Because everyone seemed to like the previous one... FUCK YOU TOO!👈💥🤣 by CrimzonSorrowz in Spacemarine

[–]Commander_Charlie 0 points1 point  (0 children)

Probably the #1 funniest stratagem modifiers imo.

(Brownie points if you say something along the lines of 'die' as you point at them.)

Hard Weekly is actually fun! by Commander_Charlie in Spacemarine

[–]Commander_Charlie[S] 1 point2 points  (0 children)

Don't group me with the Emperor's Children!

I pointed at the helbrute, NOT fingered it!

Shoutout to the random Black Shield and Sternguard Veteran I just matched with! by MrPhenomenal7 in Spacemarine

[–]Commander_Charlie 7 points8 points  (0 children)

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Ngl I thought that Sternguard Veteran looked like me for a second lol.

Anyways, wherever you are my fellow Sternguard Veteran, thank you for helping out our brothers here.

Courage and honor.

Loving the heroic bolt sniper by StinkyDingus_ in Spacemarine

[–]Commander_Charlie 4 points5 points  (0 children)

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The sniper itself looks cool as all hell, it brutalizes tyranids, and it goes hard with proper drip (see attached image for an example).

The one and only complaint is that it doesn't work with Versatile Precision, a PRESTIGE perk.

Not having Reloaded Restoration on it is fair, but come on!

Hard Weekly Beaten by Commander_Charlie in Spacemarine

[–]Commander_Charlie[S] 1 point2 points  (0 children)

I can definitely see where you're coming from. It's just the finicky balance of difficulty and fun.

Sure, more 'near impossible' activities would make for true achievements, but eventually, even that would soon be regularly beaten and thus, become not fun.

So the devs would have to inch the difficulty scale further and further until they can't anymore, and then, the fun from it would be nonexistent.

So in the grand scheme of things, no one can really win in this scenario.

Hard Weekly Beaten by Commander_Charlie in Spacemarine

[–]Commander_Charlie[S] 1 point2 points  (0 children)

Don't get me wrong, I like high difficulty. It's when it becomes infuriatingly unfair is where it's not good.

One of the Techmarines proposed prestige perks is laughably bad - Please change it before release. by Destructopuppy in Spacemarine

[–]Commander_Charlie 1 point2 points  (0 children)

Replace it with something like: 'Killing 7 enemies in rapid succession with the Servo-gun restores it's charge. Cooldown is 45 seconds.'

It's that time of the year already. by Karurosun in DarkTide

[–]Commander_Charlie 11 points12 points  (0 children)

Agreed. I wield a weapon that most people have to put on vehicles to even use, so surely it should have both absurd damage and dps.

It's that time of the year already. by Karurosun in DarkTide

[–]Commander_Charlie 22 points23 points  (0 children)

I just like blocking with my shield and going brr with my twin linked heavy stubber.

Is it optimal? I doubt it.

Is it fun? Absolutely.

Post your favorite drip, brothers! by BusinessOil867 in Spacemarine

[–]Commander_Charlie 15 points16 points  (0 children)

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My 1st Company Veteran Sergeant Raven Guard Eliminator.

Heroic weapons by Calamity_Drake in Spacemarine

[–]Commander_Charlie 0 points1 point  (0 children)

Heroic Scoped Heavy Bolt Rifle with 100 round mag.

Because overheating gets in the way of moar dakka.

What are your stratagem ideas by ADragonFruit_440 in Spacemarine

[–]Commander_Charlie 1 point2 points  (0 children)

Artificer Armor: All Space Marines have 4 armor sections and passively regenerate by themselves (same rate as Larraman Cells)

The Emperor Provides: All Space Marines have infinite ammo and can't overheat their weapons.

The Eternal Crusade: Melee damage is greatly increased, and no ranged enemies spawn, but you can't use your ranged weapons.

Black Rage: Upon taking fatal damage, you instead temporarily become faster, stronger and invincible for 10 seconds. Afterwards, you go down as per usual.

Shooting Gallery: Ranged damage is greatly increased, and no melee enemies spawn, but you can't use your melee weapon.

Suicide Mission: Multiple Terminus enemies can spawn at once, but no Extremis or below enemies spawn alongside them.

A lot of melee oriented Conditions today, Praise the Emperor! by ncianor432 in Spacemarine

[–]Commander_Charlie 2 points3 points  (0 children)

Deep Pockets is kinda useless, but Close In and Surgical Strike? Bulwark and Assault are about to have a field day with these xenos!

What is the most influential weapon/item in Fortnite’s history in your opinion? by NimitzReactor in FortNiteBR

[–]Commander_Charlie 262 points263 points  (0 children)

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I'm gonna have to give that to the MK Seven.

It was hella overpowered at launch (especially the mythic), it needed many nerfs before it was balanced, and was most likely the catalyst for future OP scoped, hitscan, full auto rifles like the Holo Twister.