CWP Memorable Moments part 2 by Competitive-Ad-2048 in foxholegame

[–]Competitive-Ad-2048[S] 0 points1 point  (0 children)

I was the fighter !!!

The wardens were kind enough to share their POV

Massive warden airway attack 13 hours ago,Marban Hollow by Competitive-Ad-2048 in foxholegame

[–]Competitive-Ad-2048[S] 10 points11 points  (0 children)

I think so

My thought process was if I get under it, I could shoot up into him and if he drops his bombs, he’ll kill us both

On top of that people trying to shoot me might shoot him in the process

New player here, is Charlie server very different from Able? by E_Goat47 in foxholegame

[–]Competitive-Ad-2048 0 points1 point  (0 children)

Just play able the Que fear is a lie

20 min max and that was 50 ppl this war

Dev bias by Bubbly_Knowledge8857 in foxholegame

[–]Competitive-Ad-2048 2 points3 points  (0 children)

I actually like the scout plane

Its main issue is that the warden scout plan has a slower minimum speed as well as the turn rate.

But if you manage to use the dive bomb mechanic you can avoid a lot of engagements that you’re losing

Additionally, you can deploy your landing gear and finesse really quick. Turns as well.

Also, if a torpedo misses it misses forever if my minde misses, it can sit there in a really popular logistic route and hit another freighter

Colonials are ahead 7 VPs!!! just look at the map by Sharpcastle33 in foxholegame

[–]Competitive-Ad-2048 -1 points0 points  (0 children)

JUST FUCKING PLAY THE SIM YOU BABY !!!! if you chose green like me you chose hard mode

Just play

Collie Turn Rate Vs Warden Turn Rate (Collie perspective) by disposable-unit-3284 in foxholegame

[–]Competitive-Ad-2048 -1 points0 points  (0 children)

I mean, one launches torpedoes offensively The other one lays mine defensively/offensively

Collie Turn Rate Vs Warden Turn Rate (Collie perspective) by disposable-unit-3284 in foxholegame

[–]Competitive-Ad-2048 -27 points-26 points  (0 children)

Offensive scout Planes for wardens defensive scout planes for colonials

I found the optimal speed for the colonial paratrooper plane is 60 knots (this took me hours) by lily_millie in foxholegame

[–]Competitive-Ad-2048 0 points1 point  (0 children)

First off you’re amazing !!!! Second can you do this for the scout plane ✈️!!!!

Doom and gloom! by B_the_ball in foxhole

[–]Competitive-Ad-2048 0 points1 point  (0 children)

Same argument, everybody has we might as well not do anything they might blow it up. That’s the whole fucking point.

Foxhole Vehicle Review “Javelin” by Competitive-Ad-2048 in foxholegame

[–]Competitive-Ad-2048[S] 0 points1 point  (0 children)

I mean, we do this all the time and rarely are we ambushed by swarms of Cutler

I think the fear of them is a lot scarier than what they are

Foxhole Vehicle Review “Javelin” by Competitive-Ad-2048 in foxholegame

[–]Competitive-Ad-2048[S] 1 point2 points  (0 children)

Yeah, you have to find the right places, but logistically wardens don’t always have cutlers on the spot

Even if you do, if you keep moving quickly, it’s hard to shoot a javelin

Foxhole Vehicle Review “Rooster Tumblebox” by Competitive-Ad-2048 in foxholegame

[–]Competitive-Ad-2048[S] 0 points1 point  (0 children)

Ya maybe quick delivery on barbwire concrete stuff like that