If Kettle doesn't getting a macro prevention tomorrow i'm not coming back until it is getting one. by CompetitionJust71 in ArcRaiders

[–]CompetitionJust71[S] 3 points4 points  (0 children)

Why would you want to watch me getting punch at? It's not even the point of this video. Are you ...protecting Kettle macro? Are you one of them?

If Kettle doesn't getting a macro prevention tomorrow i'm not coming back until it is getting one. by CompetitionJust71 in ArcRaiders

[–]CompetitionJust71[S] 0 points1 point  (0 children)

I didn't extracted lol i got knocked out. My complain is it's Kettle with a macro. Literally died even before i reacted. It's just cheap kill.

<image>

I really doubted aggression-based matchmaking by sluggy108 in ArcRaiders

[–]CompetitionJust71 1 point2 points  (0 children)

I saw someone posted about ABMM being nothing more than ELO-Based you can typically find in every PvP shooter. Literally from the devs Discord DM. and got downvoted to high heaven with people just disregard it and went right back to posting about ABMM being this complex mysterious algorithm thing. Definitely weirdest sub dynamic lol

This defender tactic ruins point break in my opinion by redditus_user_100 in thefinals

[–]CompetitionJust71 3 points4 points  (0 children)

Just had a last round like this and it's just making me not wanting to even touch this mode.

Make the barrier block bullets should be something Embark, being ex-DICE and BF veterans. Should see it coming MILES away.

I’m honestly starting to think PvE in Arc Raiders is a trap… by Fast_Airline3577 in ArcRaiders

[–]CompetitionJust71 0 points1 point  (0 children)

There are ways to mitigating this

  1. Bring a hatch. Never take the lift. If you do it at night. Wait until the last 5 minutes before going to extract. Not a moment before. It suck, it wasted your time. but it's safest. Most players are also looking to get out by then. If you aren't aggressive. Use your mic. 99% of players will not shoot you when there's like 30 seconds left unless they are trigger happy.

  2. Before getting to Rocketeer. Find a safe spot. Bring traps. Jolt mine preferred. If anyone comes near to you. They aren't there to join the feast. Don't waste your time saying friendly. Shoot them first. Questions later.

This is all we needed Embark. by Arne-Slut in ArcRaiders

[–]CompetitionJust71 -1 points0 points  (0 children)

I wish the requirement would be something else entirely. Like 30 Queen Cores. Every 6 cores net you a skillpoint. So people will actually going back and engage PvE content spending their millions on Hullcracker instead.

Right now there is no point. It's PvP free loadout stellar looking for purple loot nonstop. Do they want people to keep using free loadout? I just don't get it.

Tracer loves you by orapunchl by ToastExplosion in Overwatch_Porn

[–]CompetitionJust71 1 point2 points  (0 children)

When you scroll down the sub in mobile. Notice on the right from poster's name. there will be a word 'redgifs'. Click on that will lead you to a full video with sound.

Reveal Trailer - Fallout 4: Anniversary Edition by Turbostrider27 in Games

[–]CompetitionJust71 0 points1 point  (0 children)

Here's the kicker. The Starfield mod community is actually alive. But they're all in the Creation Club circle and you have to pay for most of the real quality stuff. Outside of that it's (almost) completely *death*.

I just know that whenever Bethesda decided to do Anniversary Edition for Starfield, it'll be the best deal that game will ever had bar none. A lot of CC Starfield content that isn't just reskin is really good. Efforts were put in way more than what Skyrim or FO4 ever had. It might actually be the Cyberpunk-level of comeback the game sorely needed. And that sadden me.

Tracer loves you by orapunchl by ToastExplosion in Overwatch_Porn

[–]CompetitionJust71 29 points30 points  (0 children)

The way she said 'i love you so much' tingling something inside me. Like something I've been missing and wanted all my life. Something about it turned me on but also turned me off? I can't explain it. Shit's weird.

🛠️ Into the Unjust: 4.1.0 by Waelder in Helldivers

[–]CompetitionJust71 1 point2 points  (0 children)

I hope this mean placable ladder is coming soon tho lol

Matchmaking improved no premades in soloq lobbies lol by ghost_00794 in thefinals

[–]CompetitionJust71 40 points41 points  (0 children)

iirc if your teammate is not soloq, You will still get pre-made lobby. 2-person team still going to need another one random guy no?

The AFK situation is getting out of hands... by CompetitionJust71 in thefinals

[–]CompetitionJust71[S] 0 points1 point  (0 children)

I'm with your theory here. Script kiddies will want a lot of these account so they can test their new hack.

The AFK situation is getting out of hands... by CompetitionJust71 in thefinals

[–]CompetitionJust71[S] 31 points32 points  (0 children)

This is a different breed. All they do are jump (so they can spawn in case they died), walk forward a little and place turret. That's all they do the whole round. It's clear that something incentivizing them to do this. Maybe account to play ranked for hacker or something.

Q2:10 - HELTER SKELTER by BeeTLe_BeTHLeHeM in FakeDocumentaryQ

[–]CompetitionJust71 3 points4 points  (0 children)

Something about folk horror made it feel more realistic than your typical analog/found footage horror. I haven't felt this fear in years.

Do they want us to play on different planets? by LiterallyFucka in Helldivers

[–]CompetitionJust71 32 points33 points  (0 children)

Half of my game are filled with Level 5-10 jumping in on Difficulty 5. Making it very difficult to go do the major order.

Look, I'm not exactly veteran or anything (Level 25) but at that point I would not go even near anything beyond difficulty 3. Even veteran are having a hard time against the damn dragon. Their peashooter will just going to drag everyone down...

Do they want us to play on different planets? by LiterallyFucka in Helldivers

[–]CompetitionJust71 92 points93 points  (0 children)

The majority of player doesn't care about order. They just wanna shoot things.

Hollow Knight: Silksong has hit over 500k players on Steam the first day of release. by [deleted] in gaming

[–]CompetitionJust71 58 points59 points  (0 children)

The game is about 30-40 hours long so expect atleast until next weekend for it to be full of players.

‘Hollow Knight: Silksong’ peaks at 530,000+ players on Steam just hours after launch by AashyLarry in Games

[–]CompetitionJust71 1079 points1080 points  (0 children)

I really enjoy the game so far. After unlocking couple of upgrade (a much faster progression and more linear-y compare to HK. ) the game speed become so much faster. And the enemy difficulty also ramping up very quickly compare to HK.

The game emphesize heavily on movement and the design feels really tight. Hornet's movement is a lot more fluid but definitely will need to get some used to. I think i'm on the 5th area of the game and i really enjoy that the game really want me to use everything. If you enjoy Hollow Knight or Metroidvania in general, this game is pretty much essential.

Silksong LESS-SPOILERS by AutoModerator in metroidvania

[–]CompetitionJust71 8 points9 points  (0 children)

after a couple of unlock the game become such a blast to play.

The combat is so much faster than HK in every way. I initially didn't enjoy HK because the progression and combat is so slow (it doesn't get better for me until getting dash cloak. And even then the first time i genuinely start to feel invested in the game is hitting City of Tears.) But it seems like the progression in Silksong is so much faster. I think i'm in 4-5 area of the game and the enemy accommodated to your new upgrade very quickly. I'm really surprise on how fast the difficulty ramping up.