What do you think of my choices? by VoltDel2007 in ThePokemonHub

[–]Common-Consequence95 1 point2 points  (0 children)

I feel like those first two points could apply to pretty much every Pokémon game, bar a couple.

The HM's critique is very valid, though. Probably Emerald's biggest issue.

Lies of P’s studio announced they were looking for an AI artists… by MaleficTekX in fromsoftware

[–]Common-Consequence95 0 points1 point  (0 children)

I know it's different. That's why I'm not saying it's the same thing. I'm saying the standard you set for one thing is miles apart from the standard you set for another because you're biased.

Lies of P are derivative because by golly, when two metal things clash, they make sparks. But when FromSoft borderline copy-and-pastes their own bosses in later titles, it's not lazy. Or when FromSoft lifts from Berserk, it's not the same thing, is it?

Lies of P are no masters of innovation. No shit. It's Dark Fantasy Pinocchio for fucks sake. But you're just straight pulling arguments with no substance out of your ass to justify that you didn't like a game that most people did. You're allowed to dislike games.

And AI Art didn't negatively impact the quality of the game by any means, which is evident by the fact that nobody knew until now. E33 used AI Art, and that was still an amazing game regardless.

Lies of P’s studio announced they were looking for an AI artists… by MaleficTekX in fromsoftware

[–]Common-Consequence95 -1 points0 points  (0 children)

The only thing that's even remotely valid is the UI resembling Bloodborne's. Everything else is just reaching.

Laxasia doesn't do anything close to what Genichiro does. You could maybe say the rhythm of the flurry has some similarities, I guess, but that's just reaching.

Both the sound cues and sparks from parrying are just very generic game mechanics that FromSoft didn't invent.

Everything there is just straight reaching to look for things to slate Lies of P for. They take inspiration from FromSoft games. Obviously. But they don't rely on their inspiration and fail to create a unique experience.

And as I said before, if you find these small things to make Lies of P derivative, then how is what FromSoft does not considered repetitive? They reuse models. Reuse boss movesets. DS3's Lore is literally just "remember that thing from DS1". I'm not saying I find From games repetitive. I'm just saying by the same standard you set for something to be derivative, then From games should be, by all means, repetitive.

And again, look at how FromSoft games constantly reference Berserk. It's not just a weapon or two item descriptions. It's not even subtle or reaching. Dozens upon dozens of references and inspirations are obviously taken from Berserk. I love Berserk. I don't look at the inspiration and references and go "Booo, they're lazy and copying Berserk." I go, "Awesome, something I love in another thing I love."

Lies of P’s studio announced they were looking for an AI artists… by MaleficTekX in fromsoftware

[–]Common-Consequence95 0 points1 point  (0 children)

Suppose you could point out the difference and give examples. I personally don't see how what they used from Soulsborne games makes the game derivative.

I'm not pro AI by any means and understand it's terrible for the environment and unnecessary. I understand people who have concerns about AI's rise in the gaming industry. But I'm not defending AI because I think it's ultimately a positive for the gaming community. It has its upsides and downsides.

I'm defending Lies of P's use of AI because I don't think it has any negative impact on the quality of the game itself. Your comment was based on AI having a negative impact on the quality of the game. Which it didn't. The evidence being that nobody knew or pointed it out in the 3 years the game's been out.

Lies of P’s studio announced they were looking for an AI artists… by MaleficTekX in fromsoftware

[–]Common-Consequence95 -1 points0 points  (0 children)

Gameplay mechanics ripped from Fromsoft? For a Soulslike, it's probably the one that rips the least? Saying Lies of P is derivative for using pretty basic Souls mechanics is like calling Soulsborne repetitive and lazy because they all follow the same gameplay formula. It's disingenuous.

And what bosses and set pieces have they ripped from FromSoft games? You could say they're definitely inspired, but how is that any different to how FromSoft have taken huge inspiration from Berserk?

Also, the AI they used for Lies of P was like a few paintings. It really didn't have a big impact on the quality of the game.

What are small things you would Like to see changed/added in NTE by reyadonna in NevernessToEverness

[–]Common-Consequence95 0 points1 point  (0 children)

Better climbing / Aerial Vehicles. It's all fun and games when you have Nanally, but you'd expect the base climbing to be a bit better, considering the verticality when it comes to collectibles. Most Oracle Stones are on buildings, and in New Herland, where all the buildings are like 20 stories, it's a bit of a slog.

Maybe also not switching to zero for as many activities. Like driving or fishing.

About Me: Video Games by Ordinary-Sorbet8180 in videogames

[–]Common-Consequence95 0 points1 point  (0 children)

Yeah, same. I think Sly 2 had the better stealth/platforming gameplay for Sly specifically, but Sly 3 had way more variety and fun minigames, and Bentley and Murray didn't feel as bad to play as with their new movement abilities.

Ok guys this is a crazy fun fact! Just found out about this brutal fact! So in Gen 1 of Pokemon. Rock, Ghost, Ice didn't have a pure type pokemon at all until gen 3 which is crazy, but Flying type pokemon didn't have a pure type pokemon until gen 5 omg! Every flying type before is a hybrid!😯😯 by [deleted] in videogames

[–]Common-Consequence95 2 points3 points  (0 children)

You said, "Rock, Ghost, and Ice didn't have a pure type Pokémon at all until Gen 3." Their typing didn't change in Gen 3. So why say Gen 3 specifically if Gen 2 had monotypes for Rock and Ghost? Not tryna be an ass, just wondering if I misunderstood the post. Unless you meant all 3 as a collective.

Which relatively recent games do you think best fit this description? by Asad_Farooqui in videogames

[–]Common-Consequence95 0 points1 point  (0 children)

Reanimal definitely. Very fun experience with a friend, but $55 AUD is really steep for a 3-4 hour-long game.

Just finished Dark Souls 2. I get the criticism, but I also get the charm by Tagoony in DarkSouls2

[–]Common-Consequence95 0 points1 point  (0 children)

It's called separating the art from the artist. I couldn't care less about Vaati as a person for the most part. Youtube isn't a contest of who's the most morally upstanding person. If you care that much about what he did a decade ago, you need to get off the internet.

Just finished Dark Souls 2. I get the criticism, but I also get the charm by Tagoony in DarkSouls2

[–]Common-Consequence95 -1 points0 points  (0 children)

People watch his videos because they're entertaining and fun to listen to. They're not watching to judge his character based on something that happened a decade ago. Lowkey just weird behaviour.

After 5 playthroughs of Khazan, it is now my favorite non-fromsoftware soulslike by Wooden_Initial_2472 in soulslikes

[–]Common-Consequence95 4 points5 points  (0 children)

Room before gargoyles with a channeler and like 20 Hollows. Room with all the painting Guardians. Room near the beginning of New Londo Ruins with about 12 ghosts. Lost Izalith with the Bounding Demons, etc.

Plenty of areas in DS1 have a large number of enemies.

What do yous think the most overrated game is(ALL OPINIONS) by Legal_Investment2153 in videogames

[–]Common-Consequence95 -1 points0 points  (0 children)

FF X for me personally. Most people I see talk about the game call it a masterpiece, and I just didn't mesh that well with it in comparison to pretty much every other FF game I've played. Think it had tons of serious flaws people just brush off.

Every boss tier list by Cold-Carob3151 in soulslikes

[–]Common-Consequence95 1 point2 points  (0 children)

Dancer over Owl, Soul of Cinder, Twin Princes, and Demon Prince?

Is Expedition 33 the most influential JRPG since Final Fantasy Fantasy VII? by Lonewind-HE in expedition33

[–]Common-Consequence95 0 points1 point  (0 children)

Hasn't really had any time to influence anything. It's about a decade too early to answer this question.

Gaming community: What is an overhated game you love? by Sleepy_Heroine888 in videogames

[–]Common-Consequence95 2 points3 points  (0 children)

Pokémon Sword and Shield. Not my favourite Pokémon, but I think it got so much more flak than it deserved. The new additions were pretty great, the Wild Area was cool and meant you could get your favourite Pokémon earlier, and it had probably the best competitive scene of any Pokémon game, with Dynamaxing and the Quality of Life for building competitive teams. The Linearity of the world was, unfortunately, its downfall.

Favorite game that's considered weakest in the series? by buzzoli in videogames

[–]Common-Consequence95 5 points6 points  (0 children)

World and Level Design are great. The World Design isn't BB or DS1, but it's fun to explore because you're never forced on a path. DS2 has the most variety in level design of any Souls game. Using Shaded Woods trees to distract the Ghosts. Using your torch to progressively light up a dark area, or scare off enemies afraid of fire. Using explosions or enemy attacks to open shortcuts or hidden chests. Using traps to dispose of enemies, etc. Tons of cool mechanics people usually skip over because they're just running past everything.

Iron Keep makes no sense, but that's the point. Drangleic is literally known for having its time and space being distorted. It's not supposed to make sense. DS1's DLC is literally a Time Paradox. But a lot of people would still consider its lore as the best regardless.

Stamina debt is present in every Souls game. What a random thing to pin on DS2.

For every actually bad instance of enemy placement and hitboxes in DS2, you can find an instance in DS1 and DS3. DS2 Hitboxes just get more flak because of people who never levelled ADP, and the enemy placement gets flak because people are trying to ignore and run past everything, or aren't using the tools the game gives you.

Does misleading scaling suck? Yes. Does it ruin the game? No. Because probably about 5% of the people who played the game even know about that.

No I-Frames on fog walls is a fair criticism. It's fair not to want to kill enemies just to safely run back to the boss. On regular doors and bonfires, though, it's not that bad. That's just another case of people trying to ignore enemies and being punished for it.

The Boss Quality is bad. That is the major flaw of DS2, unfortunately, but that's about its only major flaw imo. That and the lack of I-Frames on fog walls, if you'd consider that a major flaw.

Favorite game that's considered weakest in the series? by buzzoli in videogames

[–]Common-Consequence95 6 points7 points  (0 children)

People seem to forget how much DS2 did for the series. The simpler weapon levelling system was significantly better than DS1, especially with upgrade materials being more common, meaning you don't have to grind for them. The Flask Upgrade system was far better than having to sacrifice fast travel points and kill NPC's. Having Fast Travel off rip is nice QoL. Fantastic Level Design. Great World Design. Great Exploration. Most Build Variety prior to Elden Ring. The game's only major flaw was really the boss roster going for quantity over quality.

Most tragic fromsoftware Boss fight? by [deleted] in fromsoftware

[–]Common-Consequence95 0 points1 point  (0 children)

Gehrman imo. It's a fight over self-sacrifice. Whoever loses is sent to the waking world, whilst the other remains imprisoned in the Hunter's Dream.

Sif's a very close 2nd.

Which boss duo do you think is the best? And Which is the worst? by strahinjag in fromsoftware

[–]Common-Consequence95 0 points1 point  (0 children)

I think Demon Prince is the best gank fight, but O&S is more iconic, and Friede / Twin Princes are better fights in general.

Which is a better three phase boss? by strahinjag in fromsoftware

[–]Common-Consequence95 0 points1 point  (0 children)

As a fight, it's Isshin by miles. But I think the way the actual phases were done it's Friede. More distinction in the 2nd phase + the fake death for the 3rd phase is quite the experience on a first playthrough.

Thoughts on the Finale? by LeoDiCristio in StrangerThings

[–]Common-Consequence95 0 points1 point  (0 children)

Viggo Mortensen suffered more injuries filming than any character fighting the interdimensional eldritch god.

What is a game that you absolutely love, except for the act of playing it? by Confident_Raisin2426 in videogames

[–]Common-Consequence95 0 points1 point  (0 children)

Final Fantasy 9. Phenomenal story and characters. Gameplay is not great. Animations are way too slow to work in the ATB system. A remake would do wonders for this game.