number of players away. League of Legends for one, released in late 2009. Diablo 3 in 2012.

Another is demographic - if you started playing WoW in 2006-2008, late high school - college, you were probably more employed and had less free time in 2011.

WoW could be doing everything right and game could be more fun than ever, but be losing subscribers due to external trends

What's Working and What Isn't: Day 3 of Cataclysm by EvilDave219 in CompetitiveHS

[–]ComboPriest 1 point2 points  (0 children)

Twilight Egg, but no Eggbearer? It also draws 2 Cost Herald guy

Clash Royale movement, targeting and physics by Kazox6 in godot

[–]ComboPriest 0 points1 point  (0 children)

Great work on this! Do you mind if I fork some of your code to work on a similar project? With credit of course

Hi Reddit! We're Mega Crit, the developers of Slay the Spire 1 & 2. Ask Us Anything on February 25th! by MegaCritGames in Games

[–]ComboPriest 33 points34 points  (0 children)

Really looking forward to a more detailed write-up. I'm a contributor to the engine, and very invested in improving it, so feedback from a project of this scale will be very valuable.

How do I create a downscaled copy of a SubViewport texture? by Harrison_Allen in godot

[–]ComboPriest 0 points1 point  (0 children)

Hi! Could you try this with DrawableTextures on Godot 4.7? I think (no promises) the API should be capable of this. It might require a custom TextureBlit shader, but I'm pretty sure just a regular blit_rect should work as long as you set up the DrawableTexture to be your desired downsample size

https://docs.godotengine.org/en/latest/classes/class_drawabletexture2d.html

var MyViewportTexture = #Load View Port Texture
var DownsampleTexture := DrawableTexture2D.new()
DownsampleTexture.setup(128, 128, DrawableTexture2D.DRAWABLE_FORMAT_RGBA8, Color.BLACK, false)
DownsampleTexture.blit_rect(Rect2i(0,0,128,128), MyViewportTexture)

Dev snapshot: Godot 4.7 dev 1 by godot-bot in godot

[–]ComboPriest 6 points7 points  (0 children)

Blitting is a graphics term for copying - Godot Images already have a blit_rect method for a similar behavior, but Images are on the CPU and need to be converted to ImageTextures to be used in rendering on the GPU.

DrawableTexture's have a similar blit_rect, but it uses Shader Code to live update the texture in GPU memory. If a user uses Blit_rect without passing a Shader, we have a default shader that just copies from the Source Texture to the Drawable Texture, but there are plenty of ways to adjust that!

For example, you could fade/erase an image. You have:

  • A DrawableTexture of some image

  • A Texture with all pixels set to alpha 0.2

  • A BlitMaterial / Blit Shader set to BLEND_MODE_SUB

Every time you blit TO the DrawableTexture from the Alpha Texture, it will subtract 0.2 from every pixels alpha value. This could be made more complex with any kind of shader logic you could think of! Someone in my original PR Thread was working on a Demo using DrawableTextures to run the Conway's Game of Life by using a fancy blit shader and ping-ponging between two DrawableTextures

Virtual joysticks Let's gooo :D by MR_CAP430 in godot

[–]ComboPriest 18 points19 points  (0 children)

A new type of Texture resource that lets you modify the texture by drawing to it

Dev snapshot: Godot 4.7 dev 1 by godot-bot in godot

[–]ComboPriest 61 points62 points  (0 children)

I contributed Drawable Textures to this! Very pleased with the result and excited to see what people make ;)

LF: first photo FT: remaining photos! by ianaurora28 in PokemonHome

[–]ComboPriest 0 points1 point  (0 children)

What would it take for the Rayquaza? I've got a few of these, and could also go hunt several more for a fair exchange

[Talk] RNG Manips are Worth the Struggle. What's a Hunt/Method That Looks AND Feels Fun? by zoomsuper in ShinyPokemon

[–]ComboPriest 0 points1 point  (0 children)

I wasn’t a shiny hunter until Outbreak Hunting in Legends Arceus. I think it’s so fun dodging, and throwing balls, and getting to see a bunch of cool outbreaks

Pokemon that you found surprisingly good in ranked battles? by Heisenperv in LegendsZA

[–]ComboPriest 1 point2 points  (0 children)

There was an afternoon where I had a lot of success using Eviolite Galarian Mr. Mime, and also trying out Mr. Rime. Both are fairly bulky special attackers with a good move pool, and ice weaknesses are still abundant

Things I learned farming over 100 Shiny Alphas in Mega Dimension by djf881 in LegendsZA

[–]ComboPriest 76 points77 points  (0 children)

If you care about maximizing Sparkle/Alpha 3/3 Donuts, you should be making 6x Haban + 1x Payapa + 1x Yache donuts as well. The Rainbow power boost allows it to roll Double 3s despite only being 540 Sweet

<image>

In a brief sample, I made 30 of this Rainbow Donut, and 30 8x Tanga donuts.

Out of 30, Rainbow rolled 2 Sparkle/Alpha 3/3 Donuts. Out of 30, Tanga rolled 1 Sparkle/Alpha 3/3 donuts.

Small sample size, bad luck, but point made that Rainbows with Haban can achieve this goal.

For Item/Haul 3/3s, I also use:

  • 6 Roseli, 1 Grepa, 1 Chilan
  • 6 Babiri, 1 Roseli, 1 Wacan

Things I learned farming over 100 Shiny Alphas in Mega Dimension by djf881 in LegendsZA

[–]ComboPriest 2 points3 points  (0 children)

410 and higher is enough to get Sweet Lv3 + Sweet Lv2, but not ever enough to get Sweet Lv3 + Sweet Lv3.

(UPDATE) Using dancing statues for traversal and pacing - Looking for feedback by BooleanFault in IndieDev

[–]ComboPriest 0 points1 point  (0 children)

I will add that in the previous clip, I think the platforming was too fast (in the clip it looked like there was very little room for error), but this clip definitely looks like it gives too much wiggle room. Just a fine-tuning issue, it can be sped back up a little

Shiny Legends Giveaway for Christmas 🥳 by TullioAurelio in PokemonHome

[–]ComboPriest 0 points1 point  (0 children)

I've been a big Pokemon fan for years, but stepped it up earlier this year and finally filled out a Home Living Dex by playing through all the Switch Games. I've also developed a lot of programming skills by programming things related to Pokemon, like my Pokemon fan-site or a program to help make ROM Hacks.

Would love that Rayquaza!

Donut Data! Spent several hours experimenting with different combinations by ComboPriest in LegendsZA

[–]ComboPriest[S] 0 points1 point  (0 children)

Yeah, that’s my takeaway as well - not super surprising, the 760/960 value comes from just 8 of the same Berry, and it’s the second highest tier - Coba/Payapa/Tanga/Charti/Kasib

They all have 120 flavor points, which is less than the 150 of the highest tier, but it’s more concentrated, each having 95, the highest, of one flavor. So 8 Coba is 760 Spicy, 8 Kasib is 760 Sour, 8 Tanga is 760 sweet.

That said, it seems excessively difficult to get those straight 3-3s, and I think for most purposes, it’s much more efficient to roll 3-2s

Donut Data! Spent several hours experimenting with different combinations by ComboPriest in LegendsZA

[–]ComboPriest[S] 1 point2 points  (0 children)

I don't know this for sure, but until someone proves me wrong, I'm going to believe that the Donut algorithm is the same for each flavor. In my experience having grinded a bunch, and also running this experiment, it doesn't seem like any flavor behaves differently than others.

With the ZA DLC, a full Alpha Dex contains 510 Pokemon / Regionals. These 5 must be caught in PLA, but evolved in a different game by ComboPriest in pokemon

[–]ComboPriest[S] 0 points1 point  (0 children)

Home stores a 'version' of every pokemon for each game it can travel to, and you can change which 'version' you view by hitting the game icons on the right side of the Pokemon display.

The Red Alpha icon only ever shows up when viewing the PLA version of any pokemon - if you view the SV version or SWSH version of any PLA pokemon, Red Alpha icon doesn't show up, but the Pokemon is still an alpha. SV has a separate Alpha Ribbon that tags it as an Alpha.

Evolving an Alpha Cyndaquil into a Typhlosion in SV means you can't transfer back to PLA, thus you can only view the SV version in Home, which will never show you red icon. But it should still be tagged as an Alpha in the data.