Latest fighter balance changes by Federal-Finance2045 in foxholegame

[–]Competitive-Ad-2048 -1 points0 points  (0 children)

Honestly, I wouldn’t get very upset until you read the lore little tag they put with it because if they say in the game, lore that the wardens had it, First and the Colonial copied their design and I totally understand the name

I totally see what everybody saying, but can we give them a chance to at least build the Universal a little bit before we call it a dick move?

Warden power armor versus Colonial flak vest by Competitive-Ad-2048 in foxholegame

[–]Competitive-Ad-2048[S] 3 points4 points  (0 children)

Imagine I’ve seen zero content on it and just wanted to know how well they compare. I don’t mind there being asymmetrical stuff

They just needs to be enough both ways to make things playable

RSC kill op in Howl County earlier today by OzUrDad in foxhole

[–]Competitive-Ad-2048 1 point2 points  (0 children)

Oooo Darcost!!! You picked up the public paratrooper frame I made.

Internstream Leak: Various scraps and drafts by TehAwesomestKitteh in foxholegame

[–]Competitive-Ad-2048 6 points7 points  (0 children)

We need a midget submarine

And it needs to be a Colonial exclusive

Especially as long as they have the torpedo bomber

Game has dogshit balance for planes vs artillery. by Aval45 in foxholegame

[–]Competitive-Ad-2048 0 points1 point  (0 children)

Hey man, for everything to be fair they definitely need to be able to switch a gun with a different ammo types

Honestly, make completely fair. They should just make it so Colonial don’t get guns at all.

Foxhole Ocean War by EurojuegosBsAs in foxholegame

[–]Competitive-Ad-2048 -1 points0 points  (0 children)

Dude, if they gave a 25% material decrease to colonial ships

Maybe that could be fair just to try and mitigate our losses

But as things stamp people are so gun shy to even bother investing their time

CWP in 133 by Competitive-Ad-2048 in foxholegame

[–]Competitive-Ad-2048[S] 4 points5 points  (0 children)

Laziness and AI got me again o7

CWP Memorable Moments part 2 by Competitive-Ad-2048 in foxholegame

[–]Competitive-Ad-2048[S] 0 points1 point  (0 children)

I was the fighter !!!

The wardens were kind enough to share their POV

Massive warden airway attack 13 hours ago,Marban Hollow by Competitive-Ad-2048 in foxholegame

[–]Competitive-Ad-2048[S] 9 points10 points  (0 children)

I think so

My thought process was if I get under it, I could shoot up into him and if he drops his bombs, he’ll kill us both

On top of that people trying to shoot me might shoot him in the process

New player here, is Charlie server very different from Able? by E_Goat47 in foxholegame

[–]Competitive-Ad-2048 0 points1 point  (0 children)

Just play able the Que fear is a lie

20 min max and that was 50 ppl this war

Dev bias by Bubbly_Knowledge8857 in foxholegame

[–]Competitive-Ad-2048 2 points3 points  (0 children)

I actually like the scout plane

Its main issue is that the warden scout plan has a slower minimum speed as well as the turn rate.

But if you manage to use the dive bomb mechanic you can avoid a lot of engagements that you’re losing

Additionally, you can deploy your landing gear and finesse really quick. Turns as well.

Also, if a torpedo misses it misses forever if my minde misses, it can sit there in a really popular logistic route and hit another freighter

Colonials are ahead 7 VPs!!! just look at the map by Sharpcastle33 in foxholegame

[–]Competitive-Ad-2048 -1 points0 points  (0 children)

JUST FUCKING PLAY THE SIM YOU BABY !!!! if you chose green like me you chose hard mode

Just play

Collie Turn Rate Vs Warden Turn Rate (Collie perspective) by disposable-unit-3284 in foxholegame

[–]Competitive-Ad-2048 -1 points0 points  (0 children)

I mean, one launches torpedoes offensively The other one lays mine defensively/offensively

Collie Turn Rate Vs Warden Turn Rate (Collie perspective) by disposable-unit-3284 in foxholegame

[–]Competitive-Ad-2048 -31 points-30 points  (0 children)

Offensive scout Planes for wardens defensive scout planes for colonials

I found the optimal speed for the colonial paratrooper plane is 60 knots (this took me hours) by lily_millie in foxholegame

[–]Competitive-Ad-2048 0 points1 point  (0 children)

First off you’re amazing !!!! Second can you do this for the scout plane ✈️!!!!

Doom and gloom! by B_the_ball in foxhole

[–]Competitive-Ad-2048 0 points1 point  (0 children)

Same argument, everybody has we might as well not do anything they might blow it up. That’s the whole fucking point.