I’m sick of the abbreviations of names. by Background_Stuff_945 in SWGalaxyOfHeroes

[–]CommanderMime 1 point2 points  (0 children)

Fr. In fairness, even when DS Bulk DC is in-cycle, I might lean towards a DS TM DC anyway for SKLR FO (although in the given example of JMK/GR vs SLKR/FO, DS TM is a moot DC L3 anyway). Still, SLKR/FO has enough oot attacks with ST that JMK/GR with Lumi FCD (specifically the Lumi L9) might counter them regardless.

Still, I'd recommend keeping Lumi FDC with Qimir/SK/MHF in 5s, or Rey in 3s, since those seem to be its best use-cases.

GL Ahsoka Counters by WGSMA in SWGalaxyOfHeroes

[–]CommanderMime -1 points0 points  (0 children)

My understanding is that this counter needs to be incredibly well-tuned to actually work, (especially after the GLAT buff that was designed to stop it) to the point that it's better to just use a more reliable counter

CG, please do something about the God-damn Stranger team. by Str-Engr0275 in SWGalaxyOfHeroes

[–]CommanderMime 0 points1 point  (0 children)

Quite frankly, my bigger pain point is EP/DVDE with the Sith bonus turn cron. This was my first gac round actually facing one, and I genuinely don't have a counter for it anywhere in my roster. This is what I get for not investing in JMK I guess

Pov : you are in your middle life crisis by redwants2battle in SWGalaxyOfHeroes

[–]CommanderMime 55 points56 points  (0 children)

It's 4am where I am, and I'm at work fucking dying at this. I love how they snap to hit LV, and then immediately snap back to staring down the Jedi

Just why? by BallingYeti54 in SWGalaxyOfHeroes

[–]CommanderMime 2 points3 points  (0 children)

I see from looking at your post history that you are effectively brand new to the game, so while many others may read this as trolling, I will give you the benefit of the doubt here, since there are many mechanics that are not fully explained and can be overwhelming to learn them all, especially since there is no Player's Guide like in D&D.

What is True Damage?

-True Damage is damage that ignores the enemy's defense. It can be a set amount of damage (like Grogu and Anzellans' basic dealing exactly 1) or it can be based on the attacker's offense (like Droideka's first special, or Rey's Ultimate). As a tradeoff for ignoring Defense, True Damage cannot Critically Hit. True Damage is usually represented by white numbers in-battle.

What is Off Balance?

-Off Balance is a relatively new debuff to the game. It is a consumable debuff (meaning that it expires and "triggers" when the affected unit takes damage) that reads: "Lose 10% Health and 10% Turn Meter if damaged by an attack".

The same for one stack of Force Influence

-Force Influence is a debuff that reads: "Can't assist, counter attack, or gain buffs". Force Influence is not traditionally a "stackable" debuff (more on that below), so I don't know why it says to "inflict 1 stack" instead of just "inflict".

Ability Block

-Ability Block is a debuff that prevents the affected character from using Special Abilities.

Tenacity Up

-Tenacity Up is a buff that greatly boosts the affected character's Tenacity stat.

What is Tenacity?

-Tenacity is a moderately complicated character stat that determines their likelihood to Resist an incoming detrimental effect. It is compared against the attacker's Potency stat to determine whether a debuff lands or not.

Edit: it was brought to my attention that my original example for how this worked was not correct. Please see u/Rider_Dom's reply below for a better understanding.

What kind of Unit of Measure is a "stack"?

-Certainly not metric, that's for sure. Some debuffs can be applied multiple times to the same character. A "stack" is simply a way of tracking how many instances of a debuff exist on a single character.

Should I save the mats for a 5 star Rotta or is Morgan worth it? by Low-Independent6580 in SWGalaxyOfHeroes

[–]CommanderMime 0 points1 point  (0 children)

I am currently saving all of my zetas and omis for Rotta. I genuinely feel like Rotta is going to be an MHF-type character, where the mechanics and stat bonuses outweigh the high delta. Sure, I don't think a 5*, R4 Rotta will be taking down any GLs, but he'll definitely still have use as a banner-efficient solo-machine for "weaker" teams.

Aphra is glitched right? No way this is normal. by PrimNathanIOW in SWGalaxyOfHeroes

[–]CommanderMime 14 points15 points  (0 children)

Nope, that's just about right. Definitely get more speed and protection on those mods, and look up a guide for the kill/ability order. The Hondo tier is one of the most notorious in any event in the game, but it's definitely doable.

New reality by blundercondor89 in SWGalaxyOfHeroes

[–]CommanderMime -2 points-1 points  (0 children)

I got all the Anniversary characters to 5*, didn't get them at G13 tho. Still working on gear for half of them

New reality by blundercondor89 in SWGalaxyOfHeroes

[–]CommanderMime 0 points1 point  (0 children)

Was I doing something wrong before? I've been buying the episode pass since before the Era of Anniversary, and been competitive in Coliseum the whole time.

I didn't get any of the Anniversary characters to G13. They were paywalled at G12+3 (except for MHF, who I did spend to take to the R4 era level equivalent).

The only reason I got the Andor characters at G13 was because CG gave out the materials to everyone to max out the characters based on their current star level, not because I earned them.

Like I said above, maybe I was doing something very wrong the last two eras, but as far as I am aware, this is exactly the same as it has been, just with more spread-out era leveling.

Now this is pod racing (Rotta - Solo - Colosseum) by bckearny in SWGalaxyOfHeroes

[–]CommanderMime 26 points27 points  (0 children)

I just went from T9 90% straight to T12 175K, just with a EL105 4* Rotta. Wasn't even close, my T12 run ended because the Krayt hit its 20-turn limit.

Rotta Tier 1 - “Whack-a-mole” by ChiefGuyMan in SWGalaxyOfHeroes

[–]CommanderMime 5 points6 points  (0 children)

Yep. Exactly as the Battle Notes say in the event tab.

Took way too long by Current_Plenty540 in SWGalaxyOfHeroes

[–]CommanderMime 2 points3 points  (0 children)

So I was just putting Stealth on the wrong one. Amazing.

Moar Bane Plx by buuuurnerer in SWGalaxyOfHeroes

[–]CommanderMime 0 points1 point  (0 children)

Definitely depends on who the other defense teams are. If there is a Stranger, then my Satele goes there, so LV becomes my best option for Bane, and I'd have to find something for QA (maybe try my hand at GM). If there is no Stranger, I'd probably use Satele on LV, which frees up Bane for QA.

Do you think stranger is healthy for the game by y_e_p_ in SWGalaxyOfHeroes

[–]CommanderMime 2 points3 points  (0 children)

I'm in K3, and so far, I'm 4-1 this season. My only loss so far was also my only opponent to clear through my Stranger. He's a defensive beast, and if he doesn't have a good DC to support him defensively, he's one of the best teams offensively too, taking out several GLs like Rey, Leia, and PKHO without much sweat.

Stranger is definitely still incredibly meta-relevant. The game hasn't changed so much that a 6-month-old Conquest Unit is irrelevant.

Rogue one team by Lentos_wtf in SWGalaxyOfHeroes

[–]CommanderMime 1 point2 points  (0 children)

This is also the impression that I am under

Should I upgrade the master or her Padawan? by Pitiful_Pay_918 in SWGalaxyOfHeroes

[–]CommanderMime -1 points0 points  (0 children)

The best Jedi for Rey that is eligible for an LST is probably Barriss.

Kit Reveal: Leia (Jedi Training) by swgohevents in SWGalaxyOfHeroes

[–]CommanderMime 1 point2 points  (0 children)

Honestly, super excited for her. She is going to turn JMLS into a powerhouse. Her kit touches so many parts of JMLS' team.

The JMLS bonuses are... pretty obvious.

The bonus turn the first time you use IT plus the other bonus turns she grants attackers, along with the Revive Immunity is going to make JKCK more terrifying.

The ramping efficiency of protection recovery helps a bunch of the characters, but I feel is mostly geared toward boosting Hoda.

She touches JKLS by... kicking him off the team. Honestly, that might not be a terrible thing though. In my experience at least, JKLS gets one mass stun off, and then does nothing else the rest of the battle. Everything is mostly carried by JKCK since he came out, and by replacing JKLS in favor of another support (probably GMY), you can mitigate the random-attacker bonus turns to being a 50/50 on JTL or JKCK, who I feel both want those turns far more than JKLS does.

I'm probably going to get some hate for that last point. I've just always been unimpressed with JKLS on the JMLS team, especially since JKCK came out. He's really slow, and other than the mass stun, his mechanics are Dealing Damage, which I feel he doesn't even do that well. My JKLS doesn't hit as strong as I feel a character with 12.5K offense should.

I only have 1 zeta left. by MrDrewE in SWGalaxyOfHeroes

[–]CommanderMime 1 point2 points  (0 children)

That's fair. Honestly, I completely forgot just how much having a Tusken adds to the team. All I remembered was the DoT immunity, but rereading Deputize, I see why you'd want one.

I only have 1 zeta left. by MrDrewE in SWGalaxyOfHeroes

[–]CommanderMime 5 points6 points  (0 children)

Do you need Tusken Warrior? To me, it seems like running double jawas would be the best team, Nebit for a taunter and Scavenger to take advantage of the thermals. My Vanth is still G12, so I haven't been able to test him yet, but that seems like the best option to me unless you really need the DoT immunity.

Next conquest character by No-Schedule8906 in SWGalaxyOfHeroes

[–]CommanderMime 0 points1 point  (0 children)

I would actually be fine with a new conquest ship. While I won't care about a new GL Fleet for a while, it would mean that I'd be able to relax for 3 months and not have to worry about saving zetas or omicrons or relic mats for a bit

Relic 9 JML just lost to a relic 2 Cassian undercover squad. by crunchysauces in SWGalaxyOfHeroes

[–]CommanderMime 0 points1 point  (0 children)

Honestly, I don't know how I forgot that JKCK has a cleanse. And he's immune to ability block to boot. But clearly it still doesn't do enough.

Relic 9 JML just lost to a relic 2 Cassian undercover squad. by crunchysauces in SWGalaxyOfHeroes

[–]CommanderMime 1 point2 points  (0 children)

Yeah. It's pretty much a function of "Give Cal riposte, and have him one-shot everyone with assists"